There is no complexity whatsoever in GW games- at least, not their current editions. And they have had cash grab gotchas available for KT from day one, with "tactics" cards that are only available in pricey boxed sets, as well as missing options that will surely appear in "expansions" soon. Let's hope Wyrd stays true to what Malifaux is, and doesn't go that route. The faction changes for various masters may be less story-based and more intended to push us to make new required purchases, for example. Make positive changes/fixes, sure, but keep the depth and flavor, and make products we want to buy, not things we have to buy.