A Guild type shoots a spirit. He has Critical strike and a Ram Baked-in to his combat score.
He hits (but not with a Ram) and causes weak damage of 1, triggers Critical strike dealing an extra point of damage.
Order of arithmetic would be half damage (for spirit) and then add (+1 for Critical strike) so the spirit would take 2, is this correct?
Or do you generate all of the damage to be dealt and then when it passes to the spirit who then halves it. So damage generated would be 1 + 1 for Critical strike, which would then be passed to the defender who would half it for Spirit (end damage is 1)
I know the order of arithmetic answer has been given before for spirits with armour, However I'm trying to work out if the Generate damage, and apply defender effects steps are the same.
Question
Mawdrigen
A Guild type shoots a spirit. He has Critical strike and a Ram Baked-in to his combat score.
He hits (but not with a Ram) and causes weak damage of 1, triggers Critical strike dealing an extra point of damage.
Order of arithmetic would be half damage (for spirit) and then add (+1 for Critical strike) so the spirit would take 2, is this correct?
Or do you generate all of the damage to be dealt and then when it passes to the spirit who then halves it. So damage generated would be 1 + 1 for Critical strike, which would then be passed to the defender who would half it for Spirit (end damage is 1)
I know the order of arithmetic answer has been given before for spirits with armour, However I'm trying to work out if the Generate damage, and apply defender effects steps are the same.
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