Sliver Chocobo Posted January 11, 2013 Report Share Posted January 11, 2013 (edited) Writing rules Mr Magpie, feel free to add your thoughts Mr Magpie Outcast master Circus member, mercinary, beast, Vermin, cashe 0 Wk/Cg 4/6 Ht 2 Wp 4 Ca 0 Df 2 Wd 7 Talents Utterly revolting: this master may join any crew led by an Arcanist or Guild master, but can not hire or join any crew with a non circus Showgirl. Models with Irresistible must pass a Wp ->12 Duel Moral duel, this can not be ignored by any talent Circus Master: Crews led buy this model may only hire any Circus or mercenary from any faction at no additional costs, crews containing this model must hire at lest 3 Magpie but no more than 4 Empty Inside Part of Flock : Whenever this model makes a walk action all magpies within 6" of mr magpie also make a walk action, but must end the action within 6" of Mr Magpie. Master of the flock: This model gains +1 Ca and +1Df for each Magpie within 6" of this model Affinity : Hamlin Heart of the flock : depending on the number of Magpies with 6" of Mr Magpie this model gains the following effect 2+ this model gains hard to wound 3+ this model gains soft cover, +2:crows to Ca and terrifying 11 4+ Incress this model terrifying by 1 and Mr Magpie gains the following ability "Swarm of Bird: any emery model with 6" of Mr Magpie must win Df->12 duel before making a strike, if that strike is against Mr Magpie that duel becomes a Df->Ca duel or that action fails unless that models control chooses it to take an uncheatable 1/2/4 Dg flip 5+ Incresse this models terrifying by 1 and this model gains +fate to Swarm of bird flips 6+ Increase this models terrifying by 1 and this model gains Anathema actions (+3) Magpie's greed : This model has 3 addition AP to used for casting spell but must discard a card to make each of these actions (1) Bird Call : discard two control cards summon a Magpie this ability my only be used once per turn Triggers Ca (:crows:crows) Connected to the plague [Thieving Birds, Covered in Filth] The defender gains a Blight counter Ca (:crows) Pretty little jewels [Thieving Birds, Obey, Covered in Filth, Ringleader] discard a card draw two cards Spells (1) Thieving Birds (CC:12:crows:mask/Rst:Df/Rg:6) Target players control must discard a card, you draw a card (1) Obey (CC:12:mask/Rst:Wp/Rg:12) (2) Ring leader (CC: 14:crows:crows/Rst:*/Rg6) This spell may target a models Wp or Df target Circus or vermin model makes a (1) or charge controlled by this model (1) Cover In Filth (CC:13:crows/Rst:Df/Rg6) the model takes 1Dg for every Magpie within "1 of it added Note Mr Magpie ignores the hiring restriction when hiring Special forces (Circus Workers) added Note Mr Magpie ignores the hiring restriction when hiring Special forces (Circus Workers) In the same way Ramos does with M&SU assets and Zoriadia does with Dolls **************************** Magpie Totem(Mr Magpie) Vermin, beast, Magpie, insignificant cost 2 Wk/Cg 10/- Ht 1 Wp 4 Ca 3 Df 4 Wd 1 Beak :melee1 Cb 6 Dg * Abilities Flight Part of the flock: up to six Magpies can connect to Mr magpie at one time Mr Magpies Birds: this model cannot move more the 6" away from Mr magpie Weapons beak : this model may only make one stile with this weapon per turn, this weapon deals no damage, instead the control of the model discards a card and you draw one Triggers Cb(:crows) [beak] Greedy Birds : instead of drawing one card, draw two and discard one Spells (1) Magical extension (CC*/Rst*/Rg*) Edited January 27, 2013 by Sliver Chocobo Quote Link to comment Share on other sites More sharing options...
