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Thedeadclaw

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Everything posted by Thedeadclaw

  1. Got my order today and it was missing Brutal Fate, so we can confirm that's one of the models they didn't stock enough of.
  2. Get the Upgrade Pack, but no, you don't need the whole faction pack unless you're buyong any M2E or M1E minis.
  3. There are, but for southern Georgia. (The 312-315 iirc) That shouldn't prevent pick up in the 300 where Wyrd is but it might be adding a backlog with Savannah notably offline, meaning the Atlanta area that Wyrd's office is a subsidiary of is likely handling more traffic than usual. But yeah, most likely wyrd had problems going on that we don't know about with such a widespread issue.
  4. In two weeks Heroes Comics & Gaming will hold our second official 50SS M3E Tournament! There will be a $10.00 entry fee for prize support, and the tournament will run three rounds. Sign in is at noon, with round one pairings going up at 12:45. There will be 15 minutes after rounds to repair and 15 minutes before each round to discuss terrain and build crews. Heroes Comics & Gaming 31 Aug 2019 Sign In: 12:00 (noon) Round 1 Assignments: 12:45 Round 1 Start Time: 1:00 PM Crew Creation Rules: The tournament will not use Dead Man's Hand models. It will be a 50ss pool for hiring and will be fixed faction. Everything else is on the table. Bring some fun lists and let loose! What the Player needs to bring: -The Wyrd models they are using for the tournament. Proxy models may be allowed for unreleased models that you have the physical rules for or in especially appropriate substitutions (i.e., while Dead Justice does not officially count as Ressurectionist models this edition, you may use that crew with your Ressurectionists still since it was originally intended to work that way, and you may use Rollins Black for McCabe.) -Their own Malifaux Fate Deck or deck of playing cards, unmarked and with both a red and black joker. -Their own measuring device. -Malifaux stat cards for the models they are using. Official Tarot sized cards or the m3e print outs available for download (subject to inspection by the EO prior to event start) the player must have their stat cards in physical form for the opponent to view on the table across from them. -A means to mark the conditions their crews cause. We want to generate a clear state of play at all times. Prizes: Prize money will be split between 1st, 2nd, 3rd and Best Painted based on attendance. Tournament final placements to be determined by Tournament points with ties determined by Differentials scored. Round One Strategy:-Turf WarDeployment:-FlankSchemes:-Breakthrough-Harness the Ley Line-Hold Up Their Forces-Outflank-Claim Jump Round Two Strategy:-Corrupted IdolsDeployment:-StandardSchemes:-Detonate Charges-Harness the Ley Line-Search the Ruins-Dig Their Graves-Power Ritual Round Three Strategy:-ReckoningDeployment:-CornerSchemes:-Breakthrough-Take Prisoner-Assassinate-Deliver a Message-Vendetta If you have any questions, please contact me, and we'll be excited to see people there!
  5. Also keep in mind that service is distupted for much of the southeast US postal service because if Hurricane Dorian, which is outaide anyone's control.
  6. I've already painted ans just need to base 25ss of models (Pale Rider and 3 Metal Gamin), but the hope is to knock out my Gencon order which would be another 109 sometimes. Until they get in this friday I'll probably try to take out my Union Miners(15ss) and then my Ten Thunders Brothers(18ss) in that order. So if I get everything I want done I should be at 167ss at the end of the month, but we'll see if I can manage to swing that or not.
  7. Yes. July releases did reach retailers. Any out of stock answers are distributors underestinating their orders for stores again. And as they said on this thread, the releases for August, September and October got bumped a month to compensate for the Gencon debaucle. They presumably didn't have time to pick for Auguat releases so we're on a one month delay now.
