There seems to be a split in the community on their preferred 2nd Henchmen(or Enforcer) and Totems to take
1. In this thread, and many others, I see Izamu+GY Spirit as the totem and 2nd Henchmen of choice, to tarpit and hold points. This, I assume, is most effective in scenarios like Reconnoiter, Reckoning, and Turf War, where you want to stay put, or murder models. Izamu murders well, and holds up to pressure.
2. I see Madame Sybelle mostly on the Facebook groups being recommended, as well as hiring a Belle, and summoning more, to move opposing and friendly models around, be more mobile, etc. Squatters Rights may like this since she can Trigger to turn people she smacks with Bleeder Lash into Peons, and Stake a Claim, as she helps Nicodem and his army become much more mobile. Rogue Necromancy in this build is more than ideal due to his Smell Fear that lets him do a (1) MI when an enemy fails a WP duel within 3". Belles have WP duels in spades, so it seems like an obvious choice.
3. Toshiro. Less popular than the two above, although I wouldnt mind him with either of the others. I've also tried Bete, which works well against shooty lists, but Toshiro further buffs melee and can also summon if need be. He's just less effective at tarpitting. There's always the chance on Hard to Wound that they flip a Red Joker for damage, and he has it in spades. Typically they will be flipping 3 cards, if not 4, against him. His damage spread is slightly worse than Izamu, but he can push on a Trigger. Handing out Fast and Focused is also really useful, but with all of the Buffs you can get with this army, much like the opposing player flipping a Red Joker, you could flip the Black Joker. Punk Zombies, himself, and Izamu will be flipping +1 card from Nicodem, +1 from Toshiro, and +1 from their MI attack.
the Vulture I dont see being talked about much, but being able to move Corpse tokens seems pretty useful. It's just less of a threat than GY Spirit is, and provides less utility without flipping cards or needing to set up prior. The GY Spirit enters play as a pain in the rear for the opposing player. Vulture needs corpse tokens, Nico, Moritmer (For his Corpse Token explosion skill), etc to be effective.
Anything I'm missing or need to add? I'm fairly new to the game so I'm merely observing after a few games with each.