Sliver Chocobo Posted January 11, 2013 Author Report Share Posted January 11, 2013 (edited) I hear you wanted Circus Gremlins, so I made some Circus Gremins Outcast minion Gremlin, Circus Member, circus worker, Insignificant cost 4 Wk/Cg 4/- Ht 1 Wp 6 Ca 5:masks Df 6:masksWd 5 Knives Rg 1 Cb 5:crows Dg 2/3/4 Thrown Knives Rg 8 Cb 4 Dg 2/3/4 Gang of Gremlins: this model may only make one walk or sprint action per activation, when this model makes a moves any time this model moves any Circus Gremlins within 3" of this may moves this same distance, this model loses insignificant While within 3" of a frendly Ruby or three or more friendly Circus Gremlin The painted Face: This model has Terrifying->11 against gremlins and gains Rare 3 when hired by crews lead by Gremlin models Harmless Weapons Knives, thrown Knives paired Spells (1)Sprint (CC10:masks/Rst/:- /Rg/:C) Edited January 19, 2013 by Sliver Chocobo Quote Link to comment Share on other sites More sharing options...
mistercactus Posted January 12, 2013 Report Share Posted January 12, 2013 Good to see, keep it up! Quote Link to comment Share on other sites More sharing options...
edonil Posted January 12, 2013 Report Share Posted January 12, 2013 Heh, these sound like fun! I really like the idea of Mr. Magpie and how he interacts with his birds, I think that's pretty neat. Quote Link to comment Share on other sites More sharing options...
Sliver Chocobo Posted January 13, 2013 Author Report Share Posted January 13, 2013 Thanks for the comments ---------- Post added at 10:09 PM ---------- Previous post was at 10:08 PM ---------- Also can gt the names for the performers Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted January 14, 2013 Report Share Posted January 14, 2013 (edited) You might want to take a look at those Circus Gremlins and give them some kind of hiring restriction. They will be absolutely amazing must haves with either Som'er of Ophelia. For 2 Ap you'll get to shuttle up to 18 gremlin models (30mm bases) 45" around the board with one succesful casting of Acrobaticcs. I might restrict it to only affecting Circus Gremlins (same goes for Gang of Gremlins). I would also give them a method of becoming significant models similar to the way that Wicked Dolls can. Mr. Magpie is rather interesting though. Edited January 14, 2013 by Omenbringer Quote Link to comment Share on other sites More sharing options...
Sliver Chocobo Posted January 14, 2013 Author Report Share Posted January 14, 2013 (edited) Good thoughts Omen, changes have been made ---------- Post added at 10:55 AM ---------- Previous post was at 08:57 AM ---------- Olga Duel faction Neverborn Arcanist 40mm Base Circus member, Beast, Nephilim, grave-robber, Unique cost 7 Wk/Cg 4/6 Ht 3 Wp 6 Ca 5:masks Df 5 Wd 8 Paired Talons Rg 1 Cb 5 Dg 2/3/4 Talents Non-union member: this model can be hired into crews containing MS&U members models Blood frenzy : When ever this model makes an attack you may discard two cards or a blood counter to give this model cumulative +1/+2 to Wk/Cg, +1:masksCb to Paired Talons strikes and -1Wp and -1Ca, this model also loses Harmless and gain terrifying -> 11 or increases this model terrifying by 2 Driven by blood: when ever this model deals damage to a model, it must spend it's next to make a strike or charge against the closet model Held on a leash: instead of deploying this model as normal, instead at the start of the second turn deploy this model no more than 12" away from an enemy or an objective to a strategy or scheme Frozen Heart Hard to wound Black blood Weapons Paired Talons: weapon gains a when made against a model on less than half Wd's, whenever this model deals moderate or severe damage this model gains a blood counter Actions (+1) Melee Expert (0) Drink Blood (0) smell fear (1) Ravenous Triggers Cb (:masks:masks) Flay [Paired Talons] Cb (:masks:masks) Bloody Fate [Paired Talons] Cb (:masks:crows) Rip in half [Paired Talons] Cb (:masks:crows) Rip out it's heart [Paired Talons] after this model kills a non-construct model, that model leaves no counters and this model makes a healing flip Spells (0) Devour Everything (CC16:masks/Rst-./Rg-) This model loses Harmless and gain terrifying -> 11 or increases this model terrifying by 2. this model weapons deal one less damage when ever this model deals damage, this model gains a blood Counter and makes a healing flip Edited January 27, 2013 by Sliver Chocobo Quote Link to comment Share on other sites More sharing options...
