nix Posted March 4, 2011 Report Share Posted March 4, 2011 Actually, only a model reduced to 0 Wd can be brought back from killed by healing Wd. :D Careful Kel, that's getting close to doing an errata for the new book with the errata in it! :blowup: Good to have it clarified though, as that's fairly different from how slow to die reads at the end of the book. I am a happy camper! Quote Link to comment Share on other sites More sharing options...
nilus Posted March 4, 2011 Author Report Share Posted March 4, 2011 Good to have it clarified though, as that's fairly different from how slow to die reads at the end of the book. I am a happy camper! Honestly it would be less of a clearing up of Slow to Die and more an additional line in Decapitate and such that the death is not preventable through healing Quote Link to comment Share on other sites More sharing options...
Ratty Posted March 4, 2011 Report Share Posted March 4, 2011 Hmm I quite like how firing into combat works now.. Though it must really suck for the Neverborn Player when Lilitu is shot when in combat. Ouch I accidently shot Lilith hiding behind a building 4" behind Lilitu Quote Link to comment Share on other sites More sharing options...
tadaka Posted March 4, 2011 Report Share Posted March 4, 2011 Rat can you please expand on that now? Sounds like you random shoot in to meliee of all frendly models. Quote Link to comment Share on other sites More sharing options...
Jonas Albrecht Posted March 4, 2011 Report Share Posted March 4, 2011 Rat can you please expand on that now? Sounds like you random shoot in to meliee of all frendly models. I believe he's speaking about the Blast rules. You can make some pretty bizzaro logic chains with them. Quote Link to comment Share on other sites More sharing options...
Ratty Posted March 4, 2011 Report Share Posted March 4, 2011 (edited) Nope I'm talking about the shooting into combat. If you target a model you have a chance of hitting all models in that models melee range, friend or foe + any models engaged with it. So in Lilitu's case you would have a chance of hitting every model within 4" of it (and you don't need LOS). I can just imagine you bullet ricocheting of Lilitu whip and hitting Lilith standing peacefully behind a wall having a sly fag. Edited March 4, 2011 by Ratty Quote Link to comment Share on other sites More sharing options...
tadaka Posted March 4, 2011 Report Share Posted March 4, 2011 Woot perhaps this change will make the ortegas a little less deady now. Quote Link to comment Share on other sites More sharing options...
Ratty Posted March 4, 2011 Report Share Posted March 4, 2011 It's only if they are shooting into combat, it's not going to make a diffence if they are running towards you.. How do you think it will make them less deadly tadaka? Quote Link to comment Share on other sites More sharing options...
tadaka Posted March 4, 2011 Report Share Posted March 4, 2011 (edited) Well given most I fight lack much in the way of aoe. If you bunch up they will basicly be randomising hits and make it harder to pick off models. Models fight at 100% untill dead. well most of them. Other usefull things Guardian model. If he shoots in to combat with one of those and hits that model you can trigger his defensive ability with out having to use the all action. Takeing 2 of these looks a lot more atractive to me. Regenerating models only takeing one hit Spiderswarm takeing a shot and then healing up with a 0 action. Models with armor takeing shots for squishy models. Edited March 4, 2011 by tadaka Quote Link to comment Share on other sites More sharing options...
Ratty Posted March 4, 2011 Report Share Posted March 4, 2011 Well given most I fight lack much in the way of aoe. If you bunch up they will basicly be randomising hits and make it harder to pick off models. Models fight at 100% untill dead. well most of them. Other usefull things Guardian model. If he shoots in to combat with one of those and hits that model you can trigger his defensive ability with out having to use the all action. Takeing 2 of these looks a lot more atractive to me. Regenerating models only takeing one hit Spiderswarm takeing a shot and then healing up with a 0 action. Models with armor takeing shots for squishy models. well only if the target is in combat with an enemy model do you randomise, not all the time. When in combat it will increase the possible targets. Quote Link to comment Share on other sites More sharing options...
tadaka Posted March 4, 2011 Report Share Posted March 4, 2011 (edited) Well guess i miss understood you then. Im not sure I understand the change your talking about. Based on what you posted it sounds like how my local area has been playing all along. Damn and here I was excited ortegas finaly getting nurfed and its not so Edited March 4, 2011 by tadaka Quote Link to comment Share on other sites More sharing options...
