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JoeCL

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Everything posted by JoeCL

  1. Is 2018 going to be a great year for 10 thunders players? I'm just getting into the faction and I think it's possible it's just the right time to do so. Things I'm considering: Gaining grounds 18 curbing the power of activation control. Movement and AP efficiency are going to be huge in the new strats. 2 straight years of great new models coming out for the faction At least 2 masters that made huge "tier jumps" with new upgrades in Yan Lo and Misaki I don't think the Jan 2018 nerf focus will be on Thunders. Could be wrong about this. Are we going to see a bitcoin-esque surge in power level? Or are some other factions improving at about the same rate? I'm coming from arcanists and I think they might be getting a little left behind. Especially if there is a pending Sandeep nerf. Of course, the pending errata is a huge wild card. That's my hot take.
  2. So I got tired of all the slaughtering with the Viks crew and am looking to branch out. Available: Viks Crew box Malifaux Child (essential piece for viks) Hannah Lazarus Big Jake You may want to pick up a healer and a scion to get really filthy in your opponent's blood but these models make a really solid Viks crew. Note some of the models have a bit of flesh color on them. All are assembled and primed white. Never got to painting the rest. Lazarus is painted to an okay standard. Wants (in order of preference): Shadow Emmisary Yasunori Asami crew box Shenlong crew box Teracotta warrior (qty 1 okay) Other 1 off 10T minions Other 10T models I'm open to models amaturely painted, but it has to be decently neat. I'm willing to let the trade favor you. Thanks!
  3. Something I posted on Facebook. Let me know if you're interested. I'll take cash too instead of trade. I have pics. All models assembled and primed white unless otherwise noted. So I got tired of all the slaughtering with the Viks crew and am looking to branch out. Available: Viks Crew box Malifaux Child (essential piece for viks) Hannah Lazarus Big Jake (Other models in pic have been traded already) You may want to pick up a healer and a scion to get really filthy in your opponent's blood but these models make a really solid Viks crew. Note some of the models have a bit of flesh color on them. Never got to painting the rest. Lazarus is painted to an okay standard. Wants (in order of preference): Shadow Emmisary Yasunori Asami crew box Shenlong crew box Teracotta warrior (qty 1 okay) Other 1 off 10T minions Other 10T models I'm open to models amaturely painted, but it has to be decently neat. I'm willing to let the trade favor you. Thanks!
  4. gods among men tier: yan lo, misaki, asami Inferior to just mentioned but kinda meh tier: mccabe, shenlong Utter garbage tier : mei fang, brewy, lynch I have limited experience in 10T but am interested in this topic . Been waiting for someone to make a list so I figured I'd make a list so everyone will call me a moron and correct me
  5. JoeCL

    M2E Marcus

    Can you share your lists?
  6. Wind gamin and practiced production were too good, bad for the game, and needed the nerf. Beyond that, I would advise against nerfs on models like acolytes who are on the higher side of the power curve, but not broken in so far as they are brought in every list and dramatically impact your chances of winning. An opponent can effectively counter an acolyte and render your 7ss investment useless. In Malifaux's "age of tinkering" I think it's better for designers to focus on buffs and only nerf when absolutely necessary. I bought Collette right before her nerf and never really got her on the table. At first it was because the nerf left a bad taste in my mouth, later it was because I saw her falling down the power curve. While the "bad taste" is mainly psychological, it is a real effect that impacts players enjoyment. Plus, a faction needs "good" models. As Aaron has said, people don't hate power creep as much as they say they do and the good models help keep a faction competitive while niche models help provide options. Both types are needed to keep a faction competitive. I think arcanists are in a pretty good place and I think their rankings are going to marginally drop some amount due to the wind gamin nerf. I hope designers focus on helping out those stragglers and don't try to over correct other models.
  7. I'm from out of town but in toledo often. Is there enough interest in the area for malifaux events? I have kept my eye out for something the October 7th weekend since the michigan GT malifaux tournament was cancelled...
  8. JoeCL

    M2E Marcus

    Has anyone used the rougarou to great effect yet? Picked one up to generate Wp duels but haven't gotten it on the table yet.
  9. Yeah also where it says "master" it should say "henchman". Next errata perhaps
  10. JoeCL