Sliver Chocobo Posted January 15, 2013 Author Report Share Posted January 15, 2013 siamise gunslinger Outcast Minion 40mm base Mercinary, Circus member unique cost 6 Wk/Cg 5/- Ht 2 Wp 3:tomes/6 Ca 4:masks:masks/6:masks Df 4 Wd 8 Duel paired Pistols Rg 8 Cb 3:rams:rams/6 Dg 2/2/4 Talents Abilities In two minds: when using this siamise gunslinger's Ca, Wp or Cb of the Duel paired pistols, before flipping you can choose which stat to use for that duel Gunfighter [duel paired pistols] Lifer Ruthless From the shadows Greater knowledge of the city : at the start of every turn if this model is buried, place this model in or behind any terrain more than 6" away from a Objective of any strategy or scheme Actions (2) bullets everywhere: choose two targets this model makes two duel paired against each of them Triggers Wp (:tomes) you never saw me:burry this model after this duel Cb (:rams) Crit Strike Cb (:rams:tomes) Pefect getaway: After killing the defender burry this model Spells (1) Transposition (CC14:masks:masks/Rst:Wp/Rg:12) Quote Link to comment Share on other sites More sharing options...
Wicked Lance Posted January 15, 2013 Report Share Posted January 15, 2013 Let's see the super smart strong man! Quote Link to comment Share on other sites More sharing options...
Sliver Chocobo Posted January 16, 2013 Author Report Share Posted January 16, 2013 Let's see the super smart strong man! Chocobo's on the Job Mighty Murphy Outcast Minion 40mm base Circus Member, Mercenary Unique cost 5 Wk/Cg 4/6 Ht 3 Wp 6:masks Ca 4 Df 4 Wd 8 Superior Intellect Rg 3 Cb * Dg 2/3/4 Talents Abilities Expect Debater : 5 when a model declares a strike it is made using Wp->Wp or Wp->Df duel instead of a Cb->Df Great minds think alike : When hire into crew containing Pandora this model gains comes cheap and the woe characteristic Proper Gentlemen: this model has a to attack flips against models with Harmless, Pitiful and Irrrsistable Triggers Wp (:rams) Counter statement : After attack misses with a melee attack, make a Superior Intellect strike against that model WP (:masks) Opening statement [superior Intellect] if this strike is this model first action it gains fast WP (:masks) Closing statement [superior Intellect] if this strike is this model last action this model gains http://themostexcellentandawesomeforumever-wyrd.com/community/uploads/emoticons/default_Plus.png' alt=':+fate'>:+fate to the damage flip ---------- Post added at 08:30 PM ---------- Previous post was at 08:28 PM ---------- Left to do Rubber Ruby Knife juggler Avatar Quote Link to comment Share on other sites More sharing options...
sassylady Posted January 19, 2013 Report Share Posted January 19, 2013 This actually sounds pretty cool! Quote Link to comment Share on other sites More sharing options...
