HeroZero Posted September 21, 2011 Report Share Posted September 21, 2011 Has anyone gave a pair of desperate mercs and a nurse working for McMourning? I think it could work out well with the nurse drugging up the desperate merc who then self buffs, goes all out attacking dies providing a healing flip. Any thoughts? Quote Link to comment Share on other sites More sharing options...
sephiroa Posted September 21, 2011 Report Share Posted September 21, 2011 Has anyone gave a pair of desperate mercs and a nurse working for McMourning? I think it could work out well with the nurse drugging up the desperate merc who then self buffs, goes all out attacking dies providing a healing flip. Any thoughts? buffing it up, sacrifices him, thus not giving the healing flip, only when he is killed, he gives a healing flip Quote Link to comment Share on other sites More sharing options...
CubertFarnsworth Posted September 21, 2011 Report Share Posted September 21, 2011 buffing it up, sacrifices him, thus not giving the healing flip, only when he is killed, he gives a healing flip This is correct, and yes I do run 2 Desperate Mercs along side a nurse with my McMourning. I could always use the counters when they die. But they give my crew nice capabilities and different options. Quote Link to comment Share on other sites More sharing options...
sephiroa Posted September 21, 2011 Report Share Posted September 21, 2011 but it would be funny though when you could get your desp merc on melee or in charge range nurse 1: stabs desp merc cast massive dose on merc: painkillers (desp merc will not die) nurse 2: cast massive dose on merc: speed (reactivates) cast massice dose on merc: stimulant (+2/+2 wk/cg melee +4cb melee damage +1dg) desp merc activates: (0) for my family charges enemy model: hits with 11cb and on attack, 3/4/5 (with a good :rams 4/5/6)most likely you will have 1-3 flips on the damage, reactivates: and attacks 2 times,, imagine, a 2ss cost models kills a master, would be funny to test this and i think that is what you mean even if you don't have the healing flip, this is SO nasty Quote Link to comment Share on other sites More sharing options...
sephiroa Posted September 21, 2011 Report Share Posted September 21, 2011 This is correct, and yes I do run 2 Desperate Mercs along side a nurse with my McMourning. I could always use the counters when they die. But they give my crew nice capabilities and different options. the healing flip is always nice, and sacking 1 desp merc for the combo mentioned, I would do it you could also run this with 1 nurse, and do furious casting without damaging him for the extra on attack Quote Link to comment Share on other sites More sharing options...
HeroZero Posted September 21, 2011 Author Report Share Posted September 21, 2011 Yes that is what I meant. The idea to use them as little suicide missiles of incredible potentcy or save them for healing flips as needed. Question? Anyone try using an unkillable jacked up desperate merc to generate maximum body parts counters? Mcmourning and sebastian could really go to town on them. Quote Link to comment Share on other sites More sharing options...
CubertFarnsworth Posted September 21, 2011 Report Share Posted September 21, 2011 but it would be funny though when you could get your desp merc on melee or in charge range nurse 1: stabs desp merc cast massive dose on merc: painkillers (desp merc will not die) nurse 2: cast massive dose on merc: speed (reactivates) cast massice dose on merc: stimulant (+2/+2 wk/cg melee +4cb melee damage +1dg) desp merc activates: (0) for my family charges enemy model: hits with 11cb and on attack, 3/4/5 (with a good :rams 4/5/6)most likely you will have 1-3 flips on the damage, reactivates: and attacks 2 times,, imagine, a 2ss cost models kills a master, would be funny to test this and i think that is what you mean even if you don't have the healing flip, this is SO nasty Or you could just send killer missiles with the 2 mercs hanging around the nurse. On one turn you can furious cast one send them out and on the next turn furious cast the other and off your go......Just make sure that you are already have the mercs wound each other to get the bonuses..... Quote Link to comment Share on other sites More sharing options...
sephiroa Posted September 21, 2011 Report Share Posted September 21, 2011 Or you could just send killer missiles with the 2 mercs hanging around the nurse. On one turn you can furious cast one send them out and on the next turn furious cast the other and off your go......Just make sure that you are already have the mercs wound each other to get the bonuses..... even better Quote Link to comment Share on other sites More sharing options...
nilus Posted September 21, 2011 Report Share Posted September 21, 2011 Wanna be even sicker Use the Necrotci Machine to give the Desperate Merc Undead and then have Nico Bolster them. Then Drug them up and let them go crazy. The trick is after they go crazy, if you have the actions, kill them youself and get the healing flip. Quote Link to comment Share on other sites More sharing options...
demkoenig Posted September 21, 2011 Report Share Posted September 21, 2011 Whoa, so I'm seeing like three options in this. Option A - Nurse makes the DM (Desperate Merc) unkillable. McMourning hits the Merc three times for three counters. The trigger says "After damaging." I would guess that since the DM cannot be killed, once he gets down to 0 or 1 wound, he can't take any more damage, so you may not get the counters from him. I'll ask in the rules right quick. Option B - Furious cast the DM into unkillable death bombs. (But even you can't kill them at this point). Option C - Perform Option B with Nicodem. Quote Link to comment Share on other sites More sharing options...
