Jump to content
  • 0

"Obstacle" Terrain Designation


Hatchethead

Question

This is less a rules question and more a curiosity on my part:

How does your gaming group handle terrain pieces like fences, low walls, hedges, etc?

Do you impose a movement penalty when crossing them (severe terrain) or do you consider them open? In other words, do they hinder movement or are they considered for cover and LoS purposes only?

Part of me thinks there should be a penalty, but I'm also fond of the GW 8th edition approach to "obstacles", wherein they do not impose movement penalties. Double movement seems like a lot for merely hopping a low wall, but should they be ignored completely for purposes of movement?

If you DO impose a penalty, how do you determine it? Do you measure the base of the piece as per the RM, is it a set number you've determined as a bit of a house rule? Just curious.

Thanks for reading.

Link to comment
Share on other sites

6 answers to this question

Recommended Posts

  • 0

Secondary question:

Is there a point where you force a model to climb instead of "vault"? We use the Ht stat. If an obstacle is shorter than the model, they can scramble over with minimal loss of momentum (1" per Ht of obstacle). However, if the Ht of the obstacle is equal or higher than the model, they must climb as per the RM (assuming the surface is climbable).

Thoughts?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information