Turbodog Posted August 18, 2012 Report Share Posted August 18, 2012 Been curious on the new Guild Trapper and Clockwork Traps minions. Any spoilers on these yet? Quote Link to comment Share on other sites More sharing options...
Alex Posted August 18, 2012 Report Share Posted August 18, 2012 What do you want to know about 'em? Traps are dual-faction 2ss Rare 3 insig constructs w From the Shadows, Harmless and Tiny. They can do a (0) action duel against a target's Wk to Paralyze or prime thrmselves to do that action automatically if an enemy model comes too close. Guild Pathfinder is a trapper-type guardsman who comes with 2 traps that he can place when deployed or later on. He costs 6, is Rare 2 and is otherwise a lot like the Freikorps Trapper, except with a musket instead of a rifle and has a few other trap-related abilities. Average Df, decent Wp except when performing Morale duels. Quote Link to comment Share on other sites More sharing options...
Jonas Albrecht Posted August 18, 2012 Report Share Posted August 18, 2012 Looking forward to fielding these traps with Hoff. Quote Link to comment Share on other sites More sharing options...
Turbodog Posted August 19, 2012 Author Report Share Posted August 19, 2012 What do you want to know about 'em? ... Guild Pathfinder is a trapper-type guardsman who comes with 2 traps that he can place when deployed or later on. He costs 6, is Rare 2 and is otherwise a lot like the Freikorps Trapper, except with a musket instead of a rifle and has a few other trap-related abilities. Average Df, decent Wp except when performing Morale duels. Guild Pathfinder intrigues me. Some more specific questions your response has brought up: 1) He's got the guardsman trait? Yay, more guardsmen! 2) He's like the Freikorp Trapper? So he has... a) Armor, Magic Resistance, and Immune to blasts/pulses? Scout c) Can give scout to others in a pulse d) Hunter e) Auto-trigger to push after shooting ...or is he not really like the Freikorp hunter and doesn't actually have any of these. ? Finally, is the musket 16" range or less? I'm guessing less as you called it out as different. Quote Link to comment Share on other sites More sharing options...
NeuroFire Posted August 19, 2012 Report Share Posted August 19, 2012 Armor and blast/pulse immunity is something the Freikorp Trapper gets for being Freikorp. Sadly such things are not standard in the Guild. He does have Hunter, Scout, Guide, and From the Shadows (with a nice twist) He doesn't push after shooting. He likes to hang out where he is, setting traps and waiting for his next victim (so he can skin them and make them into jerky.) Hunting Musket is actually fairly short-range; and the shorter the better, really. To be fair, the Guild already has a sniper, so we don't really need another one. Ignoring armor is something we might need, though. Quote Link to comment Share on other sites More sharing options...
dunce002917 Posted August 20, 2012 Report Share Posted August 20, 2012 Sweet, the Pathfinder is a Guardsman... Mr. Matheson would be pleased. I'm intrigued with the traps thingy.. so is it the Guild's way of "summoning" cheap models? Quote Link to comment Share on other sites More sharing options...
Jonas Albrecht Posted August 20, 2012 Report Share Posted August 20, 2012 Sweet, the Pathfinder is a Guardsman... Mr. Matheson would be pleased. I'm intrigued with the traps thingy.. so is it the Guild's way of "summoning" cheap models? Sure seems that way. Quote Link to comment Share on other sites More sharing options...
dunce002917 Posted August 20, 2012 Report Share Posted August 20, 2012 Sure seems that way. Finally, I've been jealous of Rezzers just "summoning" cheap annoying models... Quote Link to comment Share on other sites More sharing options...
D_acolyte Posted August 20, 2012 Report Share Posted August 20, 2012 What do you want to know about 'em? Traps are dual-faction 2ss Rare 3 insig constructs w From the Shadows, Harmless and Tiny. They can do a (0) action duel against a target's Wk to Paralyze or prime thrmselves to do that action automatically if an enemy model comes too close. Guild Pathfinder is a trapper-type guardsman who comes with 2 traps that he can place when deployed or later on. He costs 6, is Rare 2 and is otherwise a lot like the Freikorps Trapper, except with a musket instead of a rifle and has a few other trap-related abilities. Average Df, decent Wp except when performing Morale duels. Dose that mean that the trapper lets you have more then 3 traps, if so how? This is based on being able to have 2 trapers, and that he comes with 2 traps, make 4 traps. Quote Link to comment Share on other sites More sharing options...
NeuroFire Posted August 20, 2012 Report Share Posted August 20, 2012 Dose that mean that the trapper lets you have more then 3 traps, if so how? This is based on being able to have 2 trapers, and that he comes with 2 traps, make 4 traps. Traps are increased to Rare 6 in a crew containing a Pathfinder or McCabe. (McCabe has the same Trap-setting ability as the Pathfinder.) Quote Link to comment Share on other sites More sharing options...
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