Hi all. Malifaux is a great game that can cause some surprising chains/sequence of events where rules become open to interpretation. These events may even be game changing, so I'd like to see the communities view on this hypothetical question which although rare, may be fated:
Let's say it's Arcanists (Colette) vs Neverborn (Lilith). Say its turn 5, on a multileveled board, and the Arcanist crew has 5 soulstones, which showgirls tend to have an abudance of. Colette has already activated this turn, used Soulstone infusion for Artifical soulstone to reactivate later on. She has a friend nearby (your choice of minion) but it's eaten by a Mature Nephilim who uses Diving Assault (2) and it's melee expert to finish it off, placing it within 2 inches of the Master Showgirl. Colette also happens to be within melee range of a lilitu. For whatever reason(heavily contested shared objective for example) Colette doesnt reactivate as something (VP or positioning) seems more promising and another minion preforms its activation. Next, Lilith activates from a lower level and charges(which may not be the best idea given magician`s duel), as she ignores terrain when drawing LoS, and makes it, even with the ladder climb, as she`s 1.5inches away (in range, but not enough for black blood).
Now here is where the hypothetical and chains kicks in.
Lilith`s attack inflicts severe damage (6) which would kill Colette, however, Arcanist player tosses a soulstone to prevent damage. Unfortunatly, it`s a black joker and no wounds are prevented. Slow to die kicks in and player uses a soulstone to heal. They pull a moderate so that`s two wounds restored. Still, the Master showgirl is still within range of the Matures terrifying. Granted, slow to die does not count as an activation, but healing is an action(key word) which would end in the terrifying range(page 57 RM). Therefore after the heal, she`d have to make a morale duel. Sort of, `I`m dying, but I`m good` then turns her head and says `wtf is that? I should cheese it`. Now, still in the Slow to Die, she makes a morale duel, doesnt make it, cant cheat as the player has a band hand, but uses a soulstone in an attempt, though its a bad card, fails and has to fall back. This calls for falling back, and any disengaging action can be blocked by enemy models(pg 57 RM). Lets work backward with most range. The lilitu misses, but Lilith manages to stop her from running, and as she has wicked, it inflicts damage. Given how Liliths minimum damage is 3, and Colette currently has two, Lilith pulls a moderate worth 4, which would kill Colette, but Arcanist player uses another soulstone to block incoming damage. The result is a weak (1), but as no model can be reduced to negative wounds, Lilith`s moderate of 4 as oppossed to Colette`s 2 remaining would stand that she still survives, and has 1 wound left.`Lilith uses her fast action as another attack as regular attack is a genral action. The resulting duel ends with more damage, but the Arcanist player did not use a soulstone to prevent damage, nor was there a blinding flash trigger. They did however use a stone to heal 3 during this slow to die. Terrifying wouldnt kick in as Colette is falling back but was stopped by Lilith and would have to spend that Soulstone Infusion played earlier to Reactivate and Rally.
So that`s all. Would this chain be correct in how things are dealt with? Leaving the arcanist player with only 1ss, and hopefully the neverborn player being able to take initaitive and finish her in turn 6? Opinions? Thoughts?
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SW_Neverborn04
Hi all. Malifaux is a great game that can cause some surprising chains/sequence of events where rules become open to interpretation. These events may even be game changing, so I'd like to see the communities view on this hypothetical question which although rare, may be fated:
Let's say it's Arcanists (Colette) vs Neverborn (Lilith). Say its turn 5, on a multileveled board, and the Arcanist crew has 5 soulstones, which showgirls tend to have an abudance of. Colette has already activated this turn, used Soulstone infusion for Artifical soulstone to reactivate later on. She has a friend nearby (your choice of minion) but it's eaten by a Mature Nephilim who uses Diving Assault (2) and it's melee expert to finish it off, placing it within 2 inches of the Master Showgirl. Colette also happens to be within melee range of a lilitu. For whatever reason(heavily contested shared objective for example) Colette doesnt reactivate as something (VP or positioning) seems more promising and another minion preforms its activation. Next, Lilith activates from a lower level and charges(which may not be the best idea given magician`s duel), as she ignores terrain when drawing LoS, and makes it, even with the ladder climb, as she`s 1.5inches away (in range, but not enough for black blood).
Now here is where the hypothetical and chains kicks in.
Lilith`s attack inflicts severe damage (6) which would kill Colette, however, Arcanist player tosses a soulstone to prevent damage. Unfortunatly, it`s a black joker and no wounds are prevented. Slow to die kicks in and player uses a soulstone to heal. They pull a moderate so that`s two wounds restored. Still, the Master showgirl is still within range of the Matures terrifying. Granted, slow to die does not count as an activation, but healing is an action(key word) which would end in the terrifying range(page 57 RM). Therefore after the heal, she`d have to make a morale duel. Sort of, `I`m dying, but I`m good` then turns her head and says `wtf is that? I should cheese it`. Now, still in the Slow to Die, she makes a morale duel, doesnt make it, cant cheat as the player has a band hand, but uses a soulstone in an attempt, though its a bad card, fails and has to fall back. This calls for falling back, and any disengaging action can be blocked by enemy models(pg 57 RM). Lets work backward with most range. The lilitu misses, but Lilith manages to stop her from running, and as she has wicked, it inflicts damage. Given how Liliths minimum damage is 3, and Colette currently has two, Lilith pulls a moderate worth 4, which would kill Colette, but Arcanist player uses another soulstone to block incoming damage. The result is a weak (1), but as no model can be reduced to negative wounds, Lilith`s moderate of 4 as oppossed to Colette`s 2 remaining would stand that she still survives, and has 1 wound left.`Lilith uses her fast action as another attack as regular attack is a genral action. The resulting duel ends with more damage, but the Arcanist player did not use a soulstone to prevent damage, nor was there a blinding flash trigger. They did however use a stone to heal 3 during this slow to die. Terrifying wouldnt kick in as Colette is falling back but was stopped by Lilith and would have to spend that Soulstone Infusion played earlier to Reactivate and Rally.
So that`s all. Would this chain be correct in how things are dealt with? Leaving the arcanist player with only 1ss, and hopefully the neverborn player being able to take initaitive and finish her in turn 6? Opinions? Thoughts?
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