wizuriel Posted December 8, 2010 Report Share Posted December 8, 2010 I know my meta has a lot of Guild players (any master) and Neverborn (mainly Pandora and Dreamer). Any tricks against the Neverborn or things to look out for? Quote Link to comment Share on other sites More sharing options...
Doctor Amos Posted December 8, 2010 Report Share Posted December 8, 2010 I know my meta has a lot of Guild players (any master) and Neverborn (mainly Pandora and Dreamer). Any tricks against the Neverborn or things to look out for? Make sure your heart stays frozen. You don't want the neverborne in your head. Quote Link to comment Share on other sites More sharing options...
sephiroa Posted December 10, 2010 Author Report Share Posted December 10, 2010 i don't realy understand how it works with the golem and casting on him with rasputina, could someone explain, do you flip all the cards? or,, i haven't got my rulebook yet so i don't know any rules Quote Link to comment Share on other sites More sharing options...
geistwald Posted December 11, 2010 Report Share Posted December 11, 2010 The Hoarcats are great. They add speed and if you have 2 stands of them they can devour height 2 models. How do Hoarcats add speed? They have the same Wk/Cg as Gamin, and they are only 1/1 pts faster than Ice Golems, but Golems have 1 more Rg on their Talons, so it's all the same. Hoarcats don't have Scout, Leap or any ability to deal with distance and terrain. In addition, Devour have a total threat range of 6, which isn't exactly earth-shaking. Quote Link to comment Share on other sites More sharing options...
Ratty Posted December 11, 2010 Report Share Posted December 11, 2010 How do Hoarcats add speed? They have the same Wk/Cg as Gamin, and they are only 1/1 pts faster than Ice Golems, but Golems have 1 more Rg on their Talons, so it's all the same. Hoarcats don't have Scout, Leap or any ability to deal with distance and terrain. In addition, Devour have a total threat range of 6, which isn't exactly earth-shaking. They have melee expert, that allows them to move twice and attack, rather than once and attack. Quote Link to comment Share on other sites More sharing options...
geistwald Posted December 12, 2010 Report Share Posted December 12, 2010 If you go that way instead of charging, you gain one inch... But okay, it's a matter of taste I guess. For me, "mobility" is the last thing that comes to my mind touching Hoarcats. Quote Link to comment Share on other sites More sharing options...
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