Nuke Mechanic Posted February 23, 2010 Report Share Posted February 23, 2010 My gaming group really likes Mordh##m for the experience system and that you can improve the skills and abilities of your characters. We have never found another game quite like this. Is this a direction that Malifaux might take? Any speculations? Quote Link to comment Share on other sites More sharing options...
Justin Posted February 23, 2010 Report Share Posted February 23, 2010 When I picked up Malifaux Mordheim was definitely one of the prime games it reminded me of (Deadlands being the other) and I wished it had an experience system like Mordheim did. But, one of the main draws of the experience system, for me, was the sheer variability in game play. Malifaux provides that with the diverse abilities of the models and the ability for players to choose objectives. So, after more experience with the game, I didn't really think it was necessary. However, there is definitely something to be said for being able to watch your characters grow and diversify as you play in a campaign. It would be neat if you could do that with Malifaux. But, since you don't equip characters like you did in Mordheim and each character is so different, that could be difficult. Games like Mordheim need a generic template to expand from. So, a system like that would be difficult. All that said, I'm not official in any means, and have no idea really. But those were my thoughts, having had the same general impression as you. Quote Link to comment Share on other sites More sharing options...
EricJ Posted February 23, 2010 Report Share Posted February 23, 2010 :whistle: Quote Link to comment Share on other sites More sharing options...
Angus Khan Posted February 23, 2010 Report Share Posted February 23, 2010 :whistle: If I see another on of those smilies... :hangman: Quote Link to comment Share on other sites More sharing options...
dgraz Posted February 23, 2010 Report Share Posted February 23, 2010 Oh Captain my Captain, why do you torment us so? Quote Link to comment Share on other sites More sharing options...
nightgaunt98c Posted February 23, 2010 Report Share Posted February 23, 2010 Seems like something that would be best as an expansion type thing, maybe standalone. Generic masters and minions, with some options to customise them. Then your crew would be unique and experience would just make that more so. Quote Link to comment Share on other sites More sharing options...
Angus Khan Posted February 23, 2010 Report Share Posted February 23, 2010 I think a deck-building experience system could be fun. Maybe add an a special event card to the fate deck as XP are gained? Quote Link to comment Share on other sites More sharing options...
Rathnard Posted February 23, 2010 Report Share Posted February 23, 2010 Ooh, I like the idea! Random upgrades for various masters/minions based on experience would be sweet. My only reservation is the potential for powergaming - it's gotta be fun, not powerful! Quote Link to comment Share on other sites More sharing options...
Nuke Mechanic Posted March 3, 2010 Author Report Share Posted March 3, 2010 Seems like something that would be best as an expansion type thing, maybe standalone. Generic masters and minions, with some options to customise them. Then your crew would be unique and experience would just make that more so. I agree and think this would be a fun way to go. While I have never been a fan of the card and deck building games, I do like Malifaux. I can see that Malifaux is trying to build a bridge from the older miniature-dice gamers and the newer card-dueling gamers. My gaming group has been very difficult to sway to this game due to the card based mechanic. If an experience system is introduced into the next expansion I will have an easier time getting them on board. Nuke Quote Link to comment Share on other sites More sharing options...
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