Sliver Chocobo Posted January 19, 2013 Author Report Share Posted January 19, 2013 (edited) Rubber Ruby Outcast Minion 40mm base Circus Member, Special Forces (Circus Workers) cost 11 Wk/Cg 8/- Wp 6 Ca 6 Df 8 Wd 4 Weapon Circus Blades Rg 3 Cb 8:tomes/:masks Dg 1/1/1 Circus blades Rg :range 6 Cb 6 :masks Dg 1/1/1 Talents Gremlin lover : this model can be hired by crews lead by Gremlin crews, this model may to gain the Gremlin characteristic for purpose of talents, spells and abilities Duel Focused [Circus Blade] Constantly Moving : The model may not be targeted by Ranged attack or charges by models further than 6" away Bulletproof 3 Evasive 2 Side step Harm Mercurial Pass through Jack in the Box Do not deploy this model at the star of the encounter. All non insignificant models have the action "(1) Jack in the box: Place a friendly Ruber Ruby in Base to base contact with this model, Activate Ruber Ruby at the end of the a activation, this action can only be preformed twice per turn per crew" they also gain the trigger "Wp/Df (:masks:crows) Unleashed the Harlequin : this model Preforms the Jack in the box Action The Harlequin : 6 Circus workers loses Insignificant Anything for you Mr M: when hired into crews led by Mr Magpie, this model cost one soulstone less Actions (+all) Reactivate Triggers Cb (:tomes:mask) jack in box [Circus Blades] this Trigger can only be performed for this model first strike in an activation this strike does 2/3/4 Dg instead of it's current Dg Cb (:rams:mask) onslaught [Circus Blades] Cb (:crows) Perfect Kill [Circus Blade] : after this model kills another model, fully heal this model and then burry it Df (:masks) time to get away : Burry this model Spells (1) one with the night (CC:16/Rst: -/Rg:C) ---------- Post added at 03:08 PM ---------- Previous post was at 03:05 PM ---------- Also add :masks to the circus Gremlins Df Edited January 19, 2013 by Sliver Chocobo Quote Link to comment Share on other sites More sharing options...
Sliver Chocobo Posted January 19, 2013 Author Report Share Posted January 19, 2013 (edited) *Evil laugh* I've moved on to someone yet in a story Granny Nyx Duel Faction Restrictionist outcast Henchmen 30mm base Henchmen 3, Soulless, Construct, Nightmare, Graverobber, Special Forces (Circus worker) cost 10 Wk/Cg 3/- Ht 1 Wp 8 Ca 6:crows Df 4 Wd 12 Shadow bone claw Rg 1 Cb 5:crows Dg 2/2/4 Gorgon's stare Rg 6:ranged Cb 4:crows Dg 0+slow/1+slow/2+Paralysed Talents The old Crow : Crews led by this model may only hire Circus Member, Circus Workers, Night terrors and Non-unique Gremlins The Old Nightmare : This model may choose to Ignore any effect that targets contucts, Nightmares and Soulless Lingerings of the Plague : When this model dies, it leaves no counters of any kind instead summon three Malifaux Rats Collector of Souls : 12 whenever a non-soulless model dies, this model gains a Sou counter Terrifying -> 13 Actions (+1) casting expert (1) Nytmare's Bats: Discard two soul counters from this model, Summon a Night terror (1) Reap soul, target friendly non soulless model gain the Soulless characteristic this effect last until the end of the encounter, this model gains a soul counter (0) Frozen Soul : Discard a Soul counter from this model, this model gains Frozen Heart and +2:tomes to it Ca (0) Soul of Flames : Discard a soul counter from this model, this model gains +2:Rams to it's Ca and this models weapon deal +1Dg and model damaged by this model weapons gain a burning token Weapons Gorgon's stare : Magical Dark bone Claw : Magical, model damaged by this weapon gain the soulless Charactoristic and this model gains a soul counter Triggers Cb (:crows:crows) Pull of the Grave Spirit [Gorgon Stare] this weapon deals no damage instead kill the defender unless it's controller discards a control card or a soulstone, the model recives paralysed unless it's controller discards an additional soul stone or control card, if that model discards a control card the model must discard another card or it gains slow, only models can discard soulstones Ca (:rams:rams) flames of Cherufe [bayou Tea Spirit] the damage of the spell becomes 2/3:blast/5:blast:blast then push the defender up to 3". After this push, enemy models within 5" of the defender must perform a Wp-> 12 morale duel Spells (1) December's Curse (CC:14:tomes/Rst:Df/Rg::ranged10)Dg2/4:blast/5:blast:blast (1) Healing tea leaves (CC10:masks/Rst: -/Rg5) target Friendly model makes a healing flip (0) Scrying leaves (CC16:masks/Rst: -/Rg-) look at the top three cards of your fate deck and put them back in any order (1) Bayou tea spirit (CC13:rams/Rst:Df/Wp/Rg 6)This spell may target a models Df or Wp. Dg 2/3/5 (1) Bayou Nightmares (CC15:crows:crows/Rst: -Rg:C) Discard soul counter fom this model as well as a number of Corpse counters from within 6" equal to the base size of a undead gremlin model, summon that model (1) Devour Soul (CC18:crows/Rst:Wp:Rg6) Dg 2/3/4. This spell can only target non soulless models. This model heal a number of Wd equal to the damage dealt. The defender gain the soulless charactorist until the end of the encounter, the model gains a soul counter. Edited January 27, 2013 by Sliver Chocobo Quote Link to comment Share on other sites More sharing options...
