Murphy'sLawyer Posted March 13, 2011 Report Share Posted March 13, 2011 (edited) Well I have a choice to make. I have the Dreamer and 3 teddys along with picking up Day Dreams and now can only afford either a blister of Stitched Togethers or Alps. I will need them both but can't decide which will work better with what I got. Any suggestions? Edited March 13, 2011 by Murphy'sLawyer Quote Link to comment Share on other sites More sharing options...
magicpockets Posted March 13, 2011 Report Share Posted March 13, 2011 Stitched are awesomeness - esp as you can 1. activate cloud of fog 2. bury the stitched 3. they're buried in the resolve effects stage so cloud of fog stays active 4. drop them out anytime you need 4" of obscuring cover 5. rebury them and keep cloud of fog active for as long as you like Having said that, keep an eye out for Insidious Madnesses - you can do the same thing with their -ive flip aura and it'd be great to drop them out around your teddies - enemy has to take terrifying tests at a -ive from each one Quote Link to comment Share on other sites More sharing options...
wrabbit37 Posted March 13, 2011 Report Share Posted March 13, 2011 I prefer the Stitched Togethers - they're more survivable, have a nice variety of things they can do (hand control, LOS control, damage), and they are the best bodyguards for the Dreamer you can find since they'll stick around the turn even after they die. Quote Link to comment Share on other sites More sharing options...
Murphy'sLawyer Posted March 13, 2011 Author Report Share Posted March 13, 2011 That is what I was hoping to hear a little. The other Dreamer player loves his alps and I personally would love to do something a little different to keep the meta diversified and the players on their toes. He can play the Alp Bomb while I will go more for a Teddy Hug approach. They're just so adorable. Quote Link to comment Share on other sites More sharing options...
karn987 Posted March 14, 2011 Report Share Posted March 14, 2011 Yeah go with the Stitched Togethers for your initial buy. Alp Bombs are a great tactic for beginner players to, but I think Alps have their greatest use once you get season with the Dreamer and learn when to sneak one into your list to capitalize on some other effects. The Bomb does work... but is easy to counter at the same time, so I prefer just to use 2 or maybe 3 (rarely now) to tie up things and not really bomb any more. But Stitched are incredibly tough, can deal out a ton of damage, and are a huge tar pit for anyone running into one. As was mentioned above, you can pop Creeping Fog and bury them only to bring them out later with the fog still up. The problem with that is they can't see out of their own fog =D Quote Link to comment Share on other sites More sharing options...
Murphy'sLawyer Posted March 14, 2011 Author Report Share Posted March 14, 2011 Thanks for the advice. I also am still getting through your 40 some page tactica Karn and have to say I am impressed. Though I have gone through and corrected the spelling and grammatical mistakes, because I am neurotic like that. Has anyone been running 2 or more teddys since the other Nightmares came out? They are expensive but for some strategies they look like pure win. Quote Link to comment Share on other sites More sharing options...
Genetic Posted March 15, 2011 Report Share Posted March 15, 2011 The alp bomb for the win!!!!! Quote Link to comment Share on other sites More sharing options...
magicpockets Posted March 15, 2011 Report Share Posted March 15, 2011 The alp bomb for the win!!!!! Good luck with that against my new crew Quote Link to comment Share on other sites More sharing options...
Murphy'sLawyer Posted March 15, 2011 Author Report Share Posted March 15, 2011 The alp bomb for the win!!!!!Heard you explaining it to me last Saturday and got to wondering if I should try something different with the Dreamer first before playing a list the others have already seen. But I will still be getting Alps in the future for sure. Quote Link to comment Share on other sites More sharing options...
Genetic Posted March 15, 2011 Report Share Posted March 15, 2011 Good luck with that against my new crew Dont need luck.... I have LCB and lots of alps Quote Link to comment Share on other sites More sharing options...
magicpockets Posted March 15, 2011 Report Share Posted March 15, 2011 Dont need luck.... I have LCB and lots of alps I have lots of rats, everytime you kill one I get another...sooner or later I'll kill all your alps Quote Link to comment Share on other sites More sharing options...
Wodschow Posted March 15, 2011 Report Share Posted March 15, 2011 Hamelin vs. Alp Bomb probably makes for the longest and most uninteresting game of Malifaux.. ¬_¬ Depending on whether there's a model with Terrifying nearby or not will probably determine who wins in the end - but I think it'd take a few hours to resolve it. Soeh.. Don't do it - LoL Quote Link to comment Share on other sites More sharing options...
Pere_Marsh Posted March 15, 2011 Report Share Posted March 15, 2011 hoffman vs hamelin makes a funny game, cant kill each other.. everything either doesn't die or take a single wound.. Peacekeeper had 14 blight counters before it died lol Quote Link to comment Share on other sites More sharing options...
