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Fingalen

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Everything posted by Fingalen

  1. Sorry to dissapoint you, but "To find the cure" upgrade is restricted to half-blood only, so no black blood for Levi...
  2. I very strongly support this. There obviously seems to be somehow different gaming preferences between (some) UK and EU players, but I don't really see any effort to find a consensus on the TOs side. As a TO, I consider to be very rewarding and beneficial for the local community to get players from different metas to join in. Therefore I try to meet their expectation as much as possible, because they need to overcome more barriers (e.g. travelling) than locals, and just a presence of foreign players often brings a tournament to whole different level and is generally even more attractive for local players. Aspiring to be a World Cup needs a bit more than to provide big enough venue and interesting prizes. And although there surely always will be some foreign players eager to travel and test their mettle against UK meta, I believe outright rejecting (or ignoring) other players need might easily lead to widening the gap and not connecting UK and EU. And that would be a pity.
  3. Okay, I meant the information density in that case. Rules could just be easily(?) fixed as suggested above to be more clear, but the information density would still overwhelm new and casual players, which can still be a problem that needs to be addressed somehow. IMO the transition between the 2ed and 3ed was excelent in this case. Unifying conditions, actions, triggers and abilities was good move, but I believe there is much more to do in this way. E.g. unifying some model profiles (in a way dogs across their factions are currently done), but I guess there might be also some other ways I can't think of. Regarding the growth of the game, I can totally understand the business aspect, but I believe, there might be a way to encourage people to buy existing stuff more without the need of releasing new profiles in such amounts (or just releasing new sculpts for older models). But I do not know the sales numbers, if the game is thiriving business wide, these community concerns with the bloat might not be universal.
  4. I actually believe, this will probably be one of the most difficult challenges for the designers. Finding the delicate balance to keep the complexity while making the game more accessible to new players. Complexity, balance and the need of proper brainstretching is definitely one of the main strengths of the game for a lot of hard core players (for me as well!). However in smaller gaming communities, it tends to drive away of lot of players, that are not willing to invest too much into the game (in regard of their time and energy). In our (central EU) area, we mostly see local groups of ca 5-15 active players in most bigger cities (connected with the tournament scene). Most of the groups here struggle to expand and keep the new and casual players (that constantly lose against active players). Tournaments are attended by more-less the same core of people, most of the newcomers appear 2-3 times there and then withdraw from the scene. I personally (as well as some other players around) would definitely be very disappointed if Malifaux loses much of its complexity and if it becomes beer-and-pretzel easy game, I would probably leave it. But a person, who run most of the demos around and try to keep the community alive, I see the current state as a problem, too. TBH, it changed quite a lot since the beginning of M3E, eventhough the system has not changed much. Differences between new players and veterans were much smaller then (because the game was kind of new for all of us). But since then the difference just grows, because old (and competitively active) players just keep getting more experienced and the immense bloat of new stuff just adds to this. There is rougly 1-2 player a year (max.) in our broader area, that is competent and enthusiastic enough to fight their way among the podium players. Even the competitive veterans coming back after years have serious problems jumping in. The game just has quite insane entry barrier, players playing 1-2 games a month are just overwelmed by it, unless they are very dedicated a/or experienced competitive wargamers. Even I (with Malifaux being my main free time activity) often have problems giving advice to new players, that picked something new. And listening to our content creators, it seems this problem is quite widespread (maybe with the exception of some big/competitive player groups). I am really curious how the gamedevs will handle this, but after the excellent transition from 2ed to 3ed, I absolutely trust them with this. Even if it disappoints lot of players (maybe even me), I believe it will be good for the overall health of the game. And to add to the topic, from practical side I really believe, they will keep the current deployments the same and not make all our mats obsolete. πŸ˜„
  5. How does Calculate possibilities work, when there are less then 10 cards in a fate deck? Let’s say there are 8 cards left in a deck. Do I: 1) discard the 8 and pick up to 3 cards from the full discard pile; 2) discard cards one by one, shuffling the new deck when there is none and discard the rest (2 cards), from which a choose cards to shuffle back; 3) set aside 8 cards, shuffle the new deck set aside 2 more, than discard all 10 cards and choose my cards from those 10 cards?
  6. My favourite would always be the middle one with three legs! πŸ˜„
  7. Kastore being Neverborn (or other non-resser) master puts Gwyll in a weird spot among ressers. Why would he be there, if he is only playable as OOK taxed model?
  8. It might also be possible, that Returned would actually be OC/ES keyword with Gwyll being out of their factions hire for them or Skulker skin being out-of-faction hire for OC/ES Angler master. Our they would need to get together Angler and Returned keywords somehow for Ress/Bayou master. πŸ™‚ I cannot really see other options, if I assume, Wyrd wants to have 3 dual masters in all factions without repeating their combinations.
  9. As stated above, it is not possible because of other enemy only restrictions. But I personally consider 14ss of models for relatively reliable 3-4vp denial rather good bargain. And killing 33 that is actively hiding deep in your deployment zone not an easy task for most crews... πŸ™‚ But luckily this is not possible because you can't make friendly models Tormented.
  10. My bad. I thought you might be able to make them tormented by an upgrade. But those are enemy only, too.
  11. Actually I think it would be totally broken, as you could play it in outcasts too and keep the guilty with all tokens collected in the pine box for the whole game (I don't think it is easy to kill 33 hiding somewhere and even you would, you still need to kill the guilty. Good luck, if you want to make it before turn5.)
  12. I am actually not sure as well, but to me it seems like the enemy only restricion described by the strategy refers to the interact action models with cursed objects can make. Therefore if a tormented model makes this interact action, they can consider the guilty an enemy for its purposes.
  13. I would say Hamelin, Jack Daw, Toni and similar gangs that rely on their durability a growing powers and are generally rarely taken (or successful) in tournaments (at least around here).
  14. And do you think this is equally okay for all the masters? Do you specifically pick those, that have better early game? There surely are some that struggle scoring on 2-3 turn, but are dominating the game in 4-5th. In addition, while DIF is a significant tiebreaker, player who finish 5 rounds often have a scoring advantage (and it does not matter, whose fault it was, that the game took longer).
  15. You are obviously a good player, that is able to finish most of your games in time without the external pressure that would force you into suboptimal decisions. When two such players meet, there is no need for clocks, sure. But if you had to decide between finishing games with some bad decisions or not finishing them at all, would you prefer the latter? I am personally quite dissapointed with the players attitude to take crews and schemes, that are able to to score 3VP on turn two and expect the game to last to turn 3-4 at most. I am also very unhappy when there are last 10-15 minutes announced and it is tactically better to stall the game for opponent (e.g. by taking some irrelevant activations, that just take some time) and they do it, or they generally play more slowly than me at that moment. Clock usually solves this situation very well.
  16. We usually play with clocks in Czech/Slovak tournaments, usually 65-75min/per player + 20-30min for paused clocks (deployment, between turns, ruling with the judge). If the time runs out for a player, they can still flip for defenses and cheat and use the passive abilities, but they cannot activate their models. Clocks run for you during your activation, unless you decide, it takes too long for your opponent and tap over. There are usually very few games, when only one player runs out of time and there is only a few minutes left for the faster player to end their last activations and talk over the results. There are still several problems that occure quite often: - some players are not used to clock or they are stressed and forget to tap it over which often means the more experienced player plays on their time (often unintentionally), most players that are used to clocks just remind it or tap it over if opponents forget - sometimes, players forget to unpause clocks at the beginning of turns and/or agrees on not playing with clocks any longer (which is generally okay, if both agree). - deployment+paused clock time take far more than expected and both players have to finish their games with spare time on their clocks But despite all these problems, there is general agreement that clocks help faster play even if players have to play suboptimally and with more mistakes. Psychological aspect of clocks is very strong and if I see I am losing 10-15 minutes to my opponent a always try to rush my less important activations. In my experience, if the clocks are present I tend to finish all the games (or get to the 5th turn at least), if they are not, my game often end in turn 3-4, very rarely longer.
  17. Fingalen