mistercactus Posted January 20, 2013 Report Share Posted January 20, 2013 Keep it up! Quote Link to comment Share on other sites More sharing options...
Sliver Chocobo Posted January 23, 2013 Author Report Share Posted January 23, 2013 (edited) Hidden workers Resserectionist Minion 30mm base Gremlin, Undead, insignificant, special forces (Circus Worker) Cost 2 Wk/Cg 5/8 Ht 1 Wp 4 Ca 4 Df 6 Wd 12 Bayou Rot Rg 3 Cb 3 Dg 0/1/3 Talents A hunger for souls : This model must always charge the nearest Living model within LOS before performing any other action Slowly decaying : whenever this model makes an action other than pass, this model takes a Wd, if that action is a Charge this model take 2Wd instead, these wd can kill this model Affinity [som'er Teeth Jones, Hamin the plagued] Too far gone Easy to wound 2 Action (+2) falling apart this model may make two additional action per turn but it suffers an Wd after making each one Weapons: Bayou Rot, model damaged by this weapon recive a blight token Edited January 27, 2013 by Sliver Chocobo Quote Link to comment Share on other sites More sharing options...
Sliver Chocobo Posted January 25, 2013 Author Report Share Posted January 25, 2013 Carnie Folk Outcast Minion 30MM base Soulless, Circus Member, Mercenary, Rare 3 Special Forces (Circus Workers) cost 4 Wk/Cg 5/6 Ht Wp 4 Ca 5:crows Df 4 Wd 5 Knives Rg 1 Cb 5 Dg 2/3/4 Thrown Knives Rg 8 Cb 4 Dg 2/3/4 Talents Amongst the cattle : this model is considered a living model for hiring proposes From the shadows Utterly revolting: this master may join any crew led by an Arcanist or Guild master, but can not hire or join any crew with a non circus Showgirl. Models with Irresistible must pass a Wp ->12 Duel Moral duel, this can not be ignored by any talent Harmless Rigged Odds : before the flips a card for a duel, flip a card on a result of a Black Joker the duel recives a :-fate1-5 the duel recives a 6-10 no effectthe duel recives a Red Joker the duel recives a :+fate Nemesis [guardsmen] Triggers Ca (:rams) [Knives Show] this model pushes it Wk, before making any strikes Spells (1) Abduction (CC:13:crows:masks/Rst:Df/Rg2) (1) Knives Show (CC:12/Rst: -/Rg-) this model makes two ranged attacks against single target ---------- Post added at 10:54 PM ---------- Previous post was at 10:33 PM ---------- Also edited Mr magpie a little Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted January 26, 2013 Report Share Posted January 26, 2013 For the Hidden Workers, do the wounds incurred from Slowly Decaying stack with those from Falling Apart? Assuming they do. Also I might add a blurb to A Hunger for Souls that specifies within LOS. Additionally, I would change the "making" wording to "performing". These introduce some rather intriguing possibilities for Som'er's crew. Quote Link to comment Share on other sites More sharing options...
