Some models have an a that treats area around them as hazardous. How does this work?
The area within the model’s aura is treated as a unique set of hazardous terrain (and therefore deals 1/2/4
damage). In the example below, Gamin A would make a flip for Jaakuna’s aura when it finishes its movement.
Gamin B would make a flip for the lava and Jaakuna when it activates. Gamin C would also make two flips:
one for entering the aura, and one for entering the lava. (9/14/16)
Quote
Part of the Stacking call out Small Rulebook pg 63
All other effects in the game which are not Conditions always stack unless
they state otherwise. For example, enemy models within a1 of Canine
Remains suffer -1 Df. If an enemy model is within range of two Canine
Remains, it will suffer -2 Df. Another example, the Rush of Magic Ability
allows the Crew to draw one additional card in the Draw Phase and then
discard a card. If a Crew contains two models with the Rush of Magic
ability, that Crew would draw two additional cards in the Draw Phase and
then discard two cards.
With the new FAQ entry it seems like overlapping Hazardous Terrain stacks.
If a model is (1) standing on Hazardous Terrain, (2) in Ama No Zako's Hazardous Terrain aura, (3) in Jaakuna's Hazardous Terrain aura, and (4) standing on the Mysterious Emissary's Hungry Land Marker it would take 4 Hazardous Terrain flips when it activates?
Question
MrDeathTrout
With the new FAQ entry it seems like overlapping Hazardous Terrain stacks.
If a model is (1) standing on Hazardous Terrain, (2) in Ama No Zako's Hazardous Terrain aura, (3) in Jaakuna's Hazardous Terrain aura, and (4) standing on the Mysterious Emissary's Hungry Land Marker it would take 4 Hazardous Terrain flips when it activates?
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