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What can I expect from Von Schill?


studderingdave

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let me say first that Malifaux is a very rules bloat game, in my opinion. I have learned quickly that going nuts with alot of crews doesnt help me win games when i only play 1-2 games a week. That being said i tend to go for less finesse and more straight forward crews. I play Perdita primarily, but I have been liking the Friekorps since RP came out. I finally broke down and picked up the box, plus another trapper and a student of conflict totem.

i see Von Schill as a toolbox master, sort of like perdita, but moreso even. The rest of the crew is pretty specialized but on the whole they seem pretty well rounded.

thoughts?

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The Freikorps are a very good and very well rounded bunch of Steampunk Mercs. Their armor is fantastic and makes them deceptively resilient though high damage models will still gobble them up like snacks.

They have a bunch of specialized units, much like modern day militaries do. The Trapper is your obvious sniper with a fantastic range and sniping abilities really only exceeded by Nino. The Librarian is your magic support/healer, she can do a fantastic amount of healing with her Furious Casting or can lay down her other spells (which are more situational) to support the core of the crew. The Specialist is all about the Blast Markers and the AE damage. They are very deadly but take some getting used to. They are also a great "dead mans switch" for the crew, in that you can set them off with Detonate Tanks when they are surrounded to deal out a huge amount of damage.

All in all they are very solid and Von'Schill is a fantastic mix of the Rocketeer and Hulk Hogen rolled into Steampunk Armor. Like Ratty said, you can play them nicely out of the box with Schill leading them. But at 35ss, go up to Viktoria and expand out from there. They do lack a bit of a punch to them, so Taylor and Johan are always good choices to bring along side them.

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Unless you're facing many spirits (Kirai mostly), it's a pretty solid Crew. Not espectacular, but efficient.

Luckily you can also hire all other Outcast mercenaries, so you have some other tools at hand to face every situation, like getting as many magical weapons as possible when fighting spirits.

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Unless you're facing many spirits (Kirai mostly), it's a pretty solid Crew. Not espectacular, but efficient.

Luckily you can also hire all other Outcast mercenaries, so you have some other tools at hand to face every situation, like getting as many magical weapons as possible when fighting spirits.

well you shouldn't technically know your fighting spirits, just that your fighting ressurectionists.

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And at 35ss the viks are a good model against kirai..will definitly help out in that matchup also with viks and von shiel thiers very.few strategies that you can't accomplish as easily as the next..very strong well rounded crew that's got no real weak matchups..and popular for tournies...

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thanks for the advice. i never really looked at the viktorias, she seems simple enough for my "lack of finesse" needs.

Their finesse ends at the point you start your activation with:

I activate Gun Vik and Cast Sisters in Battle: Fury. Use Sisters in Spirit to Push Sword Vik within 3 inches.

After that you usually forget about Safety and go for the throat with your minimum damage 5 and Paired Magical Weapons.

Good times, good times.:D

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  • 3 weeks later...

I had a few questions about Von Schill and the Viktorias. Well let me ask here...

If you would eventually think of getting both boxed sets for Von Schill and the Viktorias, which would you get first?

I lack the RP Book, so what are Von Schill and Freikorps' background / fluff?

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  • 2 weeks later...
I had a few questions about Von Schill and the Viktorias. Well let me ask here...

If you would eventually think of getting both boxed sets for Von Schill and the Viktorias, which would you get first?

I lack the RP Book, so what are Von Schill and Freikorps' background / fluff?

Von Schill is a mercenary in the truest sense of the word and he and his crew were on sale to the highest bidder, which for the longest time was a lot of high-paying Guild officials. Eventually the poopie hit the fan and bad stuff happened so he said &%*^ it and that's kinda where he is now.

I don't really read much into the fluff but what I've read so far and been told, that's my idea of what's going on.

I'd get the Von Schill box and then just buy the two Viks individually.

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  • 5 weeks later...
  • 2 weeks later...

Misaki can do some amazing stuff.

Case in point: She is a Melee Expert, and has a Wk of 5. She has a (0) spell that increases her melee range to 6", that only needs a 5 flip. And she has a CB 7 with a magical weapon.

So she can have an 11" threat range with two attacks up her sleeve. Or a 16" threat range on a single attack. She is a BEAST.

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i have never used Viks but have the crew painted.. only used Johan for my Ramos/Colette crews. i then bought the von shill box but i felt they didnt work for me (lacked any decent damage and no magical weapons, also sure i could put a melee beat stick in there, but nino/rami/etc and i am left with the same crew second/third turn) so traded them with colette and never looked back.

since then i have versed the viks with von shill and that was a much better use for von shill.

it was shill and the specialist i had the best use with when using the freikorps crew and to think to put them with a glass cannon like viks, i can do the damage but not have useless guys backing up.

i think desperate mercs will help boost both the viks and von shill crews up a tad, student of conflict for viks first turn then the specialist second or third, he is very useful

Misaki is fantastic and a great beginner figure too (if that is in question here), extra damage or extra melee range, just a great figure to use. On the fig i extended my pole arm to represent the spell and also the base was 'Earth' extended as a combination of how she achieves the extra range

photo1-34.jpg

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Von Schills box is good, with the following options, you can make them better. I know most of these are already posted but a single list is convenient.

Johan: Magical melee beatstick, 3 inch reach is very useful. good vs spirits.

Taelor: Magical melee beatstick, Bigger more versatile version of Johan. Also more expensive.

Masaki: Has potential to do some nasty things, lots of options. I think she take a couple games to get use to her options. Learning to keep a suited card for next turn to get the right (0) to work is key. I've yet to truly get the hang of her. Again long reach, option of magical if needed.

Convicted gunslinger: Just a good solid model, worth his point, even if he is declared target by every scheme in the world and has to run and hide. (he has earned his reputation in my LGS). Better at range, but can do melee if needed.

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