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wolpertinger_press

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Everything posted by wolpertinger_press

  1. ...while remembering that any opponent who'd done their homework will want to murder them first.
  2. I like the slop haulers. They're kind of the only really reliable healers in the Gremlin faction, but their Df-reducing abilities make them good killers, too. I tend to keep them close to non-peons and utilize them as best I can as band-aids.
  3. Don't let the Nightmares get or stay close to him! Personally, I like to break them up with the War Rabbit/Pig, or explode them with boompigs, but that's me.
  4. Thanks! I think you get the idea. My "board" is actually nine 12"x12" dark cork tiles, sold at craft stores for hanging on walls. Each one is built a bit differently, with grassy areas, water, mud, and other features. Having the board made of separate tiles not only allows me to rearrange it for each game, but the flip side of the tiles can be used for a different board. These are the tiles I use. To create the water features, I used a craft knife to carve out shallow areas, then brushed them clean of dust and sealed them with a 50/50 mix of Elmer's glue and water. Once dry, I painted the carved out areas in shades of green to simulate algae, using black to make areas appear deeper. Then, I used Vallejo's Water Effects gel in thin layers to build up the water, alternating between clear coats and coats mixed with green wash, to make the water look suitably swampy. The grassy areas are self explanatory, similar to how you'd base a miniature, just in bigger areas. All the structures were built with popsicle sticks, built on simple frames of foam board, then stained with layers of ink wash to bring out the grain. I used bendy straws painted with Tinny Tin as chimneys. You can go crazy with the structures, and if you find an area that looks messy, just board it up with more sticks, or jam some foliage in. Remember: it's the bayou, so everything is crawling with kudzoo and moss. You can check out this board on Pinterest for some of the visual examples I used when making the buildings. The building roofs are made from corrugated cardboard split in half, then painted tin and covered in crawling vines and rust. The walkways are straight-up popsicle sticks, stained again, with lots of broken edges and holes so they look beat up. Underneath them, each section has two runners that lift the walkways above the surface of the board, the way an elevated path through a swamp would. All my trees were bought from companies who make model train scenery, and were cheap. I just glued them onto cork bases, and covered the bases in my "mud" paint mixture (baking soda, brown acrylic, and sand) and tufts of grass. The bases are wide enough to be stable during gameplay, but blend into the texture and color of the cork underneath, so they don't have that super "terrain-" look. Also, I have fences, junk piles, bones, pennants, a moonshine still built from a tin can, an outhouse, a pumpkin patch with Sculpey pumpkins, and various other detritus, most of which double as counters and markers for various schemes and strategies. TL;DR: use junk and get creative. A swamp board is a great place to start playing with making terrain, because it's not supposed to be clean and tidy! Plus, you get to decide exactly what your board looks like, and it is SO MUCH cheaper than buying pre-made terrain. Good luck!
  5. Gotcha. I'm going to put a pin in this, and get some photos of my stuff to go along with my suggestions. Building ramshackle swamp structures is much easier than it might seem, because inconsistency and messy lines work in your favor. For the time being, here's a wide shot of some (not all) of my board:
  6. Are you looking for pre-made terrain pieces, or interested in making your own? I have an entire bayou board that I made myself, and can share tips, if you'd like.
  7. I'm obsessed with the caption.
  8. Let's talk Ophelia. I've been playing with different lists each session for a bit, and wonder if anybody has any amazing (or just fun) Ophelia crews that work well for them. Here's my entire painted and game-ready Gremlin faction (also have So'Mer and Brewmaster crews, but still on the sprue): Ophelia 3 Young Lacroix Francois Pere Ravage Raphael Francois Ophelia Rami 3 Bayou gremlins Hog Whisperer Whiskey Golem Pigapult War Rabbit War Pig Old Major Penelope 5 Piglets Mah Tucket Little Lass Trixiebelle 3 Bayou Bushwhackers
  9. Totally. It's the duel actions that seem to confuse them, and then they get annoyed because it slows the game down. I suppose that's a part of learning it, though!
  10. What's happenin', all? Seeking the expertise of veteran players. I'm introducing my weekly game night group players to Malifaux, and am seeking some advice on great, simple ways to explain "fiddly" rules. An example: 1. Ca 4(tomes); TN 14(tomes); Res. Df They're getting caught up every time on the suit name in an attack action, and its mechanics. "Do we have to FLIP the tomes to succeed, or is it GIVEN to us?! Bargle, bargle, bargle..." I'm not sure I'm doing a fantastic job at explaining. I play Gremlins almost exclusively, and am guilty of knowing how MY faction works, but not studying up on anyone else's. :\ Anyone have some spare time to put this in the simplest terms that I might use to suck more people into the Breach?
  11. Oh MAN. This is amazing!
  12. Cel4V9gW4AEVUd6.jpgCemBfAyXEAEA0q8.jpg:largeCemONRmWEAIaxpm.jpg:large

     

    Tonight was "Turf War" in the bayou, Ophelia vs. Ramos. Stiff competition, with tons of arachnids respawning from scrap...but Ophelia (me) took the day, 6-2.

  13. Thanks, all! I'm a writer by profession, so the "story" is more a part of my painting process than much else. Glad you all like it, because it was a blast to create.
  14. The Void Wretch is a misunderstood creature. The moniker assigned to these extraplanar bundles of teeth and carapace is, in Our educated opinion, erroneous. Amateur magicians with fistfuls of soulstone who yank them through pinholes poked through three dimensions, away from their tufted islands and reasonable weather, overlook the matter of traversal between time and beneath space and its effects. Pull any Guildmaster through a pine knothole and observe the state of their complexion after. You will note that is is significantly changed, and none for the more comely. On the opposite side of this world, in their Void, they live in firefly-glow, chasing clouds of flowers whose pollen is sugar dust. They sip on nectar, not blood or the errant energies of soulstones. Their skin is magnificently pink, polished by glittering rainfall sweet as syrup. When so violently relocated, the wretch is pulled like taffy, the alien air darkens and toughens their hides. Disoriented, and because by nature the wretch is innocent, the creatures imprint upon the foolish person who summons them, willing at all costs to do as Mother commands (and so often it is Mother's will, bent toward destruction, that ultimately spells doom for the wretch).
  15. I love the yellow highlights on the oinkers. Really gives the impression of stage lights.
  16. Let me ask: do you normally prime on the sprue, or wait until the models are built? I've found with some, it's much easier to lightly prime before I build and glue, but obviously it's a horrid mistake for others.
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