Ratty Posted February 23, 2014 Report Share Posted February 23, 2014 I'm going to be going in and changing the deployment zones, and adding card numbers to the icons to make things really easy on players. Is there anything else people want, I'm considering flippable Strategy chits which you can pull down to not your choices, Also a VP counter would be really useful, as a lot of them now count up during the game.Anything else that really should be in it? Quote Link to comment Share on other sites More sharing options...
rgarbonzo Posted February 23, 2014 Report Share Posted February 23, 2014 I'd like to see auras be a bit bigger since that is how I do most of my measuring, 18" should be about right if you could good sir. That's the only thing I can think of off the top of my head... Quote Link to comment Share on other sites More sharing options...
Rodent Mastermind Posted February 23, 2014 Report Share Posted February 23, 2014 I'd like to see auras be a bit bigger since that is how I do most of my measuring, 18" should be about right if you could good sir. That's the only thing I can think of off the top of my head... Me too, I can do but I don't know if I can hot key them all after 10 Quote Link to comment Share on other sites More sharing options...
Csonti Posted February 23, 2014 Report Share Posted February 23, 2014 I'm going to be going in and changing the deployment zones, and adding card numbers to the icons to make things really easy on players. Is there anything else people want, I'm considering flippable Strategy chits which you can pull down to not your choices, Also a VP counter would be really useful, as a lot of them now count up during the game. Anything else that really should be in it? More maps. The "unofficial" M2E module has very few maps and most of them well.... strange to play on. And the original module would also need some refreshment. HERE it is all the fan made once in one file. Thanks in advance! Quote Link to comment Share on other sites More sharing options...
Aesop Posted February 23, 2014 Report Share Posted February 23, 2014 Illusionary Forest marker shouldn't be 3" diameter anymore, just 2x 50 mil like the current ice pillars and the flame wall. Also, in the markers section it'd be sweet to see stuff like: Squat Markers, turf war marker, etc in place of the treasure and dynamite. But I'm just nitpicking. Quote Link to comment Share on other sites More sharing options...
Aesop Posted February 23, 2014 Report Share Posted February 23, 2014 Scheme markers would be nice too. Quote Link to comment Share on other sites More sharing options...
rgarbonzo Posted February 23, 2014 Report Share Posted February 23, 2014 Wild Boars are 40mm not 50mm as well Quote Link to comment Share on other sites More sharing options...
Ratty Posted February 23, 2014 Report Share Posted February 23, 2014 Deployment is working now. Illusionary Forest has been changed Next VP counter Redo Maps as the old ones don't work any more Counter Changes Redo Cheat Sheet Add Strat Chit, and Flippable Scheme Chits. Quote Link to comment Share on other sites More sharing options...
Ratty Posted February 24, 2014 Report Share Posted February 24, 2014 VP Counters done, Scheme Chits done, Stratefy Chits done. Changed the name on the Cheese to Scheme ... but also moved and altered a lot of the old terrain objects into Objective markers which you can relabel if you don't want Cheese, because your MAD! The Scheme Markers can be hidden, marked as undeclared and will keep track of the number of VPs scored. The Strategy marker will also keep track of VP. SO still to do, Redo Maps as the old ones don't work any more Make Counters for all the Avatars Redo Cheat Sheet Hopefully will have a new version up tomorrow. Quote Link to comment Share on other sites More sharing options...
Aesop Posted February 24, 2014 Report Share Posted February 24, 2014 Awesome! Thanks Ratty. I don't know what sort of scope you're thinking, so this might be too out there but it'd be great if there were click on/off buttons (like the deployment zones button) but more subtle for the strats, ie. Reconnoiter scoring (table quads + 6" circle of exclusion at center), Turf war (30mm in center + 6" aura) and Squatter's rights. It might be a little complex, at least for squatter's rights since you'd need to do it similar to the deployments where you can go left/right, top/bottom, & both diagonals...but it'd be very handy. Also, I think we're missing some Avatars. Edit: Looks like you beat me to the punch on the avatars thing. Thanks again. Quote Link to comment Share on other sites More sharing options...
Aesop Posted February 24, 2014 Report Share Posted February 24, 2014 Those Scheme and Stat banner chit things look pretty sweet. Again, I haven't screwed around with it so I don't know what's feasible, but it'd be even cooler if you could do a hidden/flipped status (similar to the fate deck cards) for hidden schemes. Quote Link to comment Share on other sites More sharing options...
Ratty Posted February 24, 2014 Report Share Posted February 24, 2014 Those Scheme and Stat banner chit things look pretty sweet. Again, I haven't screwed around with it so I don't know what's feasible, but it'd be even cooler if you could do a hidden/flipped status (similar to the fate deck cards) for hidden schemes. Already has it built in. You notice the bottom one has a red boarder and a Unrevealed stamp on it, the opponent can't see that. 2 Quote Link to comment Share on other sites More sharing options...
Aesop Posted February 24, 2014 Report Share Posted February 24, 2014 Already has it built in. You notice the bottom one has a red boarder and a Unrevealed stamp on it, the opponent can't see that. Woot Quote Link to comment Share on other sites More sharing options...
