So I had a question come up in a game last night where I was asked the simple question, “What are blasts?”
In the game I was observing there were two buildings about 2” apart which made roughly a 6” alleyway. In the middle of the alley there were 3 models all bunched up and one of them was the target of an attack action with a blast. Several rules questions came up.
I want to focus on the part of the rules, “A BLAST is Dropped by the Active player into base contact with the target.”
Can the blast even be Dropped if it cannot fit base to base? (Impeding terrain)
Do Blasts follow the marker “Dropped” rules.
Do they follow the same “base to base” rules that markers do and can be placed underneath the original target or other blast markers?
How does it interact with impassable terrain? Are models standing on the other side of an impassable wall still susceptible to blasts originating from the other side?
Do they interact like Impassable Markers in that they cannot overlap Impassable Terrain or other markers?
Do they follow marker rules of elevations where,“If a Marker is moved off an elevated surface, it falls just like a model.” So if a model is standing atop elevation base to base with its edge and the blast is placed in such a way that there’s nothing underneath, does it fall?
Blasts don’t have LoS restrictions correct? So models don’t have to have LoS to the originating model correct?
If Blasts are “assumed to extend 1” vertically above and below” this does not block LoS correct?
I am referencing several rules below. I want to note that the word “Marker” does not appear at any point when describing Blasts. Instead they use “50mm base”
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Blasts Pg.30
A is Dropped by the Active player into base contact with the target. If more than one is Dropped (i.e., if multiple are shown), each additional must be Dropped into base contact with at least one other (instead of the target). A is assumed to extend 1” vertically above and below the target’s base (and thus may come into base contact with models that are slightly above or below the target).
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Drop and Create Pg.28
When a Marker is added to the table, it can be either Dropped or Created.
If a Marker is Dropped, it is simply put on the table in the indicated location without any further game effects; this is not considered moving the Marker. It can be put into base contact or even under a model’s base without issue. If an Impassable Marker is Dropped, it is always treated as being Created instead.
If a Marker is Created, it is treated as Dropped, with the following additional rules described below:
Created Markers can overlap non»Impassable terrain, but they cannot overlap other Markers.
Created Markers cannot be put into base contact with any models except for the model creating them. Impassable Markers cannot be Created in such a way that their base overlaps the base of the model creating them.
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Place Pg.15
If the Place effect has a range, measure from the closest point of the base in the desired direction to place the Object (do not take into account vertical distance), and place it anywhere within that range. If it cannot fit in the location, it cannot be placed and does not move (or count as moving).
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Flib Jib
So I had a question come up in a game last night where I was asked the simple question, “What are blasts?”
In the game I was observing there were two buildings about 2” apart which made roughly a 6” alleyway. In the middle of the alley there were 3 models all bunched up and one of them was the target of an attack action with a blast. Several rules questions came up.
I want to focus on the part of the rules, “A BLAST is Dropped by the Active player into base contact with the target.”
I am referencing several rules below. I want to note that the word “Marker” does not appear at any point when describing Blasts. Instead they use “50mm base”
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