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Metalhed

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Everything posted by Metalhed

  1. I've updated to version 2.1. This should now work with the latest vassal module. Updated a few things I missed in previous version too.
  2. If the cards don't work hit tools / refresh counters / run
  3. The Kimon and Three Kingdoms have arrived. Link I've added all the units, allegiance and envoy cards, assets and stratagems. You can access the allegiance cards from the allegiance tactics token marker. Envoys as assets alongside the dual allegiance commanders. I had to do a large overhaul to the backend so please let me know if any other errors crept in. I think I found them all, but I bet I missed some. Thanks to Gloomy for the unit art editing.
  4. Bump this. Really want to build crews We still have the problem with Toughness when down to 0.
  5. The game is great. But definitely is in neec if an errata for a few key things. Abyssinia are definitely above the curve. I think card draw is a big part of it. Especially when it is done multiple times over a turn. I also think their mech infantry are too cheap. KE are also below the curve. Need a bump in power or drop in price for a few units. There are a few other things I'd add.
  6. Same. Makes it a pain to plan and prepare for games
  7. Added a note on yaksha and hexbows. Feel free to use them in the event.
  8. Hi all A quick module update. I’ve added in yaksha and hexbows. These are based on the Waldo articles so might need future updates if things change. Link
  9. Assets cannot be added to units. This is an issue in both Android and iPhone versions
  10. Round 3 Allocations Details Operation Set Traps Deployment Sideways Map The Ponds Starts Thurs 29 Sep
  11. Round 2 Allocations Details Operation Pitched assault Deployment Corners Map The river runs through it Starts Tues 20 Sep Ends Mon 26 Sep Results
  12. Round 1 Allocations Details Operation Scavenge Deployment Confrontation Map Energy Silos Starts Fri 9 Sep Ends Mon 19 Sep Results
  13. Player Name Faction 1 Axel ST Abyssinia 2 Charles C Cult of the Burning Man 3 Dan B Court of Two 4 Danny Gibbering Hordes 5 Drew P Gibbering Hordes 6 Frank Gibbering Hordes 7 Gerard H Kings Empire 8 James T Guild 9 Joe G Kings Empire 10 John H Cult of the Burning Man 11 Luke A Cult of the Burning Man 12 Mark Court of Two 13 Neil B Cult of the Burning Man 14 Rich W Gibbering Hordes 15 Walter Abyssinia 16 Ringer Court of Two
  14. Welcome to September's Curse This is a Vassal TOS event for September 2022. Important details for all players: Signup form Rulespack Results form I have updated the vassal module for hexbows and yaksha. These WILL be permitted for this event.
  15. Crooked men just die too easily to be any good. Drowned are ok but have never had a big enough impact for me to care. But jack wants hanged, guilt and monty so often that you don’t have huge amounts of space. Plus so many SS users you want cache. Jack 1 wants a bone pile. Jack 2 wants jaakuna.
  16. In addition to the above the guild mages card does not show the glory side of card. Screen just remains black.
  17. Sadly these are still issues with the App.
  18. I’ve heard some folks with Android have had the same issue too. But doesn’t seem consistent
  19. Very nice. As a model I love her cloak and the mask. So much nice visual movement to take advantage of. Your paint job looks great.
  20. I have updated all the asset and stratagem reference cards for the Guild and the Court of Two. There were some bugs I also ironed out: - Speckled crawlers now work when on lower models - Fixed the visual glitch on the enslaved spirits when at two models - Added the Bigger is Better reference card that was missing - Noticed that the Stalking Portals were on the wrong base size, that has been corrected. Longer term plans: - Update the artwork for Guild / Court asset and strategem boxes, at the moment it is using the Malifaux and Earth art but updating that art will take a bit longer. - Figure out the how malifaux module added the charge lane view to make it easier to see if bases can fit. Slightly less important here as squads can move over themselves but for other units it will be helpful. - I am also looking into the 4 card flip for to make some of the Cult abilities easier to use. Link to module
  21. So I have been thinking about how stratagems work when you’ve got an envoy. Many stratagems refer to an ability, action or event that occurs based on your units or fireteams. There is no difference in language between allegiance and envoy units. For example Activate Defensive Coils just punishes event fireteams near your own. This makes sense as in the base rules you can only take stratagems from your allegiance. FoG introduced Strategic Alliances that allow you to take up to 2 stratagems from your envoy. But it includes specific language about units specific alliances. Although interestingly it does say “When resolving these stratagems” after talking about those 2. So I think that the specific wording is only for the envoy stratagems. Let’s follow the example I had above. My Abyssinia company has a guild envoy. If I play activate defensive coils I can still count my guild mages as one of this company’s fireteams (as it is an allegiance stratagem) but for flamestrike the enemy unit would need to be within 12” of one of my guild units (as it is an envoy stratagem). Do you agree?
  22. I really want to give your Molly 2 list a try. Looks rather fun. And something I’m not sure people would be expecting.
  23. How easy do you find to get the staggered out? Since all 3 sources have gun symbols? In Jack I find the hanged get it on from range and monty makes it stick. Clearly no monty here.
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