SpiralngCadavr Posted May 2, 2012 Report Share Posted May 2, 2012 So, I'm looking at an entirely I2I crew (Hoffman) in my first Seamus game. So, Lure can still be used to speed up or pull back for various positioning abilities, but is there something else I'm missing, or is Seamus just not going to be on his "A" game? Also, it seems like an Onryo would be good in larger games (fit decently thematically, strips defenses), are these a given? Quote Link to comment Share on other sites More sharing options...
nilus Posted May 2, 2012 Report Share Posted May 2, 2012 Its worth noting that I2I does not help against terrifying. But you are running constructs so that is a null point. Quote Link to comment Share on other sites More sharing options...
SpiralngCadavr Posted May 2, 2012 Author Report Share Posted May 2, 2012 Crazy, I would have assumed it did. Well, good to know for the future, anyways. Thanks! Quote Link to comment Share on other sites More sharing options...
nilus Posted May 2, 2012 Report Share Posted May 2, 2012 Crazy, I would have assumed it did. Well, good to know for the future, anyways. Thanks! Yeah because I2I is only when defending. Terrifying checks do not have an attacker or defender Quote Link to comment Share on other sites More sharing options...
Dorian Posted May 2, 2012 Report Share Posted May 2, 2012 (edited) Ninjad Edited May 2, 2012 by Dorian Quote Link to comment Share on other sites More sharing options...
SpiralngCadavr Posted May 2, 2012 Author Report Share Posted May 2, 2012 Hmm, I take it, that's a "not really"? Quote Link to comment Share on other sites More sharing options...
MrSpiffypants Posted May 3, 2012 Report Share Posted May 3, 2012 (edited) If you want the focus of your army to be fear, it can still be done. Try the carrion effigy. Hes worked well for me in the past, with removing those immunities and sniping from afar. I've found it a perfect fit for Seamus due to his lack of summoning focus. So if you are going the terror route keep focusing on your strengths, don't try to make up for your weaknesses. Canines, Hanged, and Desperate Mercs all help with fear, out activating, and putting as many corpse tokens out on the field. Edited May 3, 2012 by MrSpiffypants Horrid grammar Quote Link to comment Share on other sites More sharing options...
Guy in Suit Posted May 3, 2012 Report Share Posted May 3, 2012 Avatar up ASAP - that is what it was made for! - Most ITI models have splendidly terrible willpower, so when they lose the immunity they head for the hills. Swap some belles for models that can hit things - constructs tend to have armor! The Hanged can ruin a guardians day by preventing the heal - and Killjoy's stratospheric damage and second big terrifying effect can complement aSeamus nicely. Quote Link to comment Share on other sites More sharing options...
Q'iq'el Posted May 3, 2012 Report Share Posted May 3, 2012 If you want the focus of your army to be fear, it can still be done. Try the carrion effigy. Hes worked well for me in the past, with removing those immunities and sniping from afar. I've found it a perfect fit for Seamus due to his lack of summoning focus. Just as a side note: Even if you used Carrion Effigy to strip immunities from Constructs, Terryfying still won't start affecting them. Tricky that one, but it also applies to Undead, Nightmares and other non-living. Quote Link to comment Share on other sites More sharing options...
LordZombie Posted May 3, 2012 Report Share Posted May 3, 2012 I2I? Did I miss a memo somewhere? Quote Link to comment Share on other sites More sharing options...
Ausplosions Posted May 3, 2012 Report Share Posted May 3, 2012 (edited) I2I? Did I miss a memo somewhere?Immune to influence. And shoot Hoffman with undead psychosis when he is not I2I. Getc a crow or two and stop those constructs from coming near. Edited May 3, 2012 by Ausplosions Quote Link to comment Share on other sites More sharing options...
SoulG Posted May 3, 2012 Report Share Posted May 3, 2012 Onryo help too. Quote Link to comment Share on other sites More sharing options...
Dorian Posted May 3, 2012 Report Share Posted May 3, 2012 I had a game Vs Hoffman as Seamus recently. I'll tell you what worked for me. Desperate Mercenaries. These guys are wonderful for ressers. Use a canine remains to put one wound on em for + to attack. Then pop their (0) & use uncontrolled fire. 4 shots which can all hit different targets Cb5 + attack & ++Dmg. This should thin his ranks. The best thing is you then kill them (As they would otherwise be sacrificed) and get a heal flip & a corpse counter. Dead Rider. Hits hard, tough as nails, can reposition your opponent without the use of lure. Punk Zombies. Good high end damage, also they have a spell that deals wounds therefore bypassing armor. Rotten Belles. Use them to re position YOUR army. Lure a desperate merc into firing range, lure a punk zombie into a charge lane, lure Seamus out of trouble. Seamus. Use undead psychosis on Hoffman other then that try & get off his slit jugular trigger. Then again I had slaughter so YMMV. Quote Link to comment Share on other sites More sharing options...