Wodschow Posted March 15, 2011 Report Share Posted March 15, 2011 If Hoffman (or anyone else for that matter) has any number of Poison Counters (1 to infinity), then he can take at least 2 Wd from any damage source. Armor only reduces the Dg taken to a minimum of 1. Poison Counters increase the amount of Wd you suffer by 1 (regardless of the amount of counters). To reduce it to 1 Wd he'd have to have Object - like the Mannequins - unfortunately that's a chracteristic/trait and not a Talent so he can't Assimilate it Quote Link to comment Share on other sites More sharing options...
Pere_Marsh Posted March 15, 2011 Report Share Posted March 15, 2011 the wording is additional wound (Wd) so why wouldn't armour stop it, sorry i ain't very good with the rules.. whats the difference between damage and wounds? Quote Link to comment Share on other sites More sharing options...
nachtnebel Posted March 15, 2011 Report Share Posted March 15, 2011 Armor #: A model suffering damage reduces the damage by the indicated number down to a minimum of 1. Object #: Not considered Living models. Reduce Wd suffered by # to a minimum of 1. The whole difference between wound and wamage is the way abilities interact with them. If something affects wounds it has no effect on damage and vise versa. Quote Link to comment Share on other sites More sharing options...
Pere_Marsh Posted March 15, 2011 Report Share Posted March 15, 2011 ahh no good but fair enough.. anyone got any tips on winning hamelin? Quote Link to comment Share on other sites More sharing options...
Genetic Posted March 16, 2011 Report Share Posted March 16, 2011 I have lots of rats, everytime you kill one I get another...sooner or later I'll kill all your alps I have lots of rats too what make you think you will have hamlin or the ratcatchers around to save you??? Quote Link to comment Share on other sites More sharing options...
karn987 Posted March 17, 2011 Report Share Posted March 17, 2011 If Hoffman (or anyone else for that matter) has any number of Poison Counters (1 to infinity), then he can take at least 2 Wd from any damage source. Armor only reduces the Dg taken to a minimum of 1. Poison Counters increase the amount of Wd you suffer by 1 (regardless of the amount of counters). To reduce it to 1 Wd he'd have to have Object - like the Mannequins - unfortunately that's a chracteristic/trait and not a Talent so he can't Assimilate it You mean Blight Counters, not Poison. Quote Link to comment Share on other sites More sharing options...
Murphy'sLawyer Posted March 17, 2011 Author Report Share Posted March 17, 2011 Well saw the Alp bomb last night and decided until they errata that combo I will not run this because I want opponents that will play me. Quote Link to comment Share on other sites More sharing options...
Bozzy Posted March 17, 2011 Report Share Posted March 17, 2011 I've noticed the alp bomb is a cute trick...but when you know its coming its not bad at all...in a tourny id hate much more to see cop, teddy, stitcheds popping out... Our even just one our two alps are nice with I third summoned early... Avoid one trick ponies at all costs in tournies.. Quote Link to comment Share on other sites More sharing options...
Murphy'sLawyer Posted March 17, 2011 Author Report Share Posted March 17, 2011 I've noticed the alp bomb is a cute trick...but when you know its coming its not bad at all...in a tourny id hate much more to see cop, teddy, stitcheds popping out... Our even just one our two alps are nice with I third summoned early... Avoid one trick ponies at all costs in tournies.. I have been trying to think of a counter but if the player does the bomb "right" it looks extremely hard to counter. Your best bet is to have the Black Joker pop up when he release the dreams. Not something to bank on. Also that one trick had my whole crew, after LCB took out my flanking tot in the first round, terrified and fleeing top of round 2. If you had a spread out all shoot army that was fast enough to get in range it might stand a chance, but melee oriented crews are toast. Serriously, if you think it is easy to counter your opponent was not playing it right. Quote Link to comment Share on other sites More sharing options...
Murphy'sLawyer Posted March 17, 2011 Author Report Share Posted March 17, 2011 Just to note we don't play to eliminate a whole crew, we play for VP and he had all his VP lock down so it was game over round 2. Quote Link to comment Share on other sites More sharing options...
Bozzy Posted March 17, 2011 Report Share Posted March 17, 2011 Players play it right... I play pandora mainly followed by soniia marcus zoraida..non of which has lost to alp bombing....don't get me wrong he can snag a model or two..but rarely does it win them the game.. Quote Link to comment Share on other sites More sharing options...
Murphy'sLawyer Posted March 17, 2011 Author Report Share Posted March 17, 2011 (edited) Players play it right... I play pandora mainly followed by soniia marcus zoraida..non of which has lost to alp bombing....don't get me wrong he can snag a model or two..but rarely does it win them the game.. Ahhhh.... Pandora was one of the Masters I thought might be able to deal with those Alps. Incite them to death after they are dropped. You just have to make sure you can get your opponent to drop them before she is in range of all those Alps. Even then I don't think it would be an easy counter, it will take a well thought out plan to counter it because the pop and scat LCB will be surgically eliminating your much slower crew. Edited March 17, 2011 by Murphy'sLawyer Quote Link to comment Share on other sites More sharing options...
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