Ratty Posted March 4, 2011 Report Share Posted March 4, 2011 (edited) OK lets try to explain it again. In the old rules if you targeted Lilitu it would have a chance of hitting Lilitu and every model engaged with it. Which in this case would be Ressurectionist model 1 and 2 (as your only ever engaged with opponent models). Meaning you would have a 2/3 chance of hitting your own model if you targeted Lilitu. It was far better to target your own model 1 as as it is engaged with Lilitu and Neverborn model 3 it would give you 2/3 chance of hitting the enemy. Almost always it was better to target your own model. In the new rules if you target Lilitu, you have a chance of hitting all models in it's melee range and any model engaged with it. Therefore you would now have a chance of hitting Lilitu, Ressurectionist model 1 & 2 and Neverborn models 3, 4 & 5. Edited March 4, 2011 by Ratty Quote Link to comment Share on other sites More sharing options...
Justin Posted March 4, 2011 Report Share Posted March 4, 2011 How dare you turn the Good Witch's bubble into a combat diagram! Quote Link to comment Share on other sites More sharing options...
Ratty Posted March 4, 2011 Report Share Posted March 4, 2011 Sorry had to... It was either that or slap the rabbit round the head with a fish until he understood. Quote Link to comment Share on other sites More sharing options...
tadaka Posted March 4, 2011 Report Share Posted March 4, 2011 (edited) Ya looks exactly like how we played it before Thanks for the info tho good to know. Edited March 4, 2011 by tadaka Quote Link to comment Share on other sites More sharing options...
Ratty Posted March 4, 2011 Report Share Posted March 4, 2011 Noticed they have added to Place and Switch. Effects limiting the models movement immediately end. Which fixes some bugs involving Waldgeist's ability to tie people to forest. (Model must stay in forest they are not in when they move) Quote Link to comment Share on other sites More sharing options...
tadaka Posted March 4, 2011 Report Share Posted March 4, 2011 (edited) Keep it comeing rat man im board as hell at work The shooting thing is makeing me think. What things did they change to work differently and what things just got changed so we would stop playing them wrong? Edited March 4, 2011 by tadaka Quote Link to comment Share on other sites More sharing options...
Talishko Posted March 4, 2011 Report Share Posted March 4, 2011 (edited) Well given most I fight lack much in the way of aoe. If you bunch up they will basicly be randomising hits and make it harder to pick off models. ... I would look out for Abuela and Loco with that tactic.. @shooting into melee We played it a bit differently in the club; we got everyone into the randomization who was engaged in that melee (all enemy and friendly models) but this change makes the rule nice and clear. Gotta look out for leaving models around my rider now... _edit__ Ratty, does that mean in the example above Lilitu would get armour (or hard to wound, don't remember) from all 5 models, or only the 2 engaged models? Edited March 4, 2011 by Talishko q Quote Link to comment Share on other sites More sharing options...
nerdelemental Posted March 4, 2011 Report Share Posted March 4, 2011 What things [...] got changed so we would stop playing them wrong? Yes. Much. Quote Link to comment Share on other sites More sharing options...
tadaka Posted March 4, 2011 Report Share Posted March 4, 2011 Got to ask for any one with the book. Is it still the same that a model that is "Bury" with a second effect on it would not remove the effect if it is not in play when the effect would end. Quote Link to comment Share on other sites More sharing options...
Ratty Posted March 4, 2011 Report Share Posted March 4, 2011 Noticed that you now take a Morale test when entering a terrifying aura (unless flying or floating past it). You used to be able to run past a terrifying model as long as you didn't end your move in range of it. Quote Link to comment Share on other sites More sharing options...
Ratty Posted March 4, 2011 Report Share Posted March 4, 2011 It's been clarified that if you flip a Red Joker for a weapon with blast eg. 2/4:blast/6:blast:blast you add the extra flip to the damage on the original target, not the models hit by the blast. So if you flipped a Red Joker + Moderate. the original target would take 10 damage and any model under the 2 blasts would take 1 step down from severe, so 4 damage. Quote Link to comment Share on other sites More sharing options...
karn987 Posted March 4, 2011 Report Share Posted March 4, 2011 Got to ask for any one with the book. Is it still the same that a model that is "Bury" with a second effect on it would not remove the effect if it is not in play when the effect would end. Yup. It is not in play and thus the effects on it never hit the specified end times. So just as before: If I bury a Stitched Together with Slow on it, when I unbury it it will have Slow on it. Or if I Bury a Madness that has activated PE, it will still have PE up and running when it is unburied. Quote Link to comment Share on other sites More sharing options...
Ratty Posted March 4, 2011 Report Share Posted March 4, 2011 _edit__ Ratty, does that mean in the example above Lilitu would get armour (or hard to wound, don't remember) from all 5 models, or only the 2 engaged models? It doesn't matter who could have been hit by the shot. Only the models engaged with the final victim count for Defence. So if you shot Lilitu she would on get +2Df Quote Link to comment Share on other sites More sharing options...
Tograth Posted March 4, 2011 Report Share Posted March 4, 2011 +2 def?? I thought that you got armour for each enemy model you were in combat with? or is this something that we've been confusing lots? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.