Cenotaph Posted January 27, 2010 Report Share Posted January 27, 2010 I know these aren't Wyrd miniatures but these have to be worth considering for innocent bystanders. http://www.knuckleduster.com/store/cart.php?target=product&product_id=350&category_id=49 Quote Link to comment Share on other sites More sharing options...
DeafNala Posted January 28, 2010 Report Share Posted January 28, 2010 VERY COOL! You CAN'T have a Western town without some Dance Hall Gals sashsaying around. GOOD FIND! :guns: Quote Link to comment Share on other sites More sharing options...
artificer Posted January 28, 2010 Report Share Posted January 28, 2010 I'd love to have some undead Can-Can girls... as bait for the Ortegas. Lure them out and then kill/eat them :whistle: Quote Link to comment Share on other sites More sharing options...
Cenotaph Posted January 28, 2010 Author Report Share Posted January 28, 2010 Rules for innocent bystanders would be cool. Imagine trying to have a gunfight with norms running around getting in the way Quote Link to comment Share on other sites More sharing options...
thetang22 Posted January 28, 2010 Report Share Posted January 28, 2010 Rules for innocent bystanders would be cool. Imagine trying to have a gunfight with norms running around getting in the way That would be great, especially for fights in the city. I'm planning a city board right now, and I'd love to have city folk walking around. Especially if they could get involved somehow. Quote Link to comment Share on other sites More sharing options...
Cenotaph Posted January 28, 2010 Author Report Share Posted January 28, 2010 Visions of the replicant chase from Bladerunner spring to mind Quote Link to comment Share on other sites More sharing options...
mechaace Posted January 28, 2010 Report Share Posted January 28, 2010 Bystanders would be cool so it would. Could maybe do some form of system, a bit like old necromunda where if you shoot someone and miss really bad (like if you flip an ace or black joker) then if there is an innocent bystander within an inch of the line they take the hit. Quote Link to comment Share on other sites More sharing options...
The Mortificator Posted January 29, 2010 Report Share Posted January 29, 2010 Bystanders would give Seamus something to maim when there's nothing else around. Quote Link to comment Share on other sites More sharing options...
Talishko Posted February 1, 2010 Report Share Posted February 1, 2010 Bystanders would give Seamus something to maim when there's nothing else around. I was gonna say the same thing, it would be a huge advantage for us, turning them into counters... Quote Link to comment Share on other sites More sharing options...
Cenotaph Posted February 1, 2010 Author Report Share Posted February 1, 2010 In the right scenario the idea of innocent bystanders running around blocking LoS and Charge could make life very interesting. The challenge would be doing this is such a way that it didn't allow one player to bias the movement and didn't slow the game down significantly. Maybe using something like the D8 roll to combine distance and direction that they use in Arena Deathmatch. Difficult to explain but the pictures explain it well. (Note to Wyrd: Diagrams in the rulebook please, everyone else does and they help a lot). Maybe for each bystander roll D8 halved for movement and direction or maybe something similar to the fallback rules but without the morale roll. Just have them move away from anyone that is in combat or fires a weapon within 4". Quote Link to comment Share on other sites More sharing options...
AoM Posted February 2, 2010 Report Share Posted February 2, 2010 Ah, dancing girls... Quote Link to comment Share on other sites More sharing options...
paperbag4 Posted February 4, 2010 Report Share Posted February 4, 2010 Rules for innocent bystanders would be cool. Imagine trying to have a gunfight with norms running around getting in the way No one's innocent in Malifaux. :hmmmm: Quote Link to comment Share on other sites More sharing options...
vulpinoid Posted February 18, 2010 Report Share Posted February 18, 2010 Forget d8, use the cards. 1 - aim-off, miss to the left (3 inches) 2 - overshot...miss to the back (3 inches) 3 - aim-off, miss to the right (3 inches) 4 - undershot...miss to the front (3 inches) 5 - aim-off, miss to the left (2 inches) 6 - overshot...miss to the back (2 inches) 7 - aim-off, miss to the right (2 inches) 8 - undershot...miss to the front (2 inches) 9 - aim-off, miss to the left (1 inch) 10 - overshot...miss to the back (1 inch) 11 - aim-off, miss to the right (1 inch) 12 - undershot...miss to the front (1 inch) 13 - Just plain missed... Red Joker - Hits the victim's nearest ally. Black Joker - Hits the shooter's nearest ally. Upon working out the deviation, if the card is black it deals damage to the nearest relevant figure, if the card is red, it just misses. If the nearest figure is still the original target, then just assume a miss. Just an idea. Quote Link to comment Share on other sites More sharing options...
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