MrSpiffypants Posted May 3, 2012 Report Share Posted May 3, 2012 Just so we're on the same page here, page 9 to be exact: "Constructs: Modls with the Construct Characteristic are non-living and are immune to Moral Duels (pg 56)" And Carrion Effigy, pg 181, Twisted Fates: "(1) Diminished Resistance, (no resistance, 4 aura) Enemy models cannot ignore effects and lose all immunities" So how exactly are they ignoring the terror? Quote Link to comment Share on other sites More sharing options...
CRC Posted May 3, 2012 Report Share Posted May 3, 2012 Re: Terror and constructs. The Terrifying ability says that it only affects the living. It's not that constructs are immune, it's that they aren't eligible targets. Terrifying is also a morale duel, which they're immune to, but don't let that confuse the issue. They have two things keeping them safe from Terror, one is an immunity that can be stripped, the other is a restriction on Terrifying that cannot. Quote Link to comment Share on other sites More sharing options...
SpiralngCadavr Posted May 3, 2012 Author Report Share Posted May 3, 2012 Okay, thanks for the advice! So, I definitely could get more straight damage output, but that's not going to help the short run (lists were picked... I probably should have chosen something more well-rounded than optimized for Seamus). So, a couple questions- 1- how do you manifest? Just ignore the Slit Jugular requirement and eat the lost activation? 2- would it ve a viable tactic to send something disposable in (or keep something already engaged where it is) and Undead Psychosis your own piece? Quote Link to comment Share on other sites More sharing options...
Mike3838 Posted May 3, 2012 Report Share Posted May 3, 2012 Targeting your own model wouldn't help you, cos every affected model has to make their own resist flip. Nice idea though! Mike Quote Link to comment Share on other sites More sharing options...
SpiralngCadavr Posted May 3, 2012 Author Report Share Posted May 3, 2012 Ah, darn. I thought it was like a blast (one failed defense means everyone gets hit) Quote Link to comment Share on other sites More sharing options...
morpsele Posted May 3, 2012 Report Share Posted May 3, 2012 No but if it's a spell you can force your own guy to fail the test. Quote Link to comment Share on other sites More sharing options...
omnivision6 Posted May 3, 2012 Report Share Posted May 3, 2012 No but if it's a spell you can force your own guy to fail the test. You choose to tie. Quote Link to comment Share on other sites More sharing options...
morpsele Posted May 3, 2012 Report Share Posted May 3, 2012 exactly what i meant to say. Thanks for clarifiing Quote Link to comment Share on other sites More sharing options...
Ozz Posted May 3, 2012 Report Share Posted May 3, 2012 1- how do you manifest? Just ignore the Slit Jugular requirement and eat the lost activation?A friend did this to me on a mature Nephilim on my first game with Lilith. Just activate Seamus as normal, use the 0 action you need for the requirement (assuming you have the suit in hand) and save a belle until the end of the turn when they have few cards left and lure the model which by my understanding causes the charge you need, allowing you to get the trigger you need (once their hand is empty) he then manifested in mele with Lilith on 1 WD, no healing flip from stones, and took me 3 turns to kill him, not hard to hit but getting through his terrifying is a pain if he has used the actions to boost it Quote Link to comment Share on other sites More sharing options...
SpiralngCadavr Posted May 3, 2012 Author Report Share Posted May 3, 2012 The problem is the I2I part, vs. requiring I pull it off on an enemy, so the only way is to do it against an enemy I'm within 6" of that's planning on moving... Quote Link to comment Share on other sites More sharing options...
Buhallin Posted May 4, 2012 Report Share Posted May 4, 2012 I rarely worry about the Slit Jugular condition for manifesting no matter what I'm facing. It's by far the most fiddly, and has too big a chance to accomplish nothing other than meeting the requirement. Two turns for Face of Death, and manifesting early on Turn 3 still leaves you with a (1) and a (0). His Avatar accomplishes a lot of what it needs to just by being in position and letting things fail morale duels and run away to get hit by Wicked. I'll frequently use the (1) to move up more, then his (0) to boost the Terrifying, and just get him stuck in. Most models are going to need a 9+ to pass that, and that's a pretty hefty requirement. Hoffman is definitely an ugly matchup for Seamus in general, but I think he's very vulnerable to a few tricks. Onryo can be a good option to open up your Wp games, but they'll be about your only one so you have to make sure to protect it. Hoffman himself is not Immune to Influence though, and if you can beat him out on initiative and use a Sybelle-driven Alpha Lure to pull him away from his pack of bots, he's in trouble. Dead Rider is a good general choice as well, and can potentially accomplish the same thing. Separate The Hoff from his bots, break his ability to assimilate and the Protect chains, and he'll fold fast. Quote Link to comment Share on other sites More sharing options...
SpiralngCadavr Posted May 5, 2012 Author Report Share Posted May 5, 2012 Okay, well, actually starting the game has stalled something fierce, so this advice is going to be useful... Hopefully the game will actually happen before we both forget our lists again :/ Quote Link to comment Share on other sites More sharing options...
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