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Ironsides is a beast.


WWHSD

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Wondering if this will be as cool as a think it might be:

Ironsides (Veteran Fighter, Union President) [3ss]
Miranda (Pack Leader)  [9ss]
Amina Naidu [9ss]
Malifaux Raptor [3ss]
Total: 24ss

The Raptor makes Ironsides a beast. Ironsides sucks things into melee and challenges them. Myranda buffs Ironsides and uses AP to give Ironsides more attacks. Amina screws with people by making them unable to target certain models, attack anyone but her, or pull people into Ironside's bubble. Pack Leader lets Myranda or Ironsides make and attack if anyone fails the Wp check to target anyone other than Ironsides.

Is that too many points wrapped up in a gimmick?

 
 

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probably a more effective gimmick in Turf war than in Recconoter. Not sure on the exact wording on a few of the new abilities, but I would eb a little worried about timing of the auras. If they all go down at the end of turn, it a while to get them all back up again, during which you are vulnerable (well at least a little).

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54 minutes ago, Adran said:

probably a more effective gimmick in Turf war than in Recconoter. Not sure on the exact wording on a few of the new abilities, but I would eb a little worried about timing of the auras. If they all go down at the end of turn, it a while to get them all back up again, during which you are vulnerable (well at least a little).

Challenge is the only aura tied to an action. It does end at the end of the turn unfortunately.

Myranda's + flips to defense aura is always on.

The condition that only allows a target to attack Amina ends at the end of the target's next activation. The effect that prohibits targeting a model at less than full health last until the end of the turn. Both of them are triggers on attacks.  Neither is built in. The lack of built in triggers on her abilities make me wonder if Amina looks a lot better on paper than she will in an actual game. Her attacks are mostly against Wp so that should have some synergy with Pack Leader.

 

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