Vidd Posted March 16, 2015 Report Share Posted March 16, 2015 I'm far from the only one to spot the preview, I'm sure. So when do you take this model? Does it have a use beyond Brewmaster crews or does it only exist to spread around Poison? Am I missing any tricks with it, other than to walk up and hit things, dispensing conditions while doing so? Quote Link to comment Share on other sites More sharing options...
McSwervy Posted March 16, 2015 Report Share Posted March 16, 2015 I've heard people have been taking it with Zoraida and having good results with it. Big stompy obey target and all. Quote Link to comment Share on other sites More sharing options...
thebarbalag Posted March 16, 2015 Report Share Posted March 16, 2015 It's a good beatstick that generally needs support to function effectively. Too fragile to be left to its own devices. Obey it to use Fine Craftsmanship before or after its activation. Heal it with Take a Swig. Obey it, or use Trixie to push it into position, also taking advantage of Nimble to get as many attacks as possible, 3 a turn sounds about right. Have Brewmaster smack its targets with Swill. Ml 6 hits just about anything that has double negative to Df. Have Wong make it Glowy for extra damage and Regeneration. Use Somer to build in its Poison +2 trigger. I think it's going to find the most use with either Zoraida or Brewmaster simply because of Obey, and how much more effective it makes the beast. You're paying 12 stones if you take Angry Drunk, so you're going to want to Flurry every turn, if you can, and 1 Walk isn't always going to do it. Z makes this trivial, and Brewy just needs the Mask. Trixie also helps in this department. Sparks will also be a godsend, giving the thing Fast, provided that he keeps that ability. A Fast Golem, pushed/Obeyed into position can Flurry and use Fine Craftsmanship to sit there being terrible, and wailing away on your debuffed enemies, doing, probably, on average 12-14 points of damage in an activation then just hanging out with Df 7 and Armor + 1. 2 Quote Link to comment Share on other sites More sharing options...
rgarbonzo Posted March 17, 2015 Report Share Posted March 17, 2015 Great model, makes a big target of himself, needs some type of support. Use him when you know you are facing Ml based crews as he auto-triggers a TN 15 Wp dule or the model attacking him will have to end its activation and get poison. Quote Link to comment Share on other sites More sharing options...
Vidd Posted March 17, 2015 Author Report Share Posted March 17, 2015 Use Somer to build in its Poison +2 trigger. Unfortunately, Somer can't do that because the Golem's not a Gremlin. Do It Like Dis won't affect it. 1 Quote Link to comment Share on other sites More sharing options...
Kofibrake Posted March 17, 2015 Report Share Posted March 17, 2015 Isn't he Tri-Chi and as such can only be used by Brewmaster? or am I forgetting that he can be used as a merc? Quote Link to comment Share on other sites More sharing options...
SpiralngCadavr Posted March 17, 2015 Report Share Posted March 17, 2015 Can only be used in TT under Brewmaster. Any Gremlin can field him normally. Quote Link to comment Share on other sites More sharing options...
Kofibrake Posted March 24, 2015 Report Share Posted March 24, 2015 Guys, since the topic here is the Whiskey Golem and using it properly, I have some question about the mechanics of Poison that I have not seen answered yet. If during the upkeep phase a poisoned model suffers one damage point from the poison condition (which cannot be reduced or negated) and then lowers the condition's value by 1 (removing it if it gets to 0) and the damage suffered is not increased by the value of the Poison condition, then doesnt this mean that the Whiskey Golem and Brewmaster and others that thrive on poison shenaningans can only cause 1 point of damage per turn, even if the enemy has suffered Poision +5 during the turn? Quote Link to comment Share on other sites More sharing options...
rgarbonzo Posted March 24, 2015 Report Share Posted March 24, 2015 Yes that is true, unless you use Performers. Quote Link to comment Share on other sites More sharing options...
