my point is that these things mostly depend on context. How you position your models, how you interact with terrain, how effective your auras and other triggers are depending on the former: these things cannot be assessed with ten thousand draws in fortran or whichever software you're using.
I'll always remember you were the first to look at terrain before deciding to include Nino in your crew. I'm sure you didnt run one thousand draws to take that decision.
That being said, I agree that for basic combat mechanics, simulations can surely be used. And they definitely should be used.