Buddhanutz Posted February 8, 2022 Report Share Posted February 8, 2022 My friend and I kickstarted ToS. We were thoroughly disappointed with the rules (we had been playing Wyrd games since Malifaux 1rst edition). The rules were amateurish (lots of great potential but confusing- it read as if the reader had already played the game) and the balance between factions was not very good. my friends and I bailed. I kept my armies though, in hope that the rules would be updated. With the new two-player starter set, have the rules been updated? Have the armies been rebalanced? Quote Link to comment Share on other sites More sharing options...
Shadowopal Posted February 8, 2022 Report Share Posted February 8, 2022 https://www.wyrd-games.net/s/TheOtherSide_FAQ-Errata_January2019-August2019-88pd.pdf Quote Link to comment Share on other sites More sharing options...
Metalhed Posted February 8, 2022 Report Share Posted February 8, 2022 What don’t you like about the rules? The core rule set is incredibly solid. There are some areas where an FAQ would be helpful. There are some power imbalances but at 2 commander that isn’t too over the top. Just needs an errata for clean up 2 Quote Link to comment Share on other sites More sharing options...
Buddhanutz Posted February 8, 2022 Author Report Share Posted February 8, 2022 It has been 5 years or so since we last played, so the specifics of what we did not like are lost to time. We are veterans- plus I am super nerdy and enjoy reading rulebooks, so I trust our impressions. We were also very, very versed in Wyrd games rule creation and play testing. The games we played further supported our impressions. This was a huge let down for us as we were pumped for a large scale Wyrd game. I will re-read the rulebook. The faq does not address army balance. I started with COtBM and my group had no fun playing against them. Alpha strike potential was too much. My buddy played gibberish horde and they were so paired down from initial play test versions, that they felt quite outmatched. Other than the faq, the armies are the same as they were upon initial release? Quote Link to comment Share on other sites More sharing options...
Shadowopal Posted February 8, 2022 Report Share Posted February 8, 2022 There are some changes to some of the cards in the errata section. Quote Link to comment Share on other sites More sharing options...
Metalhed Posted February 8, 2022 Report Share Posted February 8, 2022 That alpha cult rhino bomb is gone. The cult are very much a guerilla force. But very squishy. Quote Link to comment Share on other sites More sharing options...
Metalhed Posted February 8, 2022 Report Share Posted February 8, 2022 The hordes also had the most changes in the errata. Changes to their summoning mechanics. A boost for the frenzy and a few other tweaks. Quote Link to comment Share on other sites More sharing options...
Buddhanutz Posted February 8, 2022 Author Report Share Posted February 8, 2022 I saw that. I remember reading them when they were released. Seems like the gibberish hordes are in a better place now. Quote Link to comment Share on other sites More sharing options...
Buddhanutz Posted February 8, 2022 Author Report Share Posted February 8, 2022 Thanks for the replies. Maybe a full blown edition change will happen down the line. Maybe the current changes will be enough to give the game another shot. 1 Quote Link to comment Share on other sites More sharing options...
Metalhed Posted February 8, 2022 Report Share Posted February 8, 2022 I’m hoping they do give the game a good errata treatment with the starter landing. There should be a lot more interest now anyway so having a bit of a clean up will be good Quote Link to comment Share on other sites More sharing options...
TimH Posted February 8, 2022 Report Share Posted February 8, 2022 I've got decently high hopes for the game once we have additional boxes added to Guild/Court and the release of Kimon/3Kingdoms At the moment the army lists for the existing factions feel a little anemic (though this is obviously comparing to other wargames which have been around longer) but this will hopefully be somewhat mitigated by the potential of envoying/allying in the editional factions. I've been reserving opinions on the court in particular for a while now because they appear to be a summoning faction who are currently missing some important summons and the ability to purchase additional copies of the 2 squads they currently have (without buying multiple starter sets that is). 1 Quote Link to comment Share on other sites More sharing options...
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