Sliver Chocobo Posted January 26, 2013 Author Report Share Posted January 26, 2013 For the Hidden Workers, do the wounds incurred from Slowly Decaying stack with those from Falling Apart? Assuming they do. Yes there do Additionally, I would change the "making" wording to "performing". Additionally, I would change the "making" wording to "performing". Thanks you the advice These introduce some rather intriguing possibilities for Som'er's crew. Yep, i didn't want the circus Gremlins to do what gremlin currently do, also taking ruby will take away the option to take Kin so it also has restriction along with it Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted January 26, 2013 Report Share Posted January 26, 2013 Yep, i didn't want the circus Gremlins to do what gremlin currently do, also taking ruby will take away the option to take Kin so it also has restriction along with it Taking any of these with Som'er will deny the Kin models (and also denies them to Ophelia completely). The intriguing part for me though is how they boost damage potential for the rest of Som'er's crew. Quote Link to comment Share on other sites More sharing options...
Sliver Chocobo Posted January 27, 2013 Author Report Share Posted January 27, 2013 Taking any of these with Som'er will deny the Kin models (and also denies them to Ophelia completely). The intriguing part for me though is how they boost damage potential for the rest of Som'er's crew. the Circus Gremlins wont and can be hired by Ophelia, since they are circus worker they are not special forces (circus worker) but your point still stands, it brings an interesting dynamic that i'm curious to see how it plays out Quote Link to comment Share on other sites More sharing options...
Sliver Chocobo Posted January 27, 2013 Author Report Share Posted January 27, 2013 (edited) Everyone loves creepy children, right, but what if the're physic twins as well, right. no you don't this is awkward Lydia Arcanists minion 30mm base Showgirl, Circus Member, Mercenary, Soulless cost 8 Wk/Cg 5/- Ht 1 Wp 6:masks Ca 6:crows Df 5 Wd 12 Abilities Physic Twins: The listed cost of this model is for one Lydia and and one luna. Whenever this model takes damage or lose Wd, this model take half the amount instead. Bond (Luna) Difficult Child Harmless I'm not that short: this mode may choose to be treated as a Ht2 for the propose of spells and Talents I'm older than I Look: This model gains +3:masks to casting and Channeling Lure and This model gains +3:masks to Casting and Channeling Inviting Approach or Seduction Actions (1) Self Control: this model and a Friendly Luna Regain Harmless Triggers Df (:masks) "Squeel!" Df (:rams) Get Hi Mr B: After this model take damage from melee strike, a Friendly model within 4" and LOS may make a Melee Strike or charge action against the model Spells (1) Lure (CC:12:crows:masks/Rst:Wp/Rg:18) (0) Inviting Approach (CC:13:crows:tombs/Rst:Wp/Rg:12) (1) Seduction (CC:12:tomes/Rst:Wp/Rg:4) (1) Mind Game (CC:12:masks:masks/Rst:Wp/Rg:12) When casting or channeling this spell this mode uses it's Wp instead of it's Ca. Name a suit and number the controller of the defending model reviles all cards in his or her hand with that suit or number on it, if that player reviles a card wit both that suit and number on it you can draw a card. **************************** Luna Neverborn minion 50mm base Circus Member, Spirit, Soulless, Brilliance, Woe cost 7 Wk/Cg 6/8 Ht 1 Wp 6:masks Ca 5 Df 5 Wd * Hardened Brilliance Rg 3 Cb 6:masks Dg 2/4/5 Banshee's Scream Rg 7 Cb 4:rams Dg 2/2/3 Abilities Physic Aberration: The listed cost of this model is for one Luna and and one Lydia. Whenever this model takes damage or lose Wd, a friendly Lydia takes the damage instead. if there is no friendly Lydia in play this model dies. When this model dies it leaves no counters behind Bond (Lydia) Difficult Child Black Blood Harmless Woe of inner Darkness: After this model make a strike action, this model gain terrifying -> 13, Flight, Armour +2, becomes Ht2 and +:fate to damage, these effect last until this model regain Harmless. If this model is no longer within LOS of any model other than a Friendly Lydia, this model regains Harmless Pure Brilliance: this model and friendly Lydia are never consider Friendly to Neverborn models for the purpose of selecting a target for spells and abilities. This model gain the ability comes cheap and ignores the difficult child ability when hire by crew lead by a soulless model I'm not that short: this mode may choose to be treated as a Ht2 for the propose of spells and Talents Triggers Cb (:masks:masks) Flay [Hardened Brilliance] Cb (:tomes) Deafen [banshee's Scream] the defender receives Slow Spells (1) Mind Game (CC:12:masks:masks/Rst:Wp/Rg:12) When casting or channeling this spell this mode uses it's Wp instead of it's Ca. Name a suit and number the controller of the defending model reviles all cards in his or her hand with that suit or number on it, if that player reviles a card wit both that suit and number on it you can draw a card. ---------- Post added at 12:11 PM ---------- Previous post was at 11:50 AM ---------- Also added Note Mr Magpie ignores the hiring restriction when hiring Special forces (Circus Workers) In the same way Ramos does with M&SU assets and Zoriadia does with Dolls ---------- Post added at 12:53 PM ---------- Previous post was at 12:11 PM ---------- So a hiring table may be need for Lydia and Luna Arcanists 8SS (via Lydia) Neverborn 7SS (via Luna) but can't treat the twins as friendly models Resurrectionist 10SS (via Lydia) Kira 9SS (via Luna) Guild 10SS (via Lydia) Leveticus 7SS (via Luna) Hamlin 7SS (via Luna) Mr Magpie 7SS (via Luna) Ten thunders 10 (via Lydia) Jakob Lynch 7SS (Via Luna) but ay neverborn models can't treat the twins as friendly models Edited January 27, 2013 by Sliver Chocobo Quote Link to comment Share on other sites More sharing options...
Sliver Chocobo Posted January 27, 2013 Author Report Share Posted January 27, 2013 And at last the Avatar Mr Magpie Avatar of the Flock Manifest Requirements 1) You control 6 magpies during the turn Mr Magpie manifests 2) You have made your opponent empty his or her hand during the turn Mr Magpie manifests Circus member, mercinary, beast, Vermin, Magpie Wk/Cg 6/10 Ht 3 Wp 7 Ca 6 Df 4 Wd 7 Murder of Magpie Rg: :ranged6 Cb: * Dg: *-2/*-1/* Paired Magpie Talons Rg: :melee2 Cb: 7:masks Dg: 4/5/6 Talents Abilities Utterly revolting: this master may join any crew led by an Arcanist or Guild master, but can not hire or join any crew with a non circus Showgirl. Models with Irresistible must pass a Wp ->12 Duel Moral duel, this can not be ignored by any talent Mark Of The Flock: Friendly models gain flight and have the magpie Characteristic, each time this model successfully casts a spell summon a magpie to this model Show Must go on!: 6 friendly Magpie you control have Regeneration +1 and Hard to Kill Part of Flock : Whenever this model makes a walk action all magpies within 6" of Mr magpie also make a walk action, but must end the action within 6" of Mr Magpie. Empty within Fight Heart of the flock : depending on the number of Magpies with 6" of Mr Magpie this model gains the following effect 2+ this model gains hard to wound 3+ this model gains soft cover, +2:crows to Ca and terrifying 11 4+ Incress this model terrifying by 1 and Mr Magpie gains the following ability "Swarm of Bird: any emery model with 6" of Mr Magpie must win Df->12 duel before making a strike, if that strike is against Mr Magpie that duel becomes a Df->Ca duel or that action fails unless that models control chooses it to take an uncheatable 1/2/4 Dg flip 5+ Incresse this models terrifying by 1 and this model gains +fate to Swarm of bird flips 6+ Increase this models terrifying by 1 and this model gains Anathema actions (+2) Combat Master: this model has two extra AP these AP can only be spent on strikes (1) Bird Call : discard two control cards summon a Magpie this ability my only be