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Jrp1000

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Everything posted by Jrp1000

  1. Thanks very much for the reply. That has cleared it up.
  2. Hi, ‘’I have just started playing yan lo in 3rd edition and was on the forum looking for crew suggestions. I noticed mention of gokudo. I have the 10t stat card box but I don’t have any cards for gokudo and I can’t seem to find any models to buy. Am I being dense or are there no cards or models for gokudo? many thanks
  3. Thank you so much for your answers. That has cleared it up for me.
  4. Thanks. I think I get it now. If Francisco wins a duel as the defender and he has a ram in his final duel total he gets to parry
  5. The rules on summoned models expressly states that summoned models are not hired at the start of an encounter but the replace rule does not. If I am using death Marshall recruiters and replacing models with death Marshall’s as per their grim recruitment ability do I have to hire the death Marshall’s at the start of the encounter. I think that bit is what is confusing me.
  6. Thanks for the quick reply. So using specifically parry as an example it’s timing is to be read as “after suceeding” so if I succeed in making a melee attack against Francisco and the result of that success is he takes damage that kills him he won’t get to parry in response because he would already be dead?
  7. Hi, We have just played our first game and I have a question on summoning and replacing rules Summoning if I hire flesh constructs in my crew and then later in the game summon them with mcmournings ability can I summon one of the constructs that was killed in an earlier round? I realise now I don’t need to hire the constructs and could have hired something and still summoned them later but I wanted to check that I could essentially reuse a killed model as the New summoned model. I think I can do this as long as I don’t exceed the minion (3) restriction. Replace When a model is replaced is it replaced with an entirely new model from the hired crew that is not yet in the game or is it simply taking a model from somewhere already on the table? So for example I have a death Marshall in my crew already on the table which was hired and a death Marshall recruiter. Another model dies with 5 inches of the recruiter. Do I replace the killed model with the death Marshall or do I take a death Marshall not currently on the table and replace the killed model with that. I think I am getting confused with summoning and replacing and the “new model” part of the replacing rules. I think it must be from on the table as all crew models must be deployed at the start of the encounter and unlike summoning a replacement model must be part of the crew when hired. Many thanks.
  8. Hi, i have just just started with 3e and I have struggled in my first game with udnderstanding perdita quick draw and fransisco’s Parry ability and specifically when they trigger. The issue was most relevant when I attacked Francisco with a melee attack that killed him. When exactly does the parry ability kick in. If I attack Francisco with a melee action that kills him does he still parry and if so at what point in the duel / damage timing structure do these abilities ( parry and QuickDraw ) kick in. Many thanks in advance of some help. I did read through the rules and in particular the end text of the timing structure about queuing actions but I still couldn’t resolve it in my mind. I think that the text on simultaneous effects means I should resolve my action entirely (right down to apply damage, kill model etc) before the parry ability would trigger a parry action but I am not really sure at all.
  9. I am with you on this. Printed maps with an out of date deployment zone is an annoying thing. My fault I guess for putting them on the map but I was really not something I considered would change.
  10. Thank you all for your suggestions. I will take him for a spin Saturday night with 4 belles to start with and won’t summon
  11. Thanks very much. That’s how u thought it worked. Do you think then it’s a good idea to take only 2 belles and then summon the others ?
  12. Hi, i have recently started playing Seamus and nicodem and have a variety of models I can summon. When playing Seamus for example I can use arise my sweet to summon a belle. My confusion is if I need to include the cost of the summoned belle in my crew at the start of the game. I know I need to include the ss cost of the starting models but I think I can maybe take 2 belles at the start and try to get 2 more using arise my sweet. Sorry if it’s a silly question but I am a bit confused about how it works. john
  13. Yes I think I was making that mistake by assuming soft and hard cover also had the blocking trait. I will just make everything soft and hard cover for now as I am learning the game. Thanks for the help.
  14. Hi, my gremlins are mostly ht 1. We use some barrels and crates as ht 1 soft cover. If my gremlin is behind the crate getting shot at can they see me if I am height 1. I think from my understanding of the rules if the model shooting me is height 2 they can see me and I can also see them so we can both shoot at each other. If their model was ht 1 on the other side of the cover we both could not see each other. Is that about right?
  15. What a fantastic and unique painting style. The close ups look strange but as soon as it's at any distance the eye seems to fill in the rest and they look fantastic. The glow on the mounted guild model is incredible. Love the skin tone of the executioners too. Looks very very good.
  16. I use a wash of Reikland flesh shade and lahmian medium 50/50 and leave it only in the deepest recesses. It just adds a small amount of soft shadow but not the stark shadows you get with non diluted wash. I then layer up all the skin apart from the deepest recesses in paints. I moved completely away from washing faces now and only paint those in layers of watered paint. I personally find faces look far more realistic in layered paint with no wash.
  17. That's great. Thanks for helping me. Just need to get some pig models then and start summoning!
  18. Hi, Thanks for clarifying. So I can take any number of piglets with me in the somer crew and I don't pay for their soul stone cost. I only have to meet the requirements to summon them? john
  19. Hi, i have the somer set and have just started playing. He can summon both pigs and skeeters. When building a crew as I understand it I need to pay the cost of his skeeters. I can then use his ability in game to summon them. However in the rules it states during deployment "and deploys all her models completely within her chosen Deployment Zone". So If i mjust deploy the models I intend to summon later with the abilities of somer how do I then summon them? Also if a deployed unit gets killed and moved off the game board can then summon one back during the game? Say during a game I can summon 4 times - do I need to include 4 of the models I intend to summon in my crew or can I just include fewer but re-use them?
  20. Thank you all for your replies, have a few games under my belt now and I am getting the hang of it. Love the game. It's amazing
  21. Hi, I apologise in advance if this is a really dumb question but I have just started playing and I am a bit confused in some triggers and reference to the number of a suit icon in the final dual total. For example as an action I have a shoot ability that has a trigger for rams which says something along the lines of "the number of rams in the final dual total". The ability has no rams after the sh value. So won't the number of rams in the final dual total only ever be 1 with such an ability - the one card I have at the end of the attack flip after any cheated cards have been played. The wording got me wondering if I add the suit of the original flipped card as well as any card I cheated with, but that can't be right as the rules say discard the card that the cheated card replaces. i guess I am over thinking this and it's simply a concistency of wording across all cards some of which might already have a ram in the action stat thus ther is instances where you might end up with two of a suit icon at the end of a dual for trigger purposes.
  22. Great thanks guys. I will wait for the flying pigs then I think. Thanks for the heads up on that
  23. Hi, I am just starting malifaux and have the model sammy la croix. The putrefy ability seems to summon stuffed piglets. I can't seem to find any model for purchase that is a 'stuffed piglet'. Closest I can see are piglets. Are these the same thing and the stat card is the same, if I want to play sammy I assume I need some stuffed piglet models. many thanks
  24. Thank you all for your help. It's now clear in my mind
  25. Is that what the "after resolving against an enemy..." bit means then...after the first attach has resolved its full opposed duel rule steps, I can then activate zips ability and place myself 6 inches from where I was? So it essentially means you can generally only attack me once before I will then move as the zipp player providing I get get the ability off. thanks for replying. Whilst I have you here... the keyword stubborn.. does it simply mean if your attack is against my willpower and I have the stubborn keyword your attack flip is a negative flip. I assume the core rules apply though in terms of a positive cancelling a negative on a 1 for 1 basis so an attack flip with a positive would simply become a standard flip against a model with stubborn. many thanks
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