    Fix Bishop

    And do you, guys, really play him? Like at least once per 2-3 games with Viks? I can understand, what he might possibly be able to do, but there are usually just better models for any job he does in outcasts.
  18. We are currently discussing reading of the Bring It action. As a non-native speaker, I am not guite sure, to which part of the sentence "targeting this model" refers. Does it belong to the generated attack action or triggers or both? I might read it like 1. "must take a melee Action targeting this model that cannot declare Triggers" - this would suggest, that some triggers (not targeting this model) are possible 2. "must take a melee Action that cannot declare Triggers targeting this model" (reffering to the most recent noun) - this would suggest, that it is possible to bring in another friendly model to hit someone else nearby 3. It also might be read that the generated melee action must target the model with Bring it and triggers cannot be used at all. I expect this to be the original intent, but I cannot really read it that way without commas, that would be placed in our language. πŸ™‚
  19. Thanks for reply. Just the quick note, that it does not have to BJ for curator's bonus action. Not having a 5+ crow in your opening hand is quite common case and as it is your first activation, you do not have many opportunities to draw more cards. But it is nice to see you can work with it, too.
  20. If you don’t get that 5+ crow to create the sludge marker, would you just continue without those poisons or scrap this opening altogether?
  21. Nexus, One of many, has a trigger Join Us on its Drain life action, that reads: Are these two sentences separate effects, thus affected by the following FAQ ruling? I suppose yes and that would mean, that if the parasite token kills the target (with Burrowed into the spine ability), there is noone to be affected by the second effect and no Eyes and Ears are summoned this action. Is that right? EDIT: It might also by possible, that the Burrowed into the spine ability triggers after the action with its trigger is fully resolved...
  22. Oh, I missed that Viks' case, that is really interesting, however as it was probably the only exception and the rest of explanation seem to be more of excuse for failure. I can definitely accept the size difference between difference some human figures. E.g. huge Johan might be just huge. What strikes me most are the relative differences that just indicates botched scaling. It is fine (or acceptable at least), to have one samurai far bigger than the other. But if he wields a very same gatling gun but far bigger, than the other, it definitely shows the failure. Sure, you might say that you can see a clydesdale standing next to an arabian horse, when looking at Reva next to the Hooded rider. But it is definitely odd if some gremlin kid (Young LaCroix3) is taller than Alphonse (and you definitely do not want to stand that girl next to a catalan sniper...). Or if you open the box of warpigs and compare the actual size of models with their relative size on the box (either art or renders), there sure is a problem. The fact that this is often the case of dynamic models (crouching, jumping...) only emphasized the fact, that it is just some mistake/neglect/other failure in the production processes, that Wyrd very rarely (if ever) addresses. Which is just pity, as I find this the only big problem I have with their otherwise amazing minis.
  23. 😳 Have they really? Like the same sculpt but with different size in a newer production serie?
  24. I personally think, that this just shows that this Wyrd is not able (or willing) to address this matter over years despite people repeatedly express their dissapointment with it, which is imho even more sad. I think all the Malifaux model range is amazing, but the continual ignorance of scaling issues is really annoying.
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