ukrocky Posted November 6, 2012 Author Report Share Posted November 6, 2012 I'd say 1 beckoner is the only brilliant model you need, and then huggy giving it out. Surprising really. Quote Link to comment Share on other sites More sharing options...
rancor709 Posted November 7, 2012 Report Share Posted November 7, 2012 Not really that surprising brilliance is an interesting mechanic but the relative ease huggy can deal it with and the ability of a becknor or 2 is very strong. Its a defensive mechanic for the becknors and an offensive mechanic for hugs over drugs. Quote Link to comment Share on other sites More sharing options...
nix Posted November 7, 2012 Report Share Posted November 7, 2012 Also keeping in mind that Huggy can hand out perm-brilliance makes it nice. I tend to look toward using Huggy's obey over handing out brilliance, so use the Beckoners heavily to hand out Brilliance. On top of that, the Beckoners are solid models so fill a nice niche for 6 points. Quote Link to comment Share on other sites More sharing options...
rancor709 Posted November 7, 2012 Report Share Posted November 7, 2012 Huggy turn 1 if he doesnt have a strong obey target will perma brilliance kang. I have enjoyed getting huggy to hit a target giving it brillance than forcing it to charge another target. Quote Link to comment Share on other sites More sharing options...
ukrocky Posted December 9, 2012 Author Report Share Posted December 9, 2012 Gonna be recording my GT games sometime this week, anyone got any specific questions on anything? Quote Link to comment Share on other sites More sharing options...
rancor709 Posted December 9, 2012 Report Share Posted December 9, 2012 Was wondering some specifics as to how you utilized HD himself and how much you had lynch do in the majority of the games. Quote Link to comment Share on other sites More sharing options...
kanhead Posted December 10, 2012 Report Share Posted December 10, 2012 Having been gettings some games in with Lynch myself I'd be interested in when you use particular minions (i.e. which schemes/strategies), where you place Lynch, preferred role of HD and activation time. Quote Link to comment Share on other sites More sharing options...
ukrocky Posted December 12, 2012 Author Report Share Posted December 12, 2012 Cheers for the questions guys! Recording tomorrow so last call for anymore! Quote Link to comment Share on other sites More sharing options...
Joel Posted December 12, 2012 Report Share Posted December 12, 2012 From your play with lynch, do you think that he is better as TT or neverborn? Quote Link to comment Share on other sites More sharing options...
Soundwave Posted December 12, 2012 Report Share Posted December 12, 2012 Since you played him with mostly "out of theme" models, why would you choose Lynch? Kang, torakage and stuff should work just as well with another 10t master, so why Lynch? Does he feel like he(HD/Lynch) supports the crew, or is he mostly selfcontained? Quote Link to comment Share on other sites More sharing options...
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