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Mike Wallace

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Everything posted by Mike Wallace

  1. As you say, but he seems to be doing alright for himself, considering his philosophy and name. As far as the Tyrants go, raving and dominating all over the place, Obliteration seems almost amicable. Content, even. Maybe I just haven't read the right material yet, but he seems to treat Tara and her Crew fairly, giving her an amount of autonomy seldom enjoyed by those bound to the Tyrants. I'm not saying they're allies, but the Grave Spirit and Obliteration's motivations do have some overlap.
  2. Oh I know. I'm referring to Obliteration's relationship with the Grave Spirit. It *feels* like him having similar goals and powers is hinting at something. Maybe I'm just paranoid. But that brings up a thought; do the Tyrants have their own Magical Theories? Their followers tend to adopt similar, if weaker, powers, right?
  3. That feels like a spoiler. What about the Dromedary Cadavers? And other Earth-based forms of Necromancy?
  4. The Speed Loading Trigger (Core Rulebook, pg. 221) doesn't specify if the character's Attack action must be a success or failure in order to perform. Does that mean that any time the character attempts the action, they can declare that trigger as long as they have the appropriate suit?
  5. I wanted to lure my players away from D&D, so I've tried to flavor my TTB games to be more distinct. Instead of just wandering dungeons, they're Private Investigators. I want to keep them playing, so I'm tweaking one-shots and writing my own to feel like episodes of a TV series, with a core cast of supporting characters that the adventures revolve around, so they always feel like there's something to invest in outside of just having a payday. As we go I've quietly planted seeds to involve them in ever-bigger events. Recurring characters will keep the party on their toes, as the city steadily changes around them.
  6. Okay! New Question! Has anyone made a list that divides the existing Penny Dreadfuls by geographical location? I'm creating a kind of "Netflix" series for my players, with Season 1 being 13 sessions in Malifaux City, then Season 2 is the North, Season 3 is the Bayou, etc. I can build one myself, but if someone has done the work beforehand I won't complain.
  7. Canada controlling Alaska (for what that's worth) and Oregon sounds kind of amusing. *Above the Law* suggests however that the Three Kingdoms managed to invade the east coast of North America during the Black Powder Wars, and there was mention of some kind of death fog (I don't have the book open in front of me). I wonder if there might be a population of Three Kingdoms citizens now living on the east coast, ex-pats or veterans left behind when the Three Kingdoms withdrew? So here's what I'm working with; I have one character, a Sawbones, who's backstory is he learned doctoring accidentally when his culinary skills were enough to get him made into a nurse, and he spent days and weeks amputating limbs and digging out bullets. The Civil War is kind of a necessary backdrop for his character because the war is what turned him from a meek cook into a quietly demented and mostly self-taught "Doctor." The other character is a classic gunfighter and mercenary, think Angel Eyes from *The Good, the Bad, and the Ugly*. The backstory we worked out for him is that after the Guild bought most of New Mexico and a bunch of Texas, there were a lot of local Mexicans that felt abandoned by their country and forced to swear fealty to the Guild or be driven out. He joined a large bandit clan the lived out in the hills, a group made up of Americans, Mexicans, and even Japanese (descendants of the Three Kingdoms invaders). With the Guild throwing its full weight into controlling Breachtown, the bandits were largely driven out, and the ones that stayed turned even meaner and more violent. Seeing the writing on the wall, the gunfighter decided to cut and run, stealing a dead man's ticket and boarding the Iron Ram for Malifaux. Headcanon-wise, these stories probably sound perfectly fine. But I'm trying to give my players the most authentic Malifaux experience I can, because I want them to get into the setting and want to play its various games. I don't want to give them an imaginary version and see them get disappointed when the details I give them don't match up with what they've been told, you know?
  8. I'm assuming the Guild have control over the coast of Texas. What about the Civil War? Did it happen? Is it still happening? Does the USA extend to the east coast, north of Mexico?
  9. Where can I get some comprehensive details on the state of North America in Malifaux? I've got a few players who are having trouble defining their character's origins.
  10. I came up with some homebrew rules, allowing for small amounts of customization. I want my Fated to feel like a Crew, so I'm encouraging them to get some subordinates to fill in that kind of roster.
  11. I'm starting a thread because no one wants my questions filling up the forum. Can Subordinate Characters advance? If so, in what way, and what the the limits of their advancement, since they are not Fated?
  12. I am the Fatemaster. /manic laughter I feel that I should agree, because the Doctor's Kit itself isn't used for the attack, it's just necessary to have one to use the attacks given by the Sawbones. But imagine a doctor walking in with a nickle-plated leather bag, with a gigantic syringe and then blasts a guy with the bag's sewn-in shotgun like he's El Mariachi with his guitar case. He'd be the John Wick of house calls.
  13. I've got a Sawbones character (Under Quarantine, pg. 118) who just got the Surgical Instruments talent. Can he give his Doctor's Skill Kit weapon mods? Maybe a brutal scalpel? Sew a grapeshot gun into the material?
  14. Hey guys, I've just started FM'ing a game with a few players and a question came up that I couldn't find a definitive answer for. If a player has a max hand of 5 cards in his control hand, and is allowed to draw a card, but his Twist deck is empty, does he just reshuffle his discard pile into a new Twist deck, or does he shuffle his hand and his discard pile? I'm assuming that he only has to reshuffle his discard pile into a new Twist deck?
  15. Best of luck, Kai! May the Black Joker find himself at the bottom of your deck!
  16. And the Ressers have a kimono-wearing woman in Kirai.
  17. Hoffman: "How did you blackmail my robot?" Youko: "He's got a thing for opium. And call-girls." /sinister smile I love Malifaux.
  18. Brought DCR to my Monday game night and convinced the guys to crack it open. We started out with three players, but brought in a fourth when he showed up late. We had a few hiccups (like accidentally putting West Challenges in the South Region) but we managed to pull it together and I was elected to jump into Darkness, after scoring the Moon's Blessing and some other key items. It was a narrow race, because the Sun had already moved about half-way down Darkness' body when I got inside, and one of my companions failed a Challenge, resulting in 6-7 Corruption Tokens getting destroyed to move the Sun an equal number of steps. We were literally 1 step away from losing the Sun to the Rattle when my companions moved me two spaces and I completed the final challenge. 10/10 great game, but definitely not one that you play casually until everyone at the table is aware of the rules.
  19. McCabe will be shocked when his horse splits in half and runs in two separate directions.
  20. One of my personal favorites is "The Dead Man's Ball" by Christopher Gorham. I love his depiction of the Resurrectionist faction as less of a cult or organization, and more like a vastly extended family of powerful yet jaded aristocrats, who will happily welcome anyone who proves to be part of the family, but are otherwise content to scheme and plot and rave against one another.
  21. All the news that's [Guild approved] to print!
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