mythicFOX Posted September 21, 2011 Report Share Posted September 21, 2011 Hello Guild players. I'm switching from my fluffy Neverborn to the filthy Guild for the 2012 UK tournament season. I'm an experienced competitive tournament player and I'd ultimately expect to own more or less all of the Guild range. For now though I need to get started and get a crew I can learn the ropes with, and just as importantly start painting. So here's my question; If you could only have one Guild master (not Criid) and 50ss (ish) of models to use in 35ss random core encounters, what would your list be, and why? Any help much appreciated. Quote Link to comment Share on other sites More sharing options...
ukrocky Posted September 21, 2011 Report Share Posted September 21, 2011 Nino. Quote Link to comment Share on other sites More sharing options...
ukrocky Posted September 21, 2011 Report Share Posted September 21, 2011 But seriously James, you as a player who knows a lot need to decide who you'd prefer out of dita, j, hoff and lucius as a few minions will tend toward the master (especially book 2) and yah. Quote Link to comment Share on other sites More sharing options...
AdrianMills Posted September 21, 2011 Report Share Posted September 21, 2011 I would say for you either Pedita or Hoffman. Possibly Lucius later Quote Link to comment Share on other sites More sharing options...
demkoenig Posted September 21, 2011 Report Share Posted September 21, 2011 (edited) I would say Perdita or Lady Justice are the most flexible Guild masters. Hoffman is great, but has a hard time with certain strategies, like Recon, Line in the Sand, or anything that requires your crew to spread out. For a 50ss pool, I would recommend having 2 Guardians. The Guardian is probably one of the best 7 point models in the game. Protect, his Df trigger, and his (0) actions are absurdly good. Also, the Executioner is a great pair with a Guardian for melee. For ranged, Nino is an obvious choice and Sam Hopkins is probably the greatest ranged threat the Guild can bring. (Flaming Bullets + Rapid Fire = Death). Just remember to protect Sam with the Guardian. Witchling Stalkers are great against Kirai and the Dreamer and Death Marshalls are great in general. Lucius can give you the Lady Justice slingshot. Two Austringers are a MUST. Period. I'd recommend some Ronin and a Convict Gunslinger because those are great all purpose models. Von Schill would also be a great asset for mobility. I feel like there's a big mobility model that I'm forgetting... Oh, duh! Watchers! At least one, probably two. I would recommend Lady J over Perdita (even though Perdita routinely slays my masters) because I think Lady J is a bit more resilient. Although, if your LGS has a bunch of people playing with status effects (Paralyze, Slow, etc.) then Perdita is pretty much a must have. Hopefully that helps. In short, MUST HAVE: Guardian, Austringer, Watcher. After that, I think it's up to personal preference. Edited September 21, 2011 by demkoenig Quote Link to comment Share on other sites More sharing options...
Adran Posted September 21, 2011 Report Share Posted September 21, 2011 I'm pretty sure you can't have Von schill and the Student of Conflict, because if you hire any Friekorps you can't get non-friekorps mercenaries. Guild toolbox models - Witchling stalker for magic weapons and disrupt magic. Nino for Sniper of doom Austringer for more sniper Guardian for protecting anything Samuel Hopkins for ridiculus damage output. These should be considered in all guild crews. Whilst they won't make all, they give you a first point of call for problems. Quote Link to comment Share on other sites More sharing options...
Fulgrima Posted September 21, 2011 Report Share Posted September 21, 2011 I would go for Lady J every time its just nice being able to beat things down with her I would add Nino in obviously and I like having Ryle around as he doesn't always live up to it but he has decent potential. But I agree with Craig the master needs to be decided first as a Hoffman list will be different to all the others, you may want some more family for the companion tricks but im not to keen on alot of them and well Lady J is awesome Quote Link to comment Share on other sites More sharing options...
mythicFOX Posted September 21, 2011 Author Report Share Posted September 21, 2011 Thanks guys. Looking at the above, we're talking about something like; Lady JWitchling x3Sam HopkinsNinoGuardianWatcher x2Austringer x2I make that about 52ss off the top of my head. So am I missing anything vital? Is there a working crew in that lot or do I need anything else to go with it? Quote Link to comment Share on other sites More sharing options...
demkoenig Posted September 21, 2011 Report Share Posted September 21, 2011 I think one more melee model would be helpful, like an Executioner, and a model that can do some blasts/pulses, like Santiago or Papa. Quote Link to comment Share on other sites More sharing options...
Fulgrima Posted September 21, 2011 Report Share Posted September 21, 2011 Lucius for slingshot potential. Quote Link to comment Share on other sites More sharing options...
mythicFOX Posted September 21, 2011 Author Report Share Posted September 21, 2011 Good thought demkoenig. How Guardsman intensive is Lucius, do you need guild guard to make him work well? Quote Link to comment Share on other sites More sharing options...
ukrocky Posted September 21, 2011 Report Share Posted September 21, 2011 I really don't understand watchers usefulness but meh! Desperate mercs ftw Quote Link to comment Share on other sites More sharing options...
ukrocky Posted September 21, 2011 Report Share Posted September 21, 2011 Oh and guild hounds for treasure hunt! Quote Link to comment Share on other sites More sharing options...
