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Charnel

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Everything posted by Charnel

  1. Bengt, the player who wins the initiative flip that round controls the Teddy. I'll fix the other bits.
  2. Unbearable Teddies. “IT WASN’T MY FAULT” Candy shouts at Pandora, the short Woe tiptoeing to perform a meager attempt at looking bigger and adult. Compared to any real adult of course, Candy doesn’t impress anyone. The redhead leans forwards to loom over the shorter Neverborn, scowling. Candy winces, her tantrum dying down to mere uppity behaviour and pouting. “... How was I supposed to know the sweets Zoraida gave me would make Kade’s Teddy so… Strong and angry?” Pandora raises her hand, making the shorter girl cower, afraid she’d get hit by her mistress. When no blow smacks her over the head, Candy opens her eyes, staring at the waggling finger in front of her face. “You’ve been a very naughty girl!” Pandora’s cheerful tone makes Candy slowly smile, and shortly thereafter, she giggles wickedly. “I know~!” The slender woman makes a dismissive gesture before she heads towards the sewer. “Let’s see where this goes, hm?” Candy nods eagerly, picking up her goody basket and skips after Pandora into the darkness. Setup. Should be played on a 3'x3' board. Corner deployment zones. Teddy starts in the center of the board. Maximum Soulstones used for choosing crews: 35. Randomly determine deployment zones, and who deploys first. After flipping for who will deploy first, the player who won the flip (or was told to deploy first) chooses his deployment zone and places the first Honey Marker. The players then take turns to place them, until five markers have been placed. The first three Honey Markers must be placed anywhere on the board at least 7” from the player’s deployment zone and at least 7” from another Honey Marker. The final two markers must be placed anywhere within the attacker’s and the defender's corner of the board, one in each, at least 7” from another Honey Marker, not in terrain, one in each attacker’s corner. Stratagem: None. Special. Models in base contact with a Honey Marker may take a (1) Interact Action to remove it. When the Honey Marker is removed from play, the player flips a card: : Teddy is pushed 7 inches towards the model that discarded the Honey Marker, ignoring terrain. It then performs 2 (1) Hug Attack Actions if within range that may not declare Triggers. : Teddy moves its Wk towards the model that discarded the Marker. Teddy must end its move as close to the model as possible. : After the current activation Teddy immediately activates as a chain activation by the crew that discarded the Marker. : If Teddy is within 2", it performs a (1) Hug that cannot declare Triggers. The Teddy also has the following Abilities for the Scenario. Enraged: This model has Hard To Kill and can not be Buried or gain the Paralyzed Condition. Honeyed Words: Whenever a Honey Marker is discarded, Teddy heals 2 wounds. Willy-Nilly: At the start of the turn, after initiative is flipped but before any model activate, Teddy activates. If within Teddy's engagement range, it makes 2 (1) hug Attack Actions against the closest target. If more than one target is within range, randomly flip. If outside Teddy's engagement range but within 9", Teddy charges the closest target. If more than one target is within range, randomly flip. Teddy may declare a Charge Action when engaged. If no target is within 9" and LOS, Teddy takes two (1) Walk actions towards the center of the table. The first player makes the flips for Teddy, but may not Cheat Fate. The opposing player makes all flips, which may not be cheated, and any effects that forces Teddy to discard cards or soul stones is ignored. Victory Conditions: Each player receives 1 Vp for each Honey Marker they remove from after turn 1. The crew that kills the Teddy receive as much VP as what turn it is. So on turn 1 it'd be 1 Vp, turn 2 would be 2 Vp etc. At the end of every turn if Teddy is within a player's deployment zone that player scores 1 Vp. Teddy may not be killed by other means than being reduced to 0 wounds. Credits Idea: Charnel. Contributors: Aaron Darland, PraetoorDragoon, Makrar, Requirement, The Godlyness.
  3. Another three models painted by me, today. First zombie, with purple hair, jeans and green/black striped shirt. Second zombie, with red hair, purple/black striped shirt and brown cloth pants. Or skirt, I'unno. third and possibly my favourite. Orange hair, orange/black shirt and grey pants. C&C welcome as always.
  4. I figured I'd post some minis I painted today, presenting the Malifaux Cherubs from Puppetwars Unstitched. Tried to have some variation, like coloring on the stitching, the cloth, wing colors, button eyes etc. First Cherub; gave him red hair and a green button eye, because why not. Second Cherub, with brown hair and a lighter color on the arm sticks, to help it stand out as well. Third and final Cherub. Swapped the colors on the cloth around, to get a Yin/Yang effect, which I'm rather proud of. C&C welcome. I know the painting isn't that fantastic, so no need on commenting on that unless you have a very strong urge. Cheers.
  5. Charnel

    Gen Con 2014

    So getting Hired Guns, The Kin and Hans. I WILL have that Teddy!
  6. He was playing against me. Even if I had my face caved in repeatedly by Teddies (OH MY GOD THEY'RE COMING OUT OF THE WALLS), it was a very fun games. I was gawking at the amount of Teddies summoned, and even outnumbered so badly, Von Schill proved to be a proper badass and kicked the appropriate amount of tushies before he finally bought it. Oh well, fun game!
  7. Do you have any pictures of the minis? I'd like to see the condition they're in, if possible.
  8. Likewise, I want Ophelia already! But, patience is a virtue so I'll just violently twiddle my thumbs while I wait.
  9. Charnel

    May Releases

    Oh my god, I love the Bishop and Som'er and December Acolyte and Gunslingers models! Will Johana be inserted into The Kin kit too? Because that'd be awesome. I have the old metal model, so an update would be neat.
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