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Misery Clarification


Kotep

Question

I don't quite get how misery works. 

It reads Once per activation after an enemy model gains stunned (or whatever condition) THIS model can have it suffer a damage. Is the once per activation the Aversion, or the enemy?

So an Aversion (which cannot generate the stunned condition) would have to rely on another friendly model to cause an enemy to gain the stunned condition, then wait until it's activation to cause that damage?  I don't get the timing. 

Also, an enemy model can only suffer a max of 1 damage when surrounded by models that have misery, is that correct?

 

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Each model may only use its misery ability once per activation. Each model can only be affected by 1 aura of the same name at a time. 

So if you are surrounded by 3 sorrows, and you somehow manage to make a model gain stunned twice you can get them to take misery twice. If it gains stunned 4 times you get to make it take misery 3 times. 

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3 hours ago, Adran said:

Each model may only use its misery ability once per activation. Each model can only be affected by 1 aura of the same name at a time. 

So if you are surrounded by 3 sorrows, and you somehow manage to make a model gain stunned twice you can get them to take misery twice. If it gains stunned 4 times you get to make it take misery 3 times. 

So if an enemy is in BTB with an Aversion (that hasn't activated) and gains the stunned condition from Pandora... the misery kicks in on the Aversion's activation? Just curious with the timing. 

Side note, misery seems only mildly useful.

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5 hours ago, Kotep said:

So if an enemy is in BTB with an Aversion (that hasn't activated) and gains the stunned condition from Pandora... the misery kicks in on the Aversion's activation? Just curious with the timing. 

Side note, misery seems only mildly useful.

No. The misery kicks in when the condition is gained ( potentially mid action). So the aversion misery could happen in Pandora activation  and its own activation and also in the enemy models activation.  ( so in a dream turn 3 woes vs 3 enemy models have a maximum of 18 misery occurrences.  Each wow can cause 1 misery during each activation, so you could have 3 miseries in an activation and there are 6 activations that each woe can use it's misery in.  (That is almost impossible to occur, but theoretically possible)

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Let's try a complicated example.

Imagine iggy, Pandora and a sorrow all near an enemy.  There is also a pyre marker next to the enemy. 

The sorrow activates. It does its bonus action and gives the enemy stunned. It chooses to use its misery ability and push the model 2" into the pyre. At the end if the action the model gains burning and iggy chooses to use its misery to deal 1 damage.  The sorrow attacks the target with claws, removing stunned to give a positive on the attack flip. It gets the daze trigger, giving the model stunned again. Pandora uses misery to push the model. At the end of the action it gained burning from the pyre marker, but no model left has a misery aura to use this activation so it doesn't suffer any extra effects gaining burning.

 

The enemy activates. It concentrates gaining focus. Pandora chooses to use misery to deal 1 damage. At the end of the concentrate action, because it resolved an action in a pyre marker it gained burning. Iggy can use his misery to deal 1 damage.

It takes another action, and whilst it gains burning at the end if the action because its in a pyre, Pandora and iggy can't use misery because they have used it this activation. The sorrow can't use misery because it didn't gain a condition the sorrow can use for misery. 

 

And so on...

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Misery can be quite complicated so simplifying how it works isn't always that easy.

What I get from the OP is a confusion around the "once per activation" clause. To keep it simple, this means once per ANY models activation, not just the model with the rule, and you resolve it immediately (no need to que effects up until the model with the misery rule activates).

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