magicpockets Posted February 20, 2012 Report Share Posted February 20, 2012 Okay, so I'm writing a full Hamelin tacticia looking at his models, play styles, tricks and weaknesses. However, before I do I thought I'd start this thread so, if there's anything particularly you'd like me to include or explore, you can post it here so I can make sure it's in there. Also, if you're an experienced Hamelin player and interested in proof reading it and adding ideas I miss please send me a PM - it'd be cool if we can get a comprehensive guide to all aspects of one of the most complex Masters in the game. Take it easy - Adam Quote Link to comment Share on other sites More sharing options...
Spiku Posted February 20, 2012 Report Share Posted February 20, 2012 How does he work with the dreamer in brawls =3 Quote Link to comment Share on other sites More sharing options...
M_Ruckuss Posted February 20, 2012 Report Share Posted February 20, 2012 How does he work with the dreamer in brawls =3 And this is when 'souless' and 'nightmare' cease to be model's abilities and start to describe the players themselves.....! Imagine facing that.....! Oh wait, no don't.....! Quote Link to comment Share on other sites More sharing options...
Calmdown Posted February 20, 2012 Report Share Posted February 20, 2012 Magicpockets is a Nightmare. I'm the Soulless one. We got the wrong masters. Quote Link to comment Share on other sites More sharing options...
magicpockets Posted February 20, 2012 Author Report Share Posted February 20, 2012 How does he work with the dreamer in brawls =3 I'm going to leave in-depth brawl coverage as that would turn it into a semi-tacticia for Dreamer etc which I'm not best placed to do. I will explore the brawl match-ups (Dreamer and Levi) superficially, but only in respect of models available etc. Quote Link to comment Share on other sites More sharing options...
Spiku Posted February 20, 2012 Report Share Posted February 20, 2012 Typical, the only other thing I'm interested in is minion Hamelin XD oh well; good luck with this anywho! Quote Link to comment Share on other sites More sharing options...
magicpockets Posted February 20, 2012 Author Report Share Posted February 20, 2012 Typical, the only other thing I'm interested in is minion Hamelin XD oh well; good luck with this anywho! He won't be in there at all lol Quote Link to comment Share on other sites More sharing options...
Finnegan Posted February 20, 2012 Report Share Posted February 20, 2012 1. When to consider creating a new rat-catcher. 2. How to position and when to activate Nix for maximum efficiency. 3. What totem to take for which occasion (if any). 4. How to make sure you don't completely ruin your opponent's fun - i.e. how to be efficient without being unbeatable. Quote Link to comment Share on other sites More sharing options...
magicpockets Posted February 20, 2012 Author Report Share Posted February 20, 2012 4. How to make sure you don't completely ruin your opponent's fun - i.e. how to be efficient without being unbeatable. You do realise this is a Hamelin tacticia right? Quote Link to comment Share on other sites More sharing options...
Finnegan Posted February 20, 2012 Report Share Posted February 20, 2012 You do realise this is a Hamelin tacticia right? Hey, I managed it with the Dreamer! Mostly by facing good opponents. And charging with Chompy for the lulz. Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted February 20, 2012 Report Share Posted February 20, 2012 Also, if you're an experienced Hamelin player and interested in proof reading it and adding ideas I miss please send me a PM - it'd be cool if we can get a comprehensive guide to all aspects of one of the most complex Masters in the game. Take it easy - Adam There is of course already a good place (and start) for this hosted at the PullMyFinger site. Quote Link to comment Share on other sites More sharing options...
Finnegan Posted February 20, 2012 Report Share Posted February 20, 2012 There is of course already a good place (and start) for this hosted at the PullMyFinger site. As well as Sandwich's own tactica, which sadly hasn't seen any updates since last May. Quote Link to comment Share on other sites More sharing options...
magicpockets Posted February 20, 2012 Author Report Share Posted February 20, 2012 There is of course already a good place (and start) for this hosted at the PullMyFinger site. I know, I know - and my promised re-write of the wiki entry is the main reason I'm making time to write this tacticia Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted February 20, 2012 Report Share Posted February 20, 2012 Careful the distraction of the Gremlins MagicPockets it is strong. Quote Link to comment Share on other sites More sharing options...
Spiku Posted February 20, 2012 Report Share Posted February 20, 2012 Goddamnit Finnegan you have your own board, it's purple, get out of mine! Quote Link to comment Share on other sites More sharing options...
Todd Posted February 22, 2012 Report Share Posted February 22, 2012 I'd like to see some discussion on activation order and how the crew moves on the battlefield. I'm coming off of a Colette streak (my initial master), and I can't quite wrap my head around the way they move. I played my first game with Hamelin this past weekend, and the crew felt very slow. People always say rats are fast, I get that they mean that they get killed/summoned/activated multipe times. However, the Ratcatchers are kind of slow (8" if they use both AP to Wk). Rats need to be within 6" of the catchers if they want to keep themselves around, and 2" of the catchers if you want keep them around (armor +2). So, doesn't this hold back the rats. They don't have companion with each other, so how do you advance with your rats any significant distance and still keep within range of the catchers? For that matter, how do you accomplish this and successfully close in on faster more maneuverable crews. I need diagrams, dammit! Please help. I've become addicted to having a threat range of at least half the table length (sometimes more), and am now suffering from serious withdrawal (in addition to Colette, I also experimented with Collodi). Quote Link to comment Share on other sites More sharing options...
Hjelmen Posted February 24, 2012 Report Share Posted February 24, 2012 I'd like to see some discussion on activation order and how the crew moves on the battlefield. I'm coming off of a Colette streak (my initial master), and I can't quite wrap my head around the way they move. I played my first game with Hamelin this past weekend, and the crew felt very slow. I'd love to see this as well. Maybe not with diagrams, but a few paragraphs on the most important points of activation order would be much appreciated. Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted February 24, 2012 Report Share Posted February 24, 2012 From what I've read about his lists, MagicPockets uses his rats a lot different then most since he runs a Grow list. As for me, I use Hamelin and the Rats a lot more defensively then most so wont be much help in terms of fast moving Rats. I seem to recall Sandwich being a Hamelin player that really moves the Rats around, so perhaps he could be engaged. Quote Link to comment Share on other sites More sharing options...
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