Stern Posted September 21, 2011 Report Share Posted September 21, 2011 Whoa, so I'm seeing like three options in this. Option A - Nurse makes the DM (Desperate Merc) unkillable. McMourning hits the Merc three times for three counters. The trigger says "After damaging." I would guess that since the DM cannot be killed, once he gets down to 0 or 1 wound, he can't take any more damage, so you may not get the counters from him. I'll ask in the rules right quick. Option B - Furious cast the DM into unkillable death bombs. (But even you can't kill them at this point). Option C - Perform Option B with Nicodem. have to start using this combo that is quite silly! I love it! Quote Link to comment Share on other sites More sharing options...
kanhead Posted September 22, 2011 Report Share Posted September 22, 2011 I'm preferring their shooting abilities over melee, even without reactivate they can pump out 4 shots a turn. Have two hurt each other turn 1 and advance. Turn 2 use Nurse to buff reactivate & and optional Cb buff, then shoot the hell out of anything, even a Master wouldn't be safe at that Cb and would need to burn SS. Only danger is a ranged opponent picking them off before they activate. I'm not sure it's worth killing them for the healing flip but McM could use the corpse. Quote Link to comment Share on other sites More sharing options...
CRC Posted September 22, 2011 Report Share Posted September 22, 2011 nurse 1: stabs desp merc cast massive dose on merc: painkillers (desp merc will not die) nurse 2: cast massive dose on merc: speed (reactivates) cast massice dose on merc: stimulant (+2/+2 wk/cg melee +4cb melee damage +1dg) Painkillers and Speed are the anti-combo. It dies at the end of its next activation, so it won't ever get to use the reactivate. Quote Link to comment Share on other sites More sharing options...
sephiroa Posted September 22, 2011 Report Share Posted September 22, 2011 Painkillers and Speed are the anti-combo. It dies at the end of its next activation, so it won't ever get to use the reactivate. i just noticed the painkillers is at the end of its activation, without the painkillers,, he can be killed, it still can work, and you can kill your own DM to get the healing flip, i think I'm going to have a look at that and test it Quote Link to comment Share on other sites More sharing options...
HeroZero Posted September 22, 2011 Author Report Share Posted September 22, 2011 So to get this straight. For Desperate Mercs missile/body part factory. Turn 1. Nurse 1 casts uses Stimulant and painkillers on DM. Zombie chihuahua wracks the Dm twice. +2 BP Seabastian beats up zombie chihuhua +4 BP DM walks Mcmourning scalpel slings and fast beats on DM +4-6bp Pass turn. Turn 2 Nurse 1 stimulants and painkills the DM Sebastian picks up corpse countes walks up stabs Dm, hands in doug his counters Doug uses fast summons Rogue Necromancy.wracks dm for more counters DM Missiles of f at something. OR.... Nurse Stimulant and painkills on dm. Zonbie chihuahua wracks the DM twice. DM double walks 14 Nurse 2 double walks. Continue with the well known turn 1 rogue necromancy summon activation chain. Turn 2 Nurse 2 walks and stimulants the DM for missile. Repeat step 1 with second DM or canine remains Rinse repeat.... Quote Link to comment Share on other sites More sharing options...
Adran Posted September 22, 2011 Report Share Posted September 22, 2011 So to get this straight. For Desperate Mercs missile/body part factory. Turn 1. Nurse 1 casts uses Stimulant and painkillers on DM. Zombie chihuahua wracks the Dm twice. +2 BP Seabastian beats up zombie chihuhua +4 BP DM walks And will be sacrificed. Chain ends here. Mcmourning scalpel slings and fast beats on DM +4-6bp Pass turn. Turn 2 Nurse 1 stimulants and painkills the DM Sebastian picks up corpse countes walks up stabs Dm, hands in doug his counters Doug uses fast summons Rogue Necromancy.wracks dm for more counters DM Missiles of f at something. OR.... Nurse Stimulant and painkills on dm. Zonbie chihuahua wracks the DM twice. DM double walks 14 and is sacrificed Nurse 2 double walks. Continue with the well known turn 1 rogue necromancy summon activation chain. Turn 2 Nurse 2 walks and stimulants the DM for missile. Repeat step 1 with second DM or canine remains Rinse repeat.... There are a few flaws, that aren't insurmountable, but I've highlighted them for you. They do slow down the combination and will probably cost you a turn or two of movement Quote Link to comment Share on other sites More sharing options...
Calmdown Posted September 22, 2011 Report Share Posted September 22, 2011 Desperate Mercs are amazing. Possibly the most undercosted model in the game. 4 lots of cb 5 gunshots with ++ to damage is ridiculous, + attack too if they're wounded (eg by Mcmourning carving them for counters), with reactivate that's just wrong. And even though I think Nurses suck, the fact that Desp Mercs are *so* cheap balances out the Nurse's cost. "Dog Missiles" is a terrible, terrible tactic but in the case of Mercs, they're good enough to make it work given the right strategy & opponent. Quote Link to comment Share on other sites More sharing options...
HeroZero Posted September 22, 2011 Author Report Share Posted September 22, 2011 Thanks for pointing out the flaw adran but couldn't the flaw be fixed by activating the dm prior to the nurse since it says end of next activtion? Does end up costing a little movement.. I am positive this combo has merit once we work out the kinks. Quote Link to comment Share on other sites More sharing options...
Mr. Bigglesworth Posted September 22, 2011 Report Share Posted September 22, 2011 You can but if a desperate mercs can shoot something it can be shot back. Also painkillers on them is unnecessary. If you want to maximize their kills, just keep back with speed on one and just out activate with other cheap models that resser do best. Quote Link to comment Share on other sites More sharing options...
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