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GrAYFoX

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Everything posted by GrAYFoX

  1. How it now works has already been answered, so I'll quickly recap what's changed: Levi's wounds in spells are paid as Casting AR, RM pg. 53. So if you fail the cast (don't get the suits or number) you don't lose the wounds. You must pay the AR or the spell fails. So the wounds are lost in order for the spell to succeed regardless if it's resisted or not RM pg 44. "A model cannot use a Talent or cast a Spell that requires it to inflict Wd on itself if it would reduced its own Wounds to 0" This has now been expanded to the new FAQ ruling The new FAQ response to killing and sacrificing yourself only allows for the three spells mentioned in the OP. This has always been the case since the RM and Levi's v3 card due to the rule mentioned on pg. 44 above You sure can Drain Souls on your master due to the same FAQ ruling above. As brought up by Pockets, myself and various posters, Wyrd have never stepped in to say otherwise even on official threads
  2. Well if the Outcasts win Dead Heat, you'll get your wish *wink*
  3. In complete agreement. Would love to see at least another alternate clam-shell of Witchling Stalkers, Steampunk Abominations, Guild Hounds, MZs etc. for each faction.
  4. Personal podcast favorites are The Aethervox and World's End Radio.
  5. I was under the impression that assimilate had been changed to specifically not include the ability to copy weapons and their respective talents? Here is the ruling: http://www.wyrd-games.net/showthread.php?23258-Is-Reactivate-a-Talent-Hoffman/page12&highlight=assimilate+on+card#114 Here is the same ruling in the FAQ: "Q. I'm confused, what can I Assimilate? A. If you can copy a Talent, you may copy any printed Ability, Action, or Trigger the target possesses only. Action Modifiers are not considered Talents for the purposes of Assimilate unless they are printed Talents possessed by the model." Notice how it no longer includes Weapons under Talents. A clear change for this ability and not what is classified as a Talent in general (pg 12. RM). Not trolling; just want to make sure I have the rule right. Cheers
  6. Great work on the FAQ, Errata and Fixes. I'm very pleased with the changes as a whole.
  7. This thread covers both questions and confirms what elusive87 has said: http://www.wyrd-games.net/showthread.php?24735-Timing-for-Spells-cast-into-melee#8 This one's definitely a candidate for the FAQ
  8. Morgan has it. For reference here is the same question asked previously and answered by a Marshal: http://www.wyrd-games.net/showthread.php?22511-Additional-spell-costs#3
  9. Wound prevention is applied prior to Wound application as seen here: http://www.wyrd-games.net/showthread.php?24756-On-damage-triggers-and-wound-prevention#9 Basically, Ophelia is killed but suffers 2 wounds as far as the game and other relevant abilities are concerned. If the alternative was true, no master could be killed as long as they had Soulstones and never flipped the BJ; which would make the Slow to Die/SS combo irrelevant
  10. Yes, it definitely could be clearer. My understanding regarding this example is as follows: From Pg. 32-33 All action points are generated at the start of a models activation i.e. 2 general, a 0 and any specific The general AP can only be spent on non specific actions as the (+*) is another category of actions The specific action such as (+1 ability name) grants you 1 action point to spend on that ability only. (+2) grants two action points for that ability only and so on Once spent, you no longer have any AP that will work on that ability hence why most can only be used once per activation regardless of the abilities resulting effect Specific actions do not stack, thus preventing other sources from utilizing them again Fast and Slow are action modifiers (pg. 34), as they grant and deny general AP and are not comparable to specific actions even though some specific actions may grant them Hopefully the upcoming living FAQ will make it clearer, but I'm fairly certain it works as above.
  11. This is just downright confusing. Here another Marshal stated "falling back" was an effect and their definition was included in the PMF Wiki. http://www.wyrd-games.net/showthread.php?24273-Spellbreaker&p=299770#42 http://pullmyfinger.wikispaces.com/Errata+and+Clarifications#What%20is%20an%20Effect? Really looking forward to the new living FAQ
  12. As above. http://www.wyrd-games.net/showthread.php?25321-Nino-s-Trigger-happy-into-melee
  13. I don't have Guild Guard, but for me the Guardsman trait is written on the Austringer card. Additionally, Lucius as a leader can only take Elite Div, Guardsman and Totems. On the crew creator: Guild Crew - 35 - Scrap Lucius -- 4 Pool Guild Austringer [5ss] Guild Guard [4ss] Hope that helps a little.
  14. 1. It's melee attack. I believe it was a typo and was promptly corrected in the v2 stat card downloads here: http://www.wyrd-games.net/StatCards/Outcastsv2.pdf 2. I would have thought no, as the loss of wounds is part of the ET Casting AR and would put the model in the killed state (which you are not allowed to do pg. 44 RM) prior to the Sacrifice taking place from Empty Vessel. Happy to be wrong though Edit: I really have to practice my quick draw
  15. Have a read of this thread, it outlines when a spell has been successfully cast. In it, the Menace spell was brought up and acknowledged to be a possible two-part effect. Unfortunately, AFAIK a ruling was never made either way: http://www.wyrd-games.net/showthread.php?27756-When-is-a-spell-successfully-cast
  16. No, von Clausewitz is correct for the exact reasons stated: http://www.wyrd-games.net/showthread.php?23446-Question-about-Advanced-counterspell&p=285138
  17. You probably missed this thread: http://www.wyrd-games.net/showthread.php?26575-Who-hires-the-totem Edit: That will teach me to refresh before posting
  18. Still unclear in the end I guess. Would love some official input, so we can put this question to bed. For now I guess my local group will play it as no cover as it "fits" more in line with the existing LoS/cover rules. Cheers
  19. I asked a similar question here using a rulebook example; basically: On page 17. of the RM, does Perdita receive hard cover if shot by Som'er and Gremlin 3?
  20. This was already ruled on: www.wyrd-games.net/showthread.php?21318-Rusty-Alyce-and-Maximum-Hand-Size#7 and the discard down step for reference is RM pg. 30 Section C. last paragraph. "If a player has more Cards in..." tl;dr: You draw the extra cards from Alyce and discard down to the maximum encounter hand size in the draw phase.
  21. This one confused me a bit. Can you point me to where this is the case in the RM? P.g. 50 states that ranged and melee attack spells follow their respective targeting rules (cover etc.) and modifiers (+1df or resist stat for shooting in melee etc.), but still resolve using the magic rules which include resist duels. After searching I found several threads that confirmed this, but they didn't state that ranged/melee attack spells where an exception to choosing to tie on friendly resist duels. I admit there is so much cross posting in threads that it may have been covered under a different name and I may have missed it. Thanks in advance.
  22. This was my understanding as well. The pulse is listed in the spell effects text, not in the range. As almost all spells don't behave like this, it would have been easier to list these as CC:x Rst: x Rg: x x if that was the intent. Is there anything in the RM to support it works like this for the aforementioned spells? Still not convinced atm EDIT: NVM - http://www.wyrd-games.net/showthread.php?20817-Suppressive-Fire-Resist-Flips
  23. Hi, I had quite a few bookmarks to various threads that contained rulings from Marshals, tactics, painting tutorials and so on. Currently, if you bring up an old link you get a 404 not found error. I was wondering if there are any plans to offer redirection for the old addresses to the relevant threads of the new format?
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