  8. Weird month for me! I planned on doing my Gencon order this month, but it won't be here until the end of this coming up week, so it got shoved to September. So I found other things to paint. At the very start of the month a friend had me paint his alternate Hungering Darkness(7ss)! It was the first mini I've painted for someone else and there's definitely some things I wish had turned out differently (probably would have like to airbrush but I live in a small space so I do everything by hand) but I like it! After that I did Rafkin(8ss), a metal Copycat Killer I snagged in preperation for Miss Feasence(4ss) and 3 Flying Piglets(9ss). After that I still needed a couple more soulstones so I picked the Forgeling(2ss) and got carried away and painted the whole crew! (Mei Feng(15ss), Kang(9) and 3 Rail Workers(15ss).) That was going to be that, but then a friend wanted to paint on the 30th to prep for a tournament the next day, and I figured I'd try out contrast paints on the new Lady Justice crew box. I didn't love how it pooled in some places, but I was done in ~7 hours and I loved how easy the fire and wood were! So that's also Lady Justice(15ss), The Judge(10ss), Scales of Justice(2ss) and 3 Death Marshals(15ss). So that's 111 soulstones this month!
  9. Is there any chance that you could maybe take some time when thibgs calm down to like. Explain what the process was like to us? Because a lot of the frustration has been with how random things have looked from out end. People with identical or near identical orders having weeks between orders means they weren't picked by order contents, it wasn't by area, it wasn't first in first out, and I'm not factoring in any orders with the publicly known delayed products on them. It's absolutely maddening from our end and it'd be great to hear why thibgs were handled the way that they were because I'm sure you all must have had some method but from where we're sitting it's just... Not at all apparent.
  10. Hey does anyone know if they're still on schedule with this? I feel really concerned right now since there's been a big uptick in staff forum activity today, today was the goal date, and I still haven't heard anything about my order shipping. I messaged them and got told it was being processed last week and I figured it'd go out with one of the batches this week, but still haven't heard anything so I'm really concerned. No Euripides and no faction books, before people try to help troubleshoot with that. Just want to know if I should be concerned tbh
  11. It's not a sale. It's something they'll be doing for brand new models (and possibly new sculpts) for the first year of M3E starting at the end of September.
  12. Oh absolutely. I have ~30 or so games in (post launch) and a lot more in beta with Hinamatsu as a puppet leader, so of course that's what I'll lean towards to argue for her usefulness as a leader. Experience is always worth more than list optimization in this hobby when you look at competetive play, after all. At this point what I can do with a Bunraku because of positional awareness and what nit is just flat out better than what I could do with a new model, at least right now as I'm writing my experiences, and it also srops a scrap marker, so I just value it nire highly. There's quite a bit of lure, 8"+ spells and long range charges, it's just that a lot if shoot crews can take down a puppet or two before you can neutralize that, especially with longer shooters. (Rami, for instance, has a 14" 2/4/5 spread which is just brutal to send a Bunraku into to try to lure.) Generally that's when I'd grab Widow Weaver to muck up the board and prevent schemes to force close range. Throw it all out tbh. I could maybe see Bandersnatch but you're not playing WW as a leader to try to play like if Dreamer was the leader. Lucid dreams is nice but doesn't make ir worth taking daydreams. Teddy, like I said, is pretty viable because he's tanky, can block LOS to her, gets her stuffing and drops scrap. And Stitched Together are part of the base list. But for WW my list generally would look like: Widow Weaver (5SS cache) Mysterious Effigy (Free) 1x Teddy 1x Vasilisa 1x Wicked Doll 2x Stitched Together 1x Bunraku 1x effigy of choice (with upgrade) If you reeeeeeeally wanted to you could drop a stitched and the wicked doll from the base list to go to 7SS and take the Bandersnatch, but Widow Weaver isn't really a nightmare crew so much as a puppet crew that has synergies with nightmare models. It's been best for me to treat it like versatile hiring essentially: the model can be good but it'll detract from what you're mechanically built to do as a crew if you rely on it too much. That said, I still prefer Hinamatsu to Widow Weaver in most matchups and strats, I just also think Widow Weaver is very viable for puppets. She's not a dreamer crew though. Yeah, sure, but Dreamer (as much as I love him) isn't Collodi, and I really like the versatality of the Puppet keyword this edition. People are sleeping on how strong that out of faction emissary is if you can survive 2 turns to get it.
