Demonn Agram Posted May 10, 2014 Author Report Share Posted May 10, 2014 thanks well, there's some progress on module no 5. Hamelin's... (explains the yellow lights)... there'll be rats running, pipes all over and a green monster coming out of the fauntain... 2 Quote Link to comment Share on other sites More sharing options...
Demonn Agram Posted May 26, 2014 Author Report Share Posted May 26, 2014 a new update.. (walls and floors done...) 3 Quote Link to comment Share on other sites More sharing options...
Gujozec Posted May 29, 2014 Report Share Posted May 29, 2014 Nice update. Can't wait to see all this stuff painted. 1 Quote Link to comment Share on other sites More sharing options...
Demonn Agram Posted May 29, 2014 Author Report Share Posted May 29, 2014 you and me both (have a feeling it'll be tougher to paint than I expected LOL) Quote Link to comment Share on other sites More sharing options...
dgraz Posted May 29, 2014 Report Share Posted May 29, 2014 fauntainSo that's where baby deer come from....... 2 Quote Link to comment Share on other sites More sharing options...
Demonn Agram Posted June 15, 2014 Author Report Share Posted June 15, 2014 while we wait for FPM issue 14, here's another update. Ramos' module, basic outline... 3 Quote Link to comment Share on other sites More sharing options...
Demonn Agram Posted June 28, 2014 Author Report Share Posted June 28, 2014 update time: even if I say so myself, Seven of Nine never looked this good 2 Quote Link to comment Share on other sites More sharing options...
dgraz Posted June 28, 2014 Report Share Posted June 28, 2014 It certainly looks amazing. Playability is another story. I certainly wouldn't want to use anything but a 100% melee crew on that table. 1 Quote Link to comment Share on other sites More sharing options...
Demonn Agram Posted June 28, 2014 Author Report Share Posted June 28, 2014 there is room for shooting on the board. ok, maybe not for Hans' focus shot, but most of the regular ranged attack should be able to go through. I've intentionally left areas with long LOS. plus you can see through whole modules either across or diagonally. the area covered by wall sections is roughly the same as the area covered by forrest, houses etc on "normal" boards. Quote Link to comment Share on other sites More sharing options...
dgraz Posted June 28, 2014 Report Share Posted June 28, 2014 Tough to get the right angles for LoS between the modules with the small openings. I did a modular cave system with the same dimensions and it was far too difficult for range heavy crews so I had to increase the openings between sections. It's also tough for movement shenanigans with pushes and such because they are straight lines......the doorways make natural bottlenecks making it dangerous to cross through if there are models that can impact a large area or have blast attacks. I'd still love to play on it though. It sure is pretty. 1 Quote Link to comment Share on other sites More sharing options...
Viruk Posted June 29, 2014 Report Share Posted June 29, 2014 I agree, they do look great! 1 Quote Link to comment Share on other sites More sharing options...
Demonn Agram Posted July 10, 2014 Author Report Share Posted July 10, 2014 new issue of Figure Painter Magazine coming out next week, so a new update is in order... 6 Quote Link to comment Share on other sites More sharing options...
Viruk Posted July 11, 2014 Report Share Posted July 11, 2014 At first glance I thought it is a setup from a movie. Looks really amazing, I think that once the whole board is completed you might have to change a link in your signature 1 Quote Link to comment Share on other sites More sharing options...
Demonn Agram Posted July 11, 2014 Author Report Share Posted July 11, 2014 thanks mate.once it's done, I might... but it's a long way there yet! Quote Link to comment Share on other sites More sharing options...
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