Cunning Posted September 21, 2011 Report Share Posted September 21, 2011 I really don't understand watchers usefulness but meh! Desperate mercs ftw 3ss non-insignificant model with huge walk that can remove harmless/pitiful and cover. I find them hugely useful. Also good to keep up with the Hoffman/Peacekeeper/Rider train to keep his Ca buffed. Quote Link to comment Share on other sites More sharing options...
demkoenig Posted September 21, 2011 Report Share Posted September 21, 2011 Watchers are great for Breakthrough and for preventing your opponent from getting Holdout. They can also strip off Pitiful, Terrifying (I think), and Harmless, opening up people like Kirai to Nino's shooting. Oh, and they can help you stack your deck. Honestly, Lucius is CRAZY expensive; however, he can work wonders with Austringers (who are guardsman) and if you give him a Drill Sargent, he can do a little more. You don't have to run Guild Guard in a Lucius list because Lucius offers a bunch of utility, especially if you're using Lucius to slingshot Lady J across the board (a fast Lady J if you bring the Student of Conflict). If you have the money, then I would say Lucius is, at the very least, interesting enough to buy and play with. It would be awesome to run Lucius and Austringers 8" up the board, Turn One, Casting Expert "Obey" (I forgot his name for that spell, Issue Orders?) the Austringer strike. Then Turn Two, you've got Bolstered Austringers (Cb 9, right) covering 12" - 18" of the board, making 3 - 7 strikes per turn, ignoring cover and LoS. That covers your ranged requirements. Then slingshot Lady J up the board and go nuts on the survivors. The list (@ 35ss) would be: Lady J 8ss cache Student of Conflict 4ss Lucius 10ss Guild Austringer x2 10ss Guardian 7ss Note: Turn One, the Guardian should cast Protect on Lady J and move. Then Turn Two, the Guardian should Stalwart and move twice. Make sure he is within 6" of Lady J in the close phase so he can overprotective into base with her. Quote Link to comment Share on other sites More sharing options...
nilus Posted September 21, 2011 Report Share Posted September 21, 2011 I think one more melee model would be helpful, like an Executioner, and a model that can do some blasts/pulses, like Santiago or Papa. Executioner would be to slow in this list I think. When they come out I would look at Exorcists to have against Undead. I would possible drop Sam and put in Santiago instead. Sam can do more damage per shot but Santiago is a lot less of a glass canon. Since Guild has very few ways to heal models I prefer to stick to durable minions. Quote Link to comment Share on other sites More sharing options...
Calmdown Posted September 21, 2011 Report Share Posted September 21, 2011 Thanks guys. Looking at the above, we're talking about something like; Lady JWitchling x3Sam HopkinsNinoGuardianWatcher x2Austringer x2I make that about 52ss off the top of my head. So am I missing anything vital? Is there a working crew in that lot or do I need anything else to go with it? Peacekeeper and Santiago are very missing from there. And Perdita. Not sure why you dont like Sonnia but her explosiveness is good to have on hand in non-fixed master too. Everything else is basically all the models I use(d) too. Though I'm not a Nino fan. Quote Link to comment Share on other sites More sharing options...
ukrocky Posted September 21, 2011 Report Share Posted September 21, 2011 Re; the watcher, I just compare them to night terrors, and meh... Quote Link to comment Share on other sites More sharing options...
nilus Posted September 21, 2011 Report Share Posted September 21, 2011 Peacekeeper is a good choice as well but it can become a card sink if you are unlucky. Quote Link to comment Share on other sites More sharing options...
Stern Posted September 21, 2011 Report Share Posted September 21, 2011 well nice to see you coming over to the Guild misterFOX... you know how I like to run my guild... take Lucius with a few standard guardsmen to throw about and issue around for objectives and a few hard hitters like judge and lady J... then again I am quite boring with my lists. However... Hoffman, Lucius, drill sergeant and student of conflict. with 2 wardens and 2 guild guards (or ryle if you want) will be fantastic for some strategies Quote Link to comment Share on other sites More sharing options...
ukrocky Posted September 21, 2011 Report Share Posted September 21, 2011 20 Guild hounds. Quote Link to comment Share on other sites More sharing options...
Stern Posted September 21, 2011 Report Share Posted September 21, 2011 20 Guild hounds. That list is only for when I am playing you Craig Quote Link to comment Share on other sites More sharing options...
Calmdown Posted September 21, 2011 Report Share Posted September 21, 2011 Re; the watcher, I just compare them to night terrors, and meh... The big thing about Watcher is that it fulfils a role that nothing else can. If Guild could take Night Terrors it would be a fair comparison And Watchers are individually faster of course. Quote Link to comment Share on other sites More sharing options...
Stern Posted September 21, 2011 Report Share Posted September 21, 2011 I quite like watchers... except they look a bit funny and are more fragile than everything else Quote Link to comment Share on other sites More sharing options...
nilus Posted September 21, 2011 Report Share Posted September 21, 2011 20 Guild hounds. Thats a little crazy but I have a player in my group that swears by 8 of them. I am not convinced though. Quote Link to comment Share on other sites More sharing options...
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