used once per turn (2) Diving Attack Weapons Murder of Magpie : The Cb of this weapons is equal to the number of Magpie's within 6" of this model, this weapons Cb cannot go above 6. The Dg of this weapons is equal to the number of Magpie's within 6" of this model, This weapons Dg cannot go above 2/3/4 Paired Magpie Talons: magical, after this model deals damage to a model it receives a Blight counter Triggers Cb (:masks:masks) Flay [Paired Magpie Talons] Cb (:masks) Greedy Bird [Paired Magpie Talons] the defender discards a control card, you draw a card Cb (:crows) Mind of the Flock [Murder of Magpie] this model may cast a (1) spell Ca (:crows:crows) Connected to the plague [Thieving Birds, Covered in Filth] The defender gains a Blight counter Ca (:crows) Pretty little jewels [Thieving Birds, Obey, Covered in Filth, Ringleader] discard a card draw two cards Spells (1) Thieving Birds (CC:12:crows:masks/Rst:Df/Rg:6) Target player's controller must discard a control card, you draw a card (1) Obey (CC:12:mask/Rst:Wp/Rg:12) (2) Ring leader (CC: 14:crows:crows/Rst:*/Rg6) This spell may target a models Wp or Df target Circus member or vermin model makes a (1) or charge controlled by this model Quote Link to comment Share on other sites More sharing options...
Da Git Posted January 28, 2013 Report Share Posted January 28, 2013 Cool crew you've put together here! I'll have to have a proper look at it but looks really interesting with some different mechanics in there. The next thing I'd really like to see is some fluff behind the crew and models. Keep up the great work! Quote Link to comment Share on other sites More sharing options...
Sliver Chocobo Posted January 28, 2013 Author Report Share Posted January 28, 2013 (edited) Cool crew you've put together here! I'll have to have a proper look at it but looks really interesting with some different mechanics in there. The next thing I'd really like to see is some fluff behind the crew and models. Keep up the great work! Now you mention it there is, http://theaethervox.com/2012/10/the-collected-circus-stories/ although the Non-unquie minions, the twins and Granny Nyx were of my own creation ---------- Post added at 09:20 AM ---------- Previous post was at 09:19 AM ---------- Also thanks for the feed back Edited January 28, 2013 by Sliver Chocobo Quote Link to comment Share on other sites More sharing options...
Sliver Chocobo Posted January 30, 2013 Author Report Share Posted January 30, 2013 Bugger forget the juggler Armless Juggler Guild Minion cost 4 Guardsman, Circus Member, Elite Division Wk/Cg 5:rams/- Ht 2 Wp 5 Ca 4 Df 4 Wd 6 Throwing knives Rg 12 Cb * Dg 1/2/2 Talents Harmless Expert Force : This model counts as one of your Special forces option Undercover Guardsmen : This model may ignore it's Guardsmen characteristic for the purpose of talents or spells Hard to wound 2 Nobody expect's... When this model makes strikes against models more than 6" away, this model does not lose harmless Weapons Throwing Knives: This model uses it's Wk stat when making strike with this weapon. This weapon can not be used to make strikes against model within 4" Actions (1) hide in plain site : this model regains Harmless (2) Target acknowledged : Choose a model within 16" and LOS of a friendly model this model gain +1:rams Wk when the choosen is within Los of this model and -1:rams when the choosen model is it not within LOS, this effect last until the end of the encounter or when this abilty is used again or when the choosen model leaves play. This action does not end Harmless Triggers Wk (:rams) Critical strike [Throwing knives] Wk (:rams:rams) Perfect kill [Throwing Knives] After killing the defender this model gains harmless ---------- Post added at 09:50 PM ---------- Previous post was at 09:48 PM ---------- And that is a Monty python reference Beacuse nobody expects the Spanish inquisition Quote Link to comment Share on other sites More sharing options...
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