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Shut Up

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  • Birthday 03/05/1993

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  1. as there seems to be email gremlins in my computer i am going to post my lists here for jo's convenience. 1) McMuorning Avatar of athenasia 2 Zombie Chihuahua 1 Nurse 5 Von schill 10 4X Night terrors 12 Rotten belle 4 Cache of 7SS 2) McMourning Avatar of athenasia 2 Zombie Chihuahua 1 Nurse 5 Dead rider 10 2x desperate mercs 4 2x rotten belle 8 Cache of 7SS 3) Colettte Cassandra 9 2x coryphée 14 Performer and mannequin 6 1 dove 2 Cache 7ss
  2. well im fairly certain i can go, where should i send my 3 lists once ive finished writing them?
  3. I would consider getting aMcM as soon as possible, as has been pointed out his resilience goes through the roof, paired plus to enemy defense flips within 3" and keeping rancid transplant means he is still extremely good at killing stuff on his own (and wracking up body parts all the while). Dont get me started on simulacrum Sneaky trick which served me well in a recent tournament was to load McM up with combat drugs on turn 4 (speed and stimulants for reactivate, +4cb +2/+2 wk/cg and a on melee dmg flips) go nuts after out activating your opponent if possible and then use his last 0 or 1 action (remember fast on both activations) to manifest next to something horrible, the sacrifice effect dissapears and you now have an aMcM and simulacrum ready to dish out some serious hurt. combined with nurse/chihuahua body part shenanigans i can see him being fielded in most of my McMuorning games from now on
  4. Just payed for my ticket, look forward to seeing everyone there.
  5. finaly heading off to university on sunday down in leicester and i was wondering if anyone down there played malifaux? I was planning on trying to convert some people from the uni's gaming group but if that fails i would like to be able to give someone a game while im down there, as opposed to commute to back to Harrogate, which would be difficult
  6. you will be selighted to know johnson, that i have now paid for myself and ant, so I shall be going. not sure whether you can now cancel
  7. well as jo is organising the tournament and you are going, i dont see escape and survive not coming up.
  8. 1) marionettes, anyone who has played with or agains collodi (or attended the team GT ) can tell you ho amazingthese guys are for 2SS, 5 paired attacks with a slow trigger is rediculous 2)Twins nuff said 3)Grave spirit, dont us him myself as i use McMourning and kirai, but for can be amzing on some models (dead rider anyone?) the crow on the cast at 1SS is incredably usefull in a rezzer crew 4) Sebastian, in my opinion the most underrated model in the game, 6SS for a HTW1 (wd model with a nice damage arc, handing out healing flips (in a rezzer crew as well) and has brutal magical pulse damage makes an all round awesome model 5) (my 'surprise' pick) Francisco Ortega, I am the first to admit he is squishy as all hell but his damage in combat is awesome, consider companion obey and flurry you have a model wich can get where he needs to be and lay on 3 cb7 attacks with reflips and baked in critical strike. he is hard to use well but if you can get him to work he will lay the smackdown on your opponent.
  9. will definitely come, il sort out accommodation with the rest of the harrogate mob hopefully, ill send ticket payment when i have money not sure what il be taking, depends on the rules pack i suppose, if there are brawls then it'l be rezzers (as i actual have two rezzer masters) otherwise i might dig Colette out, i really don't want to do Colette-Hoffman again or ask to borrow another arcanist master. is jo sizing up fish for Paul's team GT prize yet?
  10. in all honesty, dita is just plain good, but colettte has ways of dealing with her crew, low wound low df (for their ss cost) minions are exactly what colette will want to fight, with SS use she can reliably do 5wounds with a spell and when you factor a coryphee duet kiting around taking 2-4 wounds per hit off things it spells trouble for the guild player, sonnia however is a different matter, that counterspell makes hurting her very difficult, and while you can mke her pitch cards till the spell goes through (as Odin rightly said colette is very much about resource management, yours and your enemies) that means than she is dictating what spells work and more importantly when, which make sdoing any meaningful damage to her very difficult for colette (and barring marcus arcanists in general, oh and avatar ramos... god i hate that guy) and the coryphee wont go near her coourtosey of didasemble. also witchling stalkers straig up shut down colette's damage output, the 3 big damage spells in the crew all have 2/3/5 damage arcs, which means the ability to cheat is quite important, which is difficult when your casting flips are on even with soulstones definitely second odin on the point of: under no circumstances take hoffman! it is far too easy to stick his taxi in a bag, drop it at the other end of the board at the end of the turn and watch hoffman limp back towards the fight, also discharge soulstone + mask trigger = free 2/3/5 ignore armour spells targeting df (not the strong point of hoffmans constructs) the disapearing act shennannigans are equaly valid on guardians (for this I tend to use doves). playing competetive games against colette with guild I have found success with sonia and justice (advance as a blob and take the crew to pieces piece by piece, using justice to deter the coryphee). playing using colette against guiild I have struggled mainly against sonia, allthough i did have one game I lost horribly to hoffman, a colette-hoffman vs sonia-hoffman brawl at the uk GT, sonia in a hoffman tank is amazing, as is nino. oh and make the manaquinne your first target, it is an amazing utility piece
  11. an example of a model casting in the end phase would be if another end phase effect killed a model with slow to die and a (1) spell just while we're discussing possiblilities
  12. ahhh yes that make sense, could you cancel slow and then give something fast in the same turn if it came from different sources (eg passion for his work and a student) just curious, i never leave home without my chihuahua (ah maybe it will see what turn two looks like some day )
  13. von schill ignores hard to wound and gaines an aditional to damage flips against undead, combined with serious maneuverability (something guild allways have issues with, allthough lucius does help) and a 3/4/5 cb6 gun with (:tomes)brutal causes rezzers enormous grief, he is also good a grabbing schemes and with a cache left is pretty much unkillable, main issue is nico's paralize spell, allthough wp6 with use SS is quite a job to overcome. if you do take von schill be prepared for a mirror match, he works amazingly for rezzers only take lucius if you know how to use him fairly well (assuming your playing fairly competetive) he can be amazing but the lady J slingshot only works once so dont take him just for that.
  14. I was under the impression that if a model affected by fast becomes slow (or vice versa) then the effects cancel and both cease to affect the model. the situation in which this became interesting was a recent game McMourning vs Collodi, if DR McM is given slow by a marionette and then activated, I reasoned that he could use passion for his work to gain fast, cancelling slow, and then use it again to recieve fast (as McM is not affected by either fast or slow at this point), thus sacrificing 2 body parts to go from slow to fast I couldnt find anything to say that McM could not use passion for his work more than once per activation. have I played this correctly or have I misunderstood the interaction between fast and slow?
  15. still awesone though, put hoffman in b2b with a marionette and position colodi to allow the snapping marionette for the next stage of the move to snap to b2b with hoffman, so its slightly more complicated but yes you can move the hoff as fast as colodi.
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