Adran Posted March 24, 2015 Report Share Posted March 24, 2015 Thats right. Poison will only do 1 damage to a model each turn. Thats why the brewmaster is laregly using his poison o de-buff rather than damage. Look at McMorning and sebastian for way s that would increase poison daamge. Quote Link to comment Share on other sites More sharing options...
Kofibrake Posted March 24, 2015 Report Share Posted March 24, 2015 But in that case, what can Brewie or the Golem do if they cause Poison 6+ (for ex.) on any target, which will suffer only one wound at the end of the turn? And what happens to all those other poison points they get? They just stack from one turn to another? Is there any other way other than going Mcmourning to make them collapse out of poison or any form of capitalizing on the extra points they suffered and didnt caused any harm? Quote Link to comment Share on other sites More sharing options...
Adran Posted March 24, 2015 Report Share Posted March 24, 2015 Performers with the sip of Wine trigger will make use of that poison. If you put poison +6 on a model, then for the next 6 turns it will take 1 damage until the poison ends. brewmaster also hands out WP penalties equal to a models poison condition (up to -3), so likes them to be quite high. Quote Link to comment Share on other sites More sharing options...
Kofibrake Posted March 24, 2015 Report Share Posted March 24, 2015 I see. Good to knock out who I believe will be le Nemesis: Lilith Quote Link to comment Share on other sites More sharing options...
Dumb Luck Posted March 24, 2015 Report Share Posted March 24, 2015 It is my preferred ten stone beatstick. It can do speed, durability, control and smashing face. Handy in missions where you need speed (Stake/Headhunter), but also want to have some damage dealt. The poison is nice, but it's best strength is that it doesn't need to be supported by the rest of the crew (ala Gracie, Mancha). You just wind it up and let it go. Quote Link to comment Share on other sites More sharing options...
Bloaty Posted March 25, 2015 Report Share Posted March 25, 2015 I love this one way more than the Nightmare one actually. The lack of the nozzle nose makes it extra cute. Quote Link to comment Share on other sites More sharing options...
Kofibrake Posted March 25, 2015 Report Share Posted March 25, 2015 I like this one too, but still prefer the Nightmare one. Besides he is Rare 1, so will not be purchasing this last edition, I'll stick to my rootbeer transparent edition. and the the fact he is babysitting Bayou Gremlins all around just makes it even cooler. Quote Link to comment Share on other sites More sharing options...
McSwervy Posted March 25, 2015 Report Share Posted March 25, 2015 I really dig this one because he looks so derpy. I have pre-ordered one from my FLGS just to make sure I won't miss out. 2 Quote Link to comment Share on other sites More sharing options...
Wiley One Posted April 6, 2015 Report Share Posted April 6, 2015 Another useful ability is the bonus to his Df stat. Take the free walk to engage a model or models, buff your Df with the 1 action and then take Defensive Stance (1). With a couple of high cards it will be very difficult to hurt him or to leave his engage due to disengaging strikes. It's a good way to start the bubble for next turn...... Quote Link to comment Share on other sites More sharing options...
Von Woozle Posted September 26, 2016 Report Share Posted September 26, 2016 Does Fine craftsmanship stack? Quote Link to comment Share on other sites More sharing options...
Eclipse Posted September 26, 2016 Report Share Posted September 26, 2016 5 hours ago, Von Woozle said: Does Fine craftsmanship stack? No, it gives a condition that does not stack. 1 Quote Link to comment Share on other sites More sharing options...
Von Woozle Posted September 26, 2016 Report Share Posted September 26, 2016 But other conditions stack don't they Quote Link to comment Share on other sites More sharing options...
Eclipse Posted September 26, 2016 Report Share Posted September 26, 2016 20 minutes ago, Von Woozle said: But other conditions stack don't they It depends on how the condition is worded. If a condition is "Something +1" then it stacks - like Poison, or Burning. If the condition is called "Something", then it does not stack with itself. However, there is no limit on how many different conditions there can be on a single model. 1 Quote Link to comment Share on other sites More sharing options...
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