Fetid Strumpet Posted August 7, 2011 Report Share Posted August 7, 2011 Well, and also the later in the game it gets, the less direct use you get out of that direct 2 SS investment, due to less action points to use as an Avatar. You however might get an indirect benefit on changing how your opponent plays. In the case of Seamus, quite often I find people like to get in close on Seamus as soon as possible if it fits their strats, because once in Melee, Seamus cannot use his gun, and becomes harder to heal because he cannot use Live for Pain, as it is a ranged attack. However,... Spend 2 SS at the beginning of the game and all of a sudden that becomes less of a viable tactic. Again I don't have the book, but from reports it seems that the one place you don't want to be when Avatar Seamus shows up is inside his Melee range. The psychological benefits I think are definitely worth an outlay of 2 SS even if aSeamus never comes into play. Quote Link to comment Share on other sites More sharing options...
Cornelious1424 Posted August 7, 2011 Author Report Share Posted August 7, 2011 Getting Seamus in melee isn't always the best move anyway. Belles just lure him out of harms way, at least that's what I do lol. I played a 3 way on Thursday night against Lady J and Marcus. Lady J charged Seamus turned 1 or 2 (I forget exactly when it happened), leaving him with 1 wound left. I used a belle to lure him out, I was then able to cast Live for pain on my own Belles to heal 7 wounds! Having his Avatar is going to force me to play Seamus even more aggressive now, knowing that I can go Super Saiyan when you make him angry!!! Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted August 7, 2011 Report Share Posted August 7, 2011 Well, unless there is something I missed somewhere ruling wise, I don't really like luring Seamus himself much anymore if the belle is anywhere near him as the way my cards read the Belles MUST make a strike at him if he is in range. And I don't often want to burn cards from my hand just to be certain I miss. Although I guess I could just bash at him and hope I pull a weak card for dmg. Quote Link to comment Share on other sites More sharing options...
Buck Dog Posted August 7, 2011 Report Share Posted August 7, 2011 It is suprising how often you can manifest, but due to the schemes and strategies it isn't always in your best interest to do so. In the games we played, due to the inital excitement about Avatars, people were manifesting because they could and not because they should - it often didn't work out in their favour...... although it was always great fun though Quote Link to comment Share on other sites More sharing options...
Stargazer Posted August 7, 2011 Report Share Posted August 7, 2011 ^ yep plus one to that as evidenced by my complete ignoring of all my strategies and schemes just so I could hulk out Seamus and see what he could do lol Quote Link to comment Share on other sites More sharing options...
Hatchethead Posted August 8, 2011 Report Share Posted August 8, 2011 From the scans we've seen, it seems pretty obvious that you may choose when you manifest, and you can delay it as long as you'd like. Perhaps the "automatic" turns would force a change, but I would doubt it. Depending on the turn and number of triggers, manifesting can be an (All), (2), (1), (0), or (Auto). I don't think there's any way, outside of the (Auto) to force a manifest. Hookers has confirmed that (Auto) manifestation is indeed forced: You can stop it by spending a soul stone. The other way to stop it is, of course, by not meeting your manifest requirements. Quote Link to comment Share on other sites More sharing options...
nilus Posted August 8, 2011 Report Share Posted August 8, 2011 Hookers has confirmed that (Auto) manifestation is indeed forced: Glad that got confirmed. Won't see the final rules till tonight but I liked the idea that you eventually might be forced to manifest. It actually adds even more strategy to there use. Quote Link to comment Share on other sites More sharing options...
Hatchethead Posted August 8, 2011 Report Share Posted August 8, 2011 Glad that got confirmed. Won't see the final rules till tonight but I liked the idea that you eventually might be forced to manifest. It actually adds even more strategy to there use. My thoughts exactly. I was happy to hear it, as well. Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted August 9, 2011 Report Share Posted August 9, 2011 Glad that got confirmed. Won't see the final rules till tonight but I liked the idea that you eventually might be forced to manifest. It actually adds even more strategy to there use. You can still pay a Soul stone to delay it if it isn't a good time though. Quote Link to comment Share on other sites More sharing options...
Buhallin Posted August 9, 2011 Report Share Posted August 9, 2011 Well, unless there is something I missed somewhere ruling wise, I don't really like luring Seamus himself much anymore if the belle is anywhere near him as the way my cards read the Belles MUST make a strike at him if he is in range. And I don't often want to burn cards from my hand just to be certain I miss. Although I guess I could just bash at him and hope I pull a weak card for dmg. I don't think I've ever had a hand where I didn't have at least one low card to cheat the Belle's attack if I had to do this. Remember that you can cheat her attack down as easily as cheating Seamus' Df up. Given the opportunity to trade a uselessly low hand card to avoid even a point or two of damage, it's well worth it. Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted August 9, 2011 Report Share Posted August 9, 2011 I Know I can cheat down and up, I often don't have low cards to burn, or if I do I don't want to loose them because it loses a resource from my hand. I think if I keep luring Seamus I'll just bash him so even if I hit I can still most likely do 0 dmg. Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted August 10, 2011 Report Share Posted August 10, 2011 I don't think I've ever had a hand where I didn't have at least one low card to cheat the Belle's attack if I had to do this. Remember that you can cheat her attack down as easily as cheating Seamus' Df up. Given the opportunity to trade a uselessly low hand card to avoid even a point or two of damage, it's well worth it. A tried and true Gremlin tactic when you dont have the lacroixs. Quote Link to comment Share on other sites More sharing options...
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