  13. Ok in order: I don't really like default lists for exactly that reason. Coryphee have been more useful than the duet for me against my meta because I'm often facing ~12 models from turn one, so the difference between 3 or 4 starting pass tokens just isn't a big deal to me in those matches. This is just a base list. I prefer taking them separately over the duet because it lets me get more interacts on turn 1/2 before merging. That's why it's in the generic list. There are times I would definitely rather have the duet first. I don't have a lot of the Qi and Gong keyword yet and really like the puppet mechanics, which is why I haven't aggresively purchased them. I love the Qi and Gong crew, but I'll be rounding out a lot of the ones I already have and waiting for all of its models to be released for 3E before I play with mix and matching them. I expect that Hinamatsu is still oing to mostly take puppets for me even then though, since Youko is just a better leader for Qi and Gong, so outside of tournaments I can't see wanting the Emissary silver bullet badly enough to not take Youko insyesd in casual play. I also prefer to have all constructs so that Vasilisa and Widow Weaver can replace dead models. Widow Weaver is a bomb too. She's definitely the control master to Hinamatsu's aggro for puppets. Keep in mind she counts as a puppet for hiring, so you're rarely bringing her for the nightmares, although I could see her maybe taking Teddy under certain circumstances. Really the point of her as your leader would be to 1) reinforce Vasilisa against a shooty crew by doubling your possible summons and 2) control the board with web markers and the threat of poison along with her push. Teddy can help you get stuffing but so can the stitched together. It's a list where I'd probably switch the ratio of Bunraku to Stitched and drop the Coryphee altogether if I thought that would be a problem. But I haven't played as much with Widow yet, so that's all the insight I really have there. She's best against crews you need to keep pushed back or crews you can't get close enough to control.
  14. Okay, keep in mind this is a BASE list and I regularly change things around in it! Hinamatsu (Leader) (6 SS cache) 2x Coryphee 2x Bunraku 1x Stitches Together 1x Vasilisa 1x Mysterious Effigy (free) 1x Effigy of choice (matchup dependent) (with fate upgrade) Generally I like having the extra pass tokens from Bunraku, but sometimes I do more stitched. Both are okay schemes but better hitters for me. Usually I don't field wicked dolls since I can just summon them later. I tend not to take more than 6 SS since Hinamatsu is the only one that can use them and she has a lot of stuff built in, but it's nice to be able to protect her and draw extra cards. Coryphee are BIG beaters and do a lot of damage, plus getting the mannequins after they die is nice. Staggered is whatever tbh, but Vasilisa can get you Wicked Dolls and more Stitched once things start dying or against crews that toss around scrap markers like it's nothing. That's the other reason I generally field more Bunraku than Stitched despite the Lucid Dreams ability being pretty powerful for card filtering but only in bigger numbers. Your turn 3 emissary is a silver bullet to kill whatever you're up against and has to be selected for the matchup, but having access to every faction's mechanics on turn 3, depending on what you take, is VERY strong and more than makes up for any perceived weakness with Hinamatsu herself. Ultimately almost everything you'll hire costs 6SS so it's generally the same number of models, you just have to adjust for the situation. I've played into every strat but the only one it struggles with is Corrupted Idols. Generally you want Vendetta, Assassinate, or a scheme marker heavy pool to get your best change of scoring 4 for schemes. Problem crews: I imagine Seamus is rough for this crew because of his heavy ranged damage from the damn gun. Haven't tested that though. Perdita is the same way but you just have to use terrain to your advantage and scurry across the board. Youko is, ironically, really hard for this crew to beat. This crew tends to outscheme most beaters and outbeat most schemes though, so while it isn't the best at either it has a great versatility that makes it one of my favorite crews this edition ans extremely competitively viable. Hope that helps! I also haven't touched on Widow Weaver puppets at all, which is also a thing, but fills in a lot of the gaps Hinamatsu puppets has.
  15. Those were rereleased in plastic in 2E as the vintage masters. That's why they're there. Because they were releases in 2E too. I wouldn't get out hopes up for metal cards any time soon.
  16. It's incredible just with puppets. I probably would only use it for Qi and Gong if you wanted to play mind games with your opponents by playing a 10T crew after declaring Neverborn. But Puppets are a highly competetive keyword on their own this edition and Hinamatsu is the best leader for it in a competetive setting since Collodi generally isn't allowed. Hinamatsu REALLY benefits from her extra action too. I've been meaning Hinamatsu puppets this edition and it's very strong.
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