will_urban Posted September 16, 2009 Report Share Posted September 16, 2009 Hello everyone, I came up with this chart and I think it really helps with game play. One of the main issues I think players have is the constant back and forth of adding, figuring out who is ahead, re-adding, checking for triggers, re-adding again etc. So I came up with this combat chart and it seems to work pretty well. Instructions on use: Print out and laminate (Well I did anyhow) Get some glass beads or chips or whatever for markers. (I use red for attacker, blue for defender, and yellow for damage flips.) So the way it works is like this. The attacker makes his attack flip, adds value and modifiers and says his score, place a red token on their value. The defender makes his defense flip, adds value and modifiers and says his score, place a blue token on their value. Then you can see who is the loser so they have the option to cheat/SS first so change their value, then move the marker and then the same thing with the second person. Once that is done if the attacker wins you can use the chart to assign damage flips and then also move it up or down for modifiers like hard to wound 2 or charge. This can also work for spells, morale duels, whatever where you need to keep track of the totals. For example (skipping triggers): Lilith charges Seamus. Lilith swings her Greatsword and draws a 7 card for her flip. Add to her Cb of 7 = 14 so red bead goes on the 14. Seamus draws an 11 and adds his defense for 15 so a blue bead goes on the 15. Currently Seamus is winning the duel so Lilith can choose to cheat fate first. Lilith pulls a 13! out of her hand giving her now a 20 total so the red bead moves up to the 20 spot. She really wants to hurt Seamus so uses a soulstone and flips a 7 so now her red bead is on the 27 mark. Seamus looks at his hand, curses the fates and realizes he cannot do anything against it so his bead stays on 15. Now we look at damage flips. Because Lilith won by 11+ the yellow bead moves from the None to the [+]. But she charged, and she has a greatsword so she gets [+][+] so the yellow bead moves 2 squares to the right to the [+][+][+]. But Seamus is hard to wound 2 so she then gets [-][-] and it goes back 2 squares to the left. So the end result is a single [+]. I think it will make sense once you try it out and it should help with the whole having to add your value and check your card 5 times for a single strike. Let me know what you guys think. -Will Quote Link to comment Share on other sites More sharing options...
Angus Khan Posted September 16, 2009 Report Share Posted September 16, 2009 (edited) That's a very unique idea... it adds a little bit of extra work, but it might really help those of us who consistently fail at mental math. (Like me ) Edited September 16, 2009 by Angus Khan Quote Link to comment Share on other sites More sharing options...
will_urban Posted September 16, 2009 Author Report Share Posted September 16, 2009 As another note, you only use one chart for the two players. This way at a glance you know where the red and blue tokens are and by how much someone is winning. Quote Link to comment Share on other sites More sharing options...
Sushicaddy Posted September 16, 2009 Report Share Posted September 16, 2009 I wonder why you decided to make the boxes 6 per column rather than five, seeing that it is multiples of five that determine effect. Quote Link to comment Share on other sites More sharing options...
will_urban Posted September 16, 2009 Author Report Share Posted September 16, 2009 I had originally done that but then I realized if someone has a 13 and another has a 16 it really doesn't matter where the boxes are so I was going for something small enough to print and laminate and it just kind of ended up like that. It's easily modifiable for pretty much any way you want it, it's just the concept mainly. Quote Link to comment Share on other sites More sharing options...
nerdelemental Posted September 16, 2009 Report Share Posted September 16, 2009 I've gotten where the numbers are just clicking in my head, but I am extremely math dyslexic so I think I'll print one off and give it a shot to see if it helps. Although all the numbers make sense now, my mind has a very difficult time of "holding" a number. You tell me your defense total after I've worked up my combat totat and I start doing the math with the cards in my hand....and I've forgotten what your total was.... This might help just to "place" the number and hold it for me. Nice. Quote Link to comment Share on other sites More sharing options...
nilus Posted September 16, 2009 Report Share Posted September 16, 2009 Although all the numbers make sense now, my mind has a very difficult time of "holding" a number. You tell me your defense total after I've worked up my combat totat and I start doing the math with the cards in my hand....and I've forgotten what your total was.... I have the same problem. I blame Calculus. Once I learn higher math I stopped being able to do simple math in my head reliably. Quote Link to comment Share on other sites More sharing options...
Kelmor Posted September 16, 2009 Report Share Posted September 16, 2009 Looks like there is a - in the +++ box Quote Link to comment Share on other sites More sharing options...
AoM Posted September 16, 2009 Report Share Posted September 16, 2009 He's right about that one. Oops. Great tool for people who just can't keep numbers in their head, though. I know a few people who might find this one useful. Quote Link to comment Share on other sites More sharing options...
will_urban Posted September 16, 2009 Author Report Share Posted September 16, 2009 Yeah the left [+] in the far right box is all screwed up and looks like a [-]. I had to shrink the picture by 10% to get it to fit the upload which is why it looks just a bit wonky. I mainly put it up as an idea, I know I have a hard time remembering what they have after I'm looking at triggers and by how much they beat me by so it's a handy tool. -Will Quote Link to comment Share on other sites More sharing options...
ispep Posted January 12, 2010 Report Share Posted January 12, 2010 Excuse the necromancy, but I've updated the Combat Chart a little. Made it into a PDF, shined it up a little, and its now new and improved. Hope you don't mind will_urban, I just thought it was a pretty good idea, and tweeked it a little bit.combat chart.pdf Quote Link to comment Share on other sites More sharing options...
Svenn Posted January 12, 2010 Report Share Posted January 12, 2010 Excuse the necromancy, but I've updated the Combat Chart a little. Made it into a PDF, shined it up a little, and its now new and improved. Hope you don't mind will_urban, I just thought it was a pretty good idea, and tweeked it a little bit. There is actually a slightly updated Combat Chart from will_urban on my website here: http://tabletopgeeks.com/malifaux-downloads/ Yours is shiny though, would you mind if I hosted that as well? Quote Link to comment Share on other sites More sharing options...
ispep Posted January 12, 2010 Report Share Posted January 12, 2010 There is actually a slightly updated Combat Chart from will_urban on my website here: http://tabletopgeeks.com/malifaux-downloads/ Yours is shiny though, would you mind if I hosted that as well? I actually found the original on your site while collecting all the other stuff. Its nice to have it all together. It printed out kind of goofy, so I decided to redo it. Feel free to host it as long as the original designer doesn't mind. Quote Link to comment Share on other sites More sharing options...
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