With Terraclips, it has become very easy to build multi-level terrain, but it also leads to some problems to which I have yet to find a solution. The main issue essentially comes down to, "should the playing surface be limited to 9 square feet, or just limited to a 3 foot square?". If we were to use a 3 foot square with 3 full levels, we now have a table that is three times the area of a standard 3 foot square outdoor table. This can severely hinder certain crews while providing a huge advantage to Spirit crews.
So, what is the best solution? Should the terrain be limited by total area of all levels or only by terrain footprint? Or does someone have a more elegant solution?
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Culven
With Terraclips, it has become very easy to build multi-level terrain, but it also leads to some problems to which I have yet to find a solution. The main issue essentially comes down to, "should the playing surface be limited to 9 square feet, or just limited to a 3 foot square?". If we were to use a 3 foot square with 3 full levels, we now have a table that is three times the area of a standard 3 foot square outdoor table. This can severely hinder certain crews while providing a huge advantage to Spirit crews.
So, what is the best solution? Should the terrain be limited by total area of all levels or only by terrain footprint? Or does someone have a more elegant solution?
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