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Found 4 results

  1. Are Moleman just bad? I cannot seem to understand what their role is in a Marcus crew (cheap scheme runner?). I know they are only 4ss but I cannot tell if I am missing a trick with them or not. I was thinking of ways I could throw them up field with Cojo but that does not seem to be helpful since I would have to set up scheme markers for them to tunnel towards after. Anyone else have luck with them?
  2. Hey guys, I think I'm missing something blatantly obvious, but I just wanted to get this cleared up. The molemen have tunneling, which makes them insignificant until the spell ends. The spell ends when they take an action other than pass or walk. Now take an example like the strategy "Destroy the Evidence", where insignificant models cannot take the interact action to do this. What's the deal? Can molemen just "choose" to stop tunneling? Or can they start taking the interact which immediately ends their tunneling so they can complete it? That seems unlikely per RAW. My only other o
  3. 114 PF, Sept 13th Alas, that I’ve been unable to put pen to paper for the last several days. Granted, presently I’ve all the time I could want to do so. Though I am freezing my balls off. As long as I move around every few minutes I manage to stay warm enough to be uncomfortably cold. And the writing keeps circulation to my hand. So do pardon any curt manners I may display. I quite intensely dislike the cold. In any case, I shall best update these past few days as I can from memory. Sept 10th- Though I did not expect it, just over half of my requisition order for bullets had come
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