    Next Master

    My vote is Sandeep because Sandeep and winning.
  11. Sorry to backtrack but I wanted to mention one good thing about the cerberus is there's generally not much else competing for the higher book cards he needs to eat face.
  12. Edited for clarity. Arcane reservoir is on Sandeep. My point was I try to get as many cards in my hand as possible. I'd like to hear more people's answers to the questions posed by blackraw
  13. Great questions - can't wait to hear people's answers. I can answer a few of them. My favorite henchman for the time being is myranda. In order to do everything I want to do with Sandeep I bring arcane reservoir on Sandeep and imbued energies on myranda. Cliche I know but I like having banasuva out early to start contolling the board or launching him into the opponents crew to cause chaos. Then my hope is to have cards left over to do other things. I also bring a full cache of soul stones. The way I play him is very resource intensive. He might be considered more resource intensive than most other masters because your whole crew wants to take his actions in addition to sandeep himself.
  14. Lol when you need a crutch you need a crutch. You're probably right and I'm relying on some anecdotal evidence on games I played this weekend. My wind gamin flew away from the last game contemplating the value in a phyrric victory as it was a 7-5 win but the Wong crew murdered every other model including the wind gamin's father who got mauled by a war wabbit right after he was born. I guess the philosophical question is - when you win on VP, have you really been outplayed? But seriously I see where you're coming from and coming around to your line of thinking. I think I caught some people unaware of the vision tricks. In a few months those tricks may not work and I'll need a more proactive commands style of play.
  15. The one thing to say about visions (and this isn't disagreeing with anyone because no one has said commands is always better) is that against a skilled opponent, who has denial in place for your other schemes runners, it is game winningly invaluable to pop out that gamin who can interact that turn and potentially even take Sandeep's "don't mind me". Grabbing that head or whatever that otherwise was out of reach. I'm playing with the belief that Sandeep is OP in the GG2017 scheme pool.
  16. I played Sandeep in a 35ss event and went 3-0. I took fixed list with 3 mages and howard. I think summoning plus 3 discounted mages is pretty powerful if not OP in 35ss matches. That said the mages usually got some good activations and did a little damage early, but after punchy mage dies the other two were mostly distraction pieces while sandeep and gamin friends finished up the scheming. Howard was usually long dead after taking out some key piecessation. A Shasta would have been a useful Howard substitute and I good have started with a gamin to make banasuva easier to get out.
  17. Mainly looking for an outcast or Arcanist trade. Would much prefer to ship domestic (USA). Won in a tournament just after my buddy who plays neverborn purchased online lol.
  18. Nice! Then we can really have fun. Here's my Sandeep crew of choice for the time being. Definitely want to get some 2nd opinions because this fits my play style. Not to take over your thread, but I would love some critiques if anyone wants to tell me where I went wrong on this list. 50 SS Arcanists Crew Sandeep Desai + 7 Pool - Arcane Reservoir (2) - Unaligned Sage (1) - To Behold Another World (1) Myranda (8) - Imbued Energies (1) Howard Langston (12) - Imbued Energies (1) Oxfordian Mage (5) - Temporary Shielding (0) - Blood Ward (0) Oxfordian Mage (5) - Temporary Shielding (0) - Doom Ward (0) Oxfordian Mage (5) - Nemesis Ward (0) - Temporary Shielding (0) Silent One (6) (exported from CrewFaux) Typical Summons: Banasuva (from Sandeep box) Wind gamin (what I typically use) Metal gamin (better in some circumstances because they have more staying power but I don't have a lot of experience with) Sabertooth Cerberus (from Myranda's transform). They theory behind this list is Sandeep and the mages hold down territory, use movement tricks, and work off each other's "academic" label synergies. Howard Langston is your independent, maneuverable beater who cleans up the perimeter (i.e. kills anything that strays too far), or is a good "frame for murder" target. Myranda uses a well-known trick to sacrifice herself and turn into the cerberus. The trick is the upgrade she holds lets you draw 4 cards when she does this. This plus the "Arcane Reservoir" upgrade on Sandeep lets you see more cards. Sandeep and co. are very hungry for those sweet, sweet high mask cards to get Sandeep's teleport and summons off.. Plus there are a lot of "leap" actions in this crew (cerberus and wind gamin) that want those mid-mask cards. The Cerberus acts as my scalpel that often leaps into the opponents crew and take out that key model I need dead. Even better if I can do that in a way that keeps him alive. The Silent one is there for healing (sometimes your mages shoot each other to move) and casting without randomizing into cover. I'm not sold on her, she probably holds the shakiest position in this crew. Sandeep summons wind gamin when he needs scheme runners. They are what I typically use to get done the one thing I need done. Mages or the cerberus can do those tasks in a pinch as well. I usually take the upgrade "unaligned sage" so the mages don't randomize into combat when they are supporting my other models. The "Behold" upgrade is virtually interchangable with the "commands" upgrade just depending on the scheme pool. After summoning the first wind gamin, I usually try to get Banasuva out as early as possible (if I have the cards) because he is great as a dispensable beater that I like to just throw into the opponent's crew and see if I can create any opportunities. I used a lot of Malifaux jargon in this post. Let me know if you need any clarification.
  19. I'm kind of thinking either Rasputina or Marcus is the master you go with. I like Sandeep better, but most of his crew box isn't great and he's probably not an ideal starting master. I'd recommend saving him for your 2nd master purchase. Marcus is great but one of his strengths is being able to hire beasts across faction. The models you buy across faction can't be used in other crews. However, you could build great Marcus crews staying strictly Arcanist, so he's definitely a viable 1st master. I don't have a lot of experience with Rasputina but I often use some of her key minions in all my Arcanist crews. You can build solid crews with December Acolytes and Silent Ones. Ramos is M&SU, but his crew box has some key players for Arcanists (Howard Langston and Joss). I'll put together a Marcus crew without models from other crew boxes. I'm going to include Mechanical Rider because that is a very handy enforcer for almost all Arcanist masters and introduces you to summoning. I would recommend buying a box of metal gamin so you can summon (all other summonable gamin are available in crew boxes and you probably don't want to buy them separately if you plan to expand).
  20. Necessary, probably not. However Myranda's imbued energy, transform into beast trick puts 4 extra cards in your hand early game which is really handy for Ramos and Sandeep to get critical summons off early.
  21. I think it needs to be pointed out though that wasting Master or Henchman AP to run out of sight is a HUGE side benefit, even if it means they are denying you 1 VP that turn.
  22. I'm pretty confident this scheme is not going to make it into gg2018 in its current form. Though i admit my opponent did deny the scheme one turn because I spotted early and he maneuvered his master and henchman behind a wall instead of killing all the minions I swarmed him with. Out activate + leapy minions if you take this scheme!
  23. Consider: Accusation mandates the interact action can only be done on an un-activated model. If tail 'em had the same stipulation I'd consider it more in line with the difficulty expected of the various schemes.
  24. Good point but that's not likely in gg2017 since both schemes are numbered
  25. Here is my thought: If you can out activate the opponent, all you need is a minion to run up with in 6" and interact with a master or henchmen near the end of a turn to get your point. Could be achieved even easier if minion has flight and is hiding behind a wall. Am I missing something?
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