Seamus and his crew are really nice and well rounded. I enjoy playing them a lot more than I previously did in 1.5.
My only pet peeve in this edition is how powerful his 3 SS totem is. Seamus can pop up anywhere, which is already bad/good enough, as such. But having a little runt pop in as well and then shooting twice for such high damage is just too much, imo.
Given, I do not have the new cards yet (still on old beta files). I kind of wish his (0) skill was a (1) instead.