gregdorf Posted August 3, 2010 Report Share Posted August 3, 2010 That is exactly how I play it. Quote Link to comment Share on other sites More sharing options...
TimeLapse Posted September 1, 2010 Report Share Posted September 1, 2010 Another way to use shafted is to cast it on your already activated models. Like if have Melee that is getting two close use shafted markers as sheilds for you master (I would only use them if they aready acivated, well on the master) Also when casting shafted why not cast it right on the crooked man, so if your opponet trys to pass though it your 2 inch melee range with a CB of 5 can try and stop them (CB of 7 if bolstered). So if you hit with the disengaging hit rhere activation immediately ends making shafted go off. Quote Link to comment Share on other sites More sharing options...
2TheDeath Posted June 8, 2011 Report Share Posted June 8, 2011 Sorry to hijack the thread but what base size is a shaft marker? Quote Link to comment Share on other sites More sharing options...
Ratty Posted June 8, 2011 Report Share Posted June 8, 2011 Unless otherwise stated markers are 30mm. Quote Link to comment Share on other sites More sharing options...
emissary Posted June 8, 2011 Report Share Posted June 8, 2011 30mm unless otherwise noted. It's on page 18 of the yellow book. Quote Link to comment Share on other sites More sharing options...
Nightjar Posted June 8, 2011 Report Share Posted June 8, 2011 Shafted counters are 30mm (and Ht 0). Edit: Oops, a couple of others beat me to it! Quote Link to comment Share on other sites More sharing options...
Ratty Posted June 8, 2011 Report Share Posted June 8, 2011 Please note this thread is really old. The wording on Shafted has changed a lot since this was discussed. Quote Link to comment Share on other sites More sharing options...
2TheDeath Posted June 8, 2011 Report Share Posted June 8, 2011 Please note this thread is really old. The wording on Shafted has changed a lot since this was discussed. Thanks for all your prompt replies. Yeah I realise the thread is pretty old, still I found some pretty good info from it:thumb: Quote Link to comment Share on other sites More sharing options...
Ratty Posted June 8, 2011 Report Share Posted June 8, 2011 The current wording is (1) Shafted (CC: 13/Rst: - /Rg: C) Place 1 Shafted marker within 6” of this model. When a model ends a move or Push within 2” of a Shafted marker, remove the marker and the model’s controller flips a Fate Card. If the value is a Joker, the model is killed. If the value is a 1-7 the model suffers 3 Dg. If the value is 8-13 the model receives Paralyzed. Crooked Man models are immune to Shafted markers. Shafted markers are removed from play at the End Closing Phase. Quote Link to comment Share on other sites More sharing options...
Necromorph Posted June 9, 2011 Report Share Posted June 9, 2011 Hmm...not bad, might have to try them out with Mcm...seem a slightly more "useful" choice in terms of objectives/denial than Punks....Mcm has enough meathead beatsticks lol. Quote Link to comment Share on other sites More sharing options...
Haystacks Posted June 9, 2011 Report Share Posted June 9, 2011 I love to use them with seamus. Pair them up with a belle and lure the model you want on top of a shafted, or to group models together for a big blast marker. They can also soften up things for seamus's flintlock. Quote Link to comment Share on other sites More sharing options...
Mbbelius Posted June 9, 2011 Report Share Posted June 9, 2011 New wording also has removed the remove "one" marker so you can spam markers and then lure target onto a whole lot of pain Quote Link to comment Share on other sites More sharing options...
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