SilverBullet Posted February 24, 2014 Report Share Posted February 24, 2014 Hi All, I may be being dim, but where can we get the latest Vassal version with all of the updates? Relatively new to Vassal so... Thanks! Quote Link to comment Share on other sites More sharing options...
Aesop Posted February 25, 2014 Report Share Posted February 25, 2014 Hi All, I may be being dim, but where can we get the latest Vassal version with all of the updates? Relatively new to Vassal so... Thanks! For vassal itself you'd grab the latest and greatest here: http://www.vassalengine.org/download.php For the m2e module, here it is from earlier in the thread: https://www.dropbox.com/s/c4iqr3kmz78b3ev/Malifaux2e-v1_4.vmod But based on the more recent posts Ratty will soon be posting a big upgrade. Quote Link to comment Share on other sites More sharing options...
Ratty Posted February 25, 2014 Report Share Posted February 25, 2014 Uploading as we speak. MALIFAUX 2E, v1.5New in v1.5 2nd Edition Deployment zones, with the area within 6" of them marked to make scoring Schemes easy Strategy and Scheme chits to make it easier to remember what the other player has declared You are able to record VP for each individual Scheme and Strategy as you play. You can flip a Scheme over if you want to keep it hidden. You can also mark if you have chosen not to declare a Scheme which has additional VPs (marked with the Red all seeing eye seal). Contains all the Avatars for the Wave 3 beta, including the 70mm based Shenlong. Manifest Chits which can be hidden so you can keep track of which Manifest Requirement you have selected. Reorganised Templates and Objective markers, including markers for all the Story and Standard Scenarios in the book. New maps, note that maps you made for 1.4 will not work in 1.5 due to the changing of the Deployment setup. Updated Quick Reference Card. 1 Quote Link to comment Share on other sites More sharing options...
Csonti Posted February 25, 2014 Report Share Posted February 25, 2014 Thanks for the great work! One quick observation: the "Ruined tounship" map is a clear terrain without anything on it. Quote Link to comment Share on other sites More sharing options...
Ratty Posted February 25, 2014 Report Share Posted February 25, 2014 So it is, tbh I wanted to do more maps but I also wanted to get it up last night, so people could start using it. I will probably be doing another minor update later this week to add another 12 or so maps. Quote Link to comment Share on other sites More sharing options...
Csonti Posted February 25, 2014 Report Share Posted February 25, 2014 Oh, this is a very good package already and people would need to play a lot to get bored with the current once. I just wanted to note that map thing with future updates in mind. Quote Link to comment Share on other sites More sharing options...
Aesop Posted February 26, 2014 Report Share Posted February 26, 2014 Screwed around with it a bit and bravo. It's looking pretty freakin' awesome. Can't wait to give it a real spin tomorrow. v1.6 suggestion - Some way to document the "sucker" on Frame for Murder chit and the like (ie. Bodyguard, vendetta, etc.) Quote Link to comment Share on other sites More sharing options...
Nicodemic Posted February 26, 2014 Report Share Posted February 26, 2014 Where is the link? Quote Link to comment Share on other sites More sharing options...
Csonti Posted February 26, 2014 Report Share Posted February 26, 2014 The file is in the download section. But here is a direct LINK. Quote Link to comment Share on other sites More sharing options...
Ratty Posted February 26, 2014 Report Share Posted February 26, 2014 Screwed around with it a bit and bravo. It's looking pretty freakin' awesome. Can't wait to give it a real spin tomorrow. v1.6 suggestion - Some way to document the "sucker" on Frame for Murder chit and the like (ie. Bodyguard, vendetta, etc.) You have notes for that. ----------------- And I will just leave these here and wander away whistling 1 Quote Link to comment Share on other sites More sharing options...
Eyefink Posted February 26, 2014 Report Share Posted February 26, 2014 This is an awesome module, bravo! After reading through the manual and messing around in it I think I have a grasp on how it should work, but does anyone know if there have been videos that show it off in action? I only found a few from a year ago, which probably won't help much. Quote Link to comment Share on other sites More sharing options...
Rodent Mastermind Posted March 3, 2014 Report Share Posted March 3, 2014 Now up in the DOWNLOADS SECTION.MALIFAUX VASSAL MOD v1.6New in v1.6 SCHEMES UPDATED Faction Schemes Added Schemes now come into play Unrevealed and Undeclared You may now may make notes of the targets on Schemes that require them Button added to controls which locks the Scheme targets so they may not be altered MANIFESTS UPDATED Manifestation Requirements now come into play Unrevealed and Undeclared NEW MARKERS ADDED 3 new color marker glows, Blue, Purple and Pink 3 Conditions added, Focus, Defensive and Armor UPGRADES New boxes added into the Counter Section, which allow you to note your Upgrades. INTERIOR BATTLEFIELDS Tonnes of new map items 7 new maps Quote Link to comment Share on other sites More sharing options...
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