Hey guys, I think I'm missing something blatantly obvious, but I just wanted to get this cleared up. The molemen have tunneling, which makes them insignificant until the spell ends. The spell ends when they take an action other than pass or walk. Now take an example like the strategy "Destroy the Evidence", where insignificant models cannot take the interact action to do this.
What's the deal? Can molemen just "choose" to stop tunneling? Or can they start taking the interact which immediately ends their tunneling so they can complete it? That seems unlikely per RAW. My only other option is that I'd need to take a separate action just to end tunneling, like wasting a 0 action to dig in before interacting. That's why I'm thinking they must be able to just choose to drop the spell, but I can't find any backing for that, and my internet searches have turned up fruitless. Thoughts?
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WombatJ
Hey guys, I think I'm missing something blatantly obvious, but I just wanted to get this cleared up. The molemen have tunneling, which makes them insignificant until the spell ends. The spell ends when they take an action other than pass or walk. Now take an example like the strategy "Destroy the Evidence", where insignificant models cannot take the interact action to do this.
What's the deal? Can molemen just "choose" to stop tunneling? Or can they start taking the interact which immediately ends their tunneling so they can complete it? That seems unlikely per RAW. My only other option is that I'd need to take a separate action just to end tunneling, like wasting a 0 action to dig in before interacting. That's why I'm thinking they must be able to just choose to drop the spell, but I can't find any backing for that, and my internet searches have turned up fruitless. Thoughts?
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