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Caspergad

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About Caspergad

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  1. ah, must have gotten too much M3E on my mind then to forget that...
  2. wasn't the old rule, that you couldn't interact at all...? cause I was not a fan of that, as it meant you only summoned beaters and tarpits... I think some kind of "summoning sickness" though which prevents interacts in the turn they are summoned would be fine...
  3. she summons 6 inch away plus base size, then the model places within 5 on it's bonus action plus base size, then the model walks 5 and places a scheme marker/interacts for a total of 18 inch from asami... if she pushes the model after summoning it can even go another 6 inch... but the 18 inch is with only 1 ap used for asami... as a pretty far reaching interact for a 9 mask. and for the record, yes I think that is too much, and therefore summoned models shouldn't get to interact on the turn they enter, as I also find Sandeeps interact range with wind gamin to be abit too impressive, but any changes should be across the board and not just sandeep, as nicodem and Asami can more or less do the same, others might as well, though I do not know other summoners that well...
  4. asami can easily place a scheme marker at the same distance with one of her paper dolls and afterwards pushing it... just saying
  5. I will agree though that alphaing/plain focussing a summoner and forcing them to use up their stones to survive, is the way to go. I just contest, that getting to Sandeep is that easy, and will probably be nonlinear attackvector and therefore wasted AP walking. but too many variables to really settle it, since terrain, opponent, opponent's crew and so on is too much to factor in, so I will agree that is not a sure thing, and the odds might be ok...
  6. think you overestimate viks killpotential without rocket boots... especially against a model with ss to spend...
  7. If summoning models that can leap is a problem, then we need to look at asami and nicodem as well. I agree that it would be a good idea to make summon not able to interact again on the turn they arrive (though I think it's late for that) or just add stunned on top of whatever else...
  8. it's not self castration. really not a fan of not being able to scrutinize ones own faction. i want a balanced game, and maybe I already took his stats into account. compared to a metal gamin which is also armour 2, it think it does tons more at better stats, then you say, "it's 1 ss more, of course it does", well yes, but technically it's more like equal, as 1 ss in the first turn is more or less a no brainer, and at 1 ss more it's pretty sick... and it's versatile, so outside foundry and elemental, the metal gamin is inferior. so yeah, I stick to it, as I am aiming at what I think is balanced and not "my faction must be best". As i've written in other post, I find the model interesting and fun to play, so I think it would be really bad for it to be changed in any other way, but the armour makes it pretty damn tanky for what it does and cost... my two cents, you are of course free to disagree...
  9. If I got to pick only two: Colette back to def 6 Soulstone miner down to armour 1 additional wishlist: last look at wildfire models and maybe chimaera
  10. No offense, but that seems a bit like showing up against Pandora/Brewie without condition removal or Hoffman without armour ignore (at least pre change) and so on, just seems like you played into the territory Ironsides loves the most. meeting a highly specialised master on their turf is pretty dangerous. Was this your first game against Ironsides, cause if so, it's a lot like many games the first time against a master.
  11. tried the soulstone miner again yesterday, and must say, I almost can't see a reason for not bringing one or even going up to two, and that was playing raspy. Now it was against Titania, so the unimpeded and bury tricks were especially good, and more utility than it'd be in a "normal" game, think there was 10 underbrush and 2 emmisary severe markers... pffffth... think, that for what they do, they are probably too tanky at 2 armour, 1 would be fine, and model is both fun and full of utility, so nothing else should really be changed imo. Just that I can be pretty careless with them as long as they're armour 2.
  12. oh sure. was hard for me to decipher from your earlier post, but like that, yes, Zoraida abuse would be fixed with that restriction, nothing else...
  13. eh, you might wanna check the other threads then, I am not gonna repeat it all, but among others how it ignores italics and other restrictions or just common sense (challenging yourself, or robbing jack daw or several curses, as they are placed on himself/his crew), nuking Aionus for 10 dam with two attacks, stick up three times on Parker... so on and so forth, the list goes on about wonky interactions as long as you copy the effect, and most of them are not fixed by enemy only, unless I misunderstand your suggested limitation. I would solve Zoraida abuse, yes, but it's not anywhere near enough. for all the: OH, but I love my Pandora and so on... yes, Pandora is cool, no one says she can't have a decent/good attack, but there is no space for an ability this skewed or broken... (and again, not futureproof... ) I simply can't see why Pandora should get to bypass any and every other restriction in italics, just because... there is a reason for those abilities to have those restrictions, and whole models are often balanced around them.
  14. disagree, that would solve Zoraida abuse, and that's about it... loads of other problems/issues with selfloathing's interaction with the rest of the game. Or I might misunderstand your point, as it is rather short...
  15. this interaction shouldn't even be a factor, as the ability should not exist in current form. having two masters doing this is in it self a big big signboard, that something is wrong... having something in your own faction doesn't mean you don't have to be critical or wanting a right rule for your master/faction. I for one was a big voice concerning the Colette bury nerf, as I didn't want her to be that broken when playing her... same here... Selfloathing is buggy and opens too many (boxes?) cans of worms... it needs redesign... just think how every construct and undead model technically had to factor Levi in during M2E... with this ability, the designers technically needs to factor every other ability in both inside and outside of faction. The more restricted and awesome said ability is, the more brokenly good selfloathing will be, as it ignores said restrictions...
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