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Shut Up

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Everything posted by Shut Up

  1. asuming you have a zombie chihuahua, a nurse and sebastion (for me the only 'if' there is the nurse) it goes like this 0) deploy with mcmorning nurse and sebastion in basecontact witht the chiuhuahua (or at least in melee) and more importantly nurse in base contact with seb and mcmorning. 1)activate nurse, cast massive dose on chihuahua, using painkillers (wont die) 2) activate seb, make three melee attacks on the chihuahua, hoping for/cheating crows for piece for me. 3) use (0) 'for you master' (give McM the BPs) 4) activate mcmorning, cast wrack with pain, using masks from hand or (if your lucky) flips to trigger scalpel magic for free strikes, also use a BP to gain fast if you have a 6+ any suit to guarantee a wrack cast as there is a chance to flip a mask triggering scalpel magic, use (0) for scalpel slinging 5) activate dog, use warck with pain on mcmorning (hes gone so no (0) wont hurt, and 2wd is easy for him to shrug off) and then sack for 2BPs using this sequence the worst payoff (including black joker on an attack flip from Mcm's scalpel sling and a failed cast of wrack from the chihuahua) is; seb-0 (no crows in hand, no crows flipped) McM-2 (no masks and a BJ on the slingin) chihuahua-2 = 4 BPs, however the bad luck required is fairly bad however it does highlight this method is fairly suit dependant Absolute best outcome (3 crows for sebastion, 3 masks for McM) is; seb-3, McM-6 (3 wracks, 3 hits from scalpel magic, 1 slingin attack and -1 for fast), chihuahua-3 = 12 BPs from a 1ss model I have used this a few times and I must say unless you have some devious plan for the nurse (im looking foreward to using sues shrug off to great effect ) this trick doesnt realy warrant taking one, especialy as she ditches harmless in her first activation. also it is quite suit dependant i can count on one hand the number of times ive got 11 or 12 BPs from this, however i quite often clear 9 (did somebody say rogue necromancy!) and definitely clear 6 (flesh construct + fast). in most scenarios this isnt a viable tactic without a post-dog-mullering plan for the nurse besides dog missles (never worked for me) and you can get screwed by bad suits (oh how I love playing rezzers!), however if your looking for a theoretical limit on BPs form a chihuahua id say 14 (12 + 2 from a double punch from rafkin) but that list would be wholely based on doing it, not for playing a game.
  2. surely the (1) action to pull vik no.2 is pointless, reinforcements is a spell and so if you effect one vik the otherone could be affected as well? im not 100% as i play niether viks nor lucius but I see that as a nice way to get 5 seperate AP from the viks, the exception being if you gave the paired masamune vik fast and used the other vik to swap her into melee allready for some squishy goodness...
  3. in answer to your question Shut Up, entirely depends on what build i go for. So general consensus here, is it better to edge towards standard Nico build or avatar??? i assume standard. Also, instead of taking Bete Noire would Squidpidge be consiidered a good idea with a maxed cache as well as Nico?? she has a spell which hands out slow/paralyse as well as the ability to copy spells (did someone say rigor mortis???) and having a 2nd model with use soulstone would be nice to level the playing field a bit with the iritation of Coryphee and Cassandra both having that ability as well)
  4. they dont need to sacrifice a showgirl at all! as colette has use soulstone she has a (1) action 'discard one soulstone, make a healing flip' you never need to use that spell as if you need to swap colette out to avoid her getting mullered you use her defensive trigger, which works even if you opponent misses, and then use ss healing flip before she dies, exactly the same effect except the showgirl swapped in doesnt sacrifice. can be very nasty if you sub in an unactivated duet or something similarly awesome (ie cassy, there aren realy that many nasty showgirls ). wailing on her hwne you get the chance is not a bad idea, it drains ss from the crews pool, its just blinding flash makes it difficult to get more than one strike off at a time.
  5. the key is to take a large cache so as to be able to paralise models with use soulstone, without the cache youl just see stones bein trhrown in to stop the spell going off. watch out for mirrors, it stops the 'muscle past the +ve on coryphee' working, all the colette player has to do is get the damage flip to a -ve (not too hard on df 7, wp 6) and odds are you will do no damage. also, how many proxies do you need
  6. the key thing to remember about mcmorning is he isnt a summoning master, he is much ccloser to a melee master, I rarely summon more than 1-2 models in a game as his (0) actions are more useful sclapel slingin' into (or out of) combat or healiung stuff (also the escesntialy straight 1/2/3 damage flip with no resist is amazing against low wound high df models, or for finishing off tough stuff. as for body parts i have never had a problem in that area, if you play it correctly you get between 5 andd 11 bodyparts from your totem in turn one (and your hand has to be absolutlely terrible to get only 5) and once mcmorning gets stuck in he will be swimming in BPs. I apreciate that there are several ways to play any master but i realy dont feel that the reduction in mcmornings mobility and cost in BPs early game make running him as a summoning master, it also needs 10 or more of crows to cast, id much rather use that card to trigger rend flesh on a flesh construct. on the subject of flesh construct vs rogue necromancy, i never play a game without using a flesh construct and am yet to pay for it, 5BPs is easy to pony up early games and is very cheap given its destructive potential. I have never used a rogue necro because I never baugt the model, still i certainly see how, if you activate mcmorning after everything they have (which I tend to do anyway) and dont position him near an asolute combat beast then summoning a rogue necro into combat and then activating it could cause some serious damage to your opponents crew, i look foreward to testing it out though.
  7. even if manequin replacement doesnt trigger, i prefer to cheat in a high mask for the slight of hand trigger and soulstone it, sure it makes manequin replacement impossible but instead with ca7, a 9+ mask and a +ve soulstone flip he will have a job resisting, if he doesnt then he is off the board and therfore his aura ceases to have an effect, end of the turn dump him next to something nasty or out of the way of anything, reducing his ability to be a pain next turn, 3x orchestral chreschendo on the first activation with a coryphee duet forces your opponent to pich 3 cards, thats half his hand in a scrap, going to cause him some serious problems later in the turn if he wants to keep jack alive, or just bury him again using a mask and colettes free ss. hes annoying to play against but for a 9-10 ss model he is quite easy to deal with, run in most crews anyway.
  8. well having just taken a colette crew to the uk doubles GT, my opinion on list makeup has changed considerably. in this doubles tournament all the games were brawls which does alter list selection. i dont think i ever realy used the coryphee as well as they can be used, just to hand out -ve resist flips and teleport cassandra onto objectives, however i dont think they are as 'must take' as everyone thinks. i think the only thing which is 'must take' in a colette crew is casssandra (allthough im sure there will come a matchup where i decide not to take her, i was thinking more general rule) a gunsmith or two can be nice, dealing more dammage and very good against hoffman-tank totting guild grews (ignore armour on a +++atk with dmg 2/4/6, yes please!) but i find them very squishy for a six stone model, also the leadstorm spell can fill many of the roles that orchestral creschendo is used for. in the five games I played at doubles (partner was running Avatar ramos) i only used coryphee twice, in claim jump and destroy evidence, if your using a mobility based strategy then they are worth their weight in gold, in a kill/survive strategy like slaughter or secape and survive they seem more of a liability, dragging on the soulstone cache to stay alive.
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