Hello everyone, I came up with this chart and I think it really helps with game play. One of the main issues I think players have is the constant back and forth of adding, figuring out who is ahead, re-adding, checking for triggers, re-adding again etc. So I came up with this combat chart and it seems to work pretty well.
Instructions on use:
Print out and laminate (Well I did anyhow)
Get some glass beads or chips or whatever for markers. (I use red for attacker, blue for defender, and yellow for damage flips.)
So the way it works is like this. The attacker makes his attack flip, adds value and modifiers and says his score, place a red token on their value. The defender makes his defense flip, adds value and modifiers and says his score, place a blue token on their value. Then you can see who is the loser so they have the option to cheat/SS first so change their value, then move the marker and then the same thing with the second person. Once that is done if the attacker wins you can use the chart to assign damage flips and then also move it up or down for modifiers like hard to wound 2 or charge. This can also work for spells, morale duels, whatever where you need to keep track of the totals.
For example (skipping triggers):
Lilith charges Seamus.
Lilith swings her Greatsword and draws a 7 card for her flip. Add to her Cb of 7 = 14 so red bead goes on the 14.
Seamus draws an 11 and adds his defense for 15 so a blue bead goes on the 15.
Currently Seamus is winning the duel so Lilith can choose to cheat fate first.
Lilith pulls a 13! out of her hand giving her now a 20 total so the red bead moves up to the 20 spot. She really wants to hurt Seamus so uses a soulstone and flips a 7 so now her red bead is on the 27 mark.
Seamus looks at his hand, curses the fates and realizes he cannot do anything against it so his bead stays on 15.
Now we look at damage flips.
Because Lilith won by 11+ the yellow bead moves from the None to the [+]. But she charged, and she has a greatsword so she gets [+][+] so the yellow bead moves 2 squares to the right to the [+][+][+]. But Seamus is hard to wound 2 so she then gets [-][-] and it goes back 2 squares to the left. So the end result is a single [+].
I think it will make sense once you try it out and it should help with the whole having to add your value and check your card 5 times for a single strike.
Let me know what you guys think.
-Will