Liwee Posted April 23, 2016 Report Share Posted April 23, 2016 Hi all, in first place, i introduce myself ! First thing, i appologize for my bad english, i understand this language very well but that's hard for me to talk/write !! i hope all my mistakes don't make you cry blood too much I know malifaux since few years but i just started to play for real at this game... and i definitly love it. I study the rules book since 2 weeks and finaly, i fix myself on this awsome faction neverborn. After that, i focus on 3 masters (pandora / lynch / collodi) and create alone, without experience, 3 lists. I know make a "generic" list on malifaux is not a good thing because that's change a lot with the primary and other scenarios but that's a way for me to know what miniature i buy in first and have some "pre-build" list for my first games. And today, i need you to have your opinion about my list, give me some answer about thing i don't understand and maybe, have some advices ^^ ! I try to explain for all my list what i want and the goal when i create it ! JAKOB LYNCHE That's probably the list that i like least... I have many models who have good synergy with "brillance characteristic" but i don't have many synergies with "ace in the hole" ... don't know if that's a problem or not. I have 2 variants and i don't know wich one take and if play only in brillance is a good way. What kind of model can i take to maximise the "ace in the hole" capacity ? First one : Second one : JAKOB LYNCHE : Woke up with a hand / the rising sun / wanna see a trick 5ss JAKOB LYNCHE : Woke up with a hand / the rising sun / wanna see a trick 5ss * Hungering darkness : Addict 1ss * Hungering darkness : Addict 1ss * Beckoner 7ss * Beckoner 7 ss * Beckoner 7ss * Beckoner 7 ss * Illuminated 7ss * Illumanited 7ss * Illuminated 7ss * Illuminated 7ss * Doppleganger 7ss * Doppleganger : Retribution Eyes 8ss * Hans 9ss * The depleated 4ss * The depleated 4ss And a little question about lynche, and to be more precise, about the hungering darkness. If i play hungry, later during the turn, he die, and after (again during the same turn) he come back in game (with rising sun upgrate), i can play him or he considerate like already play ? PANDORA For this one, i don't use Spirit models because ... i don't like them at all. Not in game, but just the visual !!! So i try to find an other way to generate many WP test without them !! Finaly, i finish with this list. I add a mysterious effigy for the last 4 points but i admit i don't know if it's a good choise or not... i don't find an other thing PANDORA : box opens / wings of darkness / Aether connection 4ss * Primordial magic 2ss * Mr Graves 9ss * Doppleganger : Retributions eye 8ss * Nekima 13ss * Johan 7ss * Mysterious Effigy 4ss *ADD 3 soulstones 3ss COLLODI For this one, i realy try to play with many effigy and puppet thing ... i guess that's normal !! Like for lynch, i have 2 lists and i don't know wich one take. The first one i take Aionus inside because .... i LOVE the visual of miniature and i want play this model !!! I put him with collodi because he add to my list many "control" and make that composition moreeeeee toxic with more trics !!! After, i don't know if it's the better choise, that's why i create a second list without him (because it cost realy expensive >< ) First one : Second one : COLLODI : fated / Strum the threads / Breathe life 3ss COLLODI : fated / Strum the threads / Breathe life 3ss * Stiched together 6ss * Stiched together 6ss * Stiched together 6ss * Stiched together 6ss * Doppleganger 7ss * Doppleganger 7ss * Aionus : Mimics Belssing 14ss * Vasilisa : a friend to talk 9ss * Arcane effigy 4ss * Arcane effigy 4ss * Brutal effigy 4ss * Brutal effigy 4ss * Shadow effigy 4ss * Shadow effigy 4ss * Mysterious effigy 4ss * ADD 2 soulstones 2ss ADD 3 soulstones 3ss So, thx to all person who take time to read me and help me a little bit to make my choise when i have 2 lists, or advice me for some synergies/changements... Quote Link to comment Share on other sites More sharing options...
Adran Posted April 25, 2016 Report Share Posted April 25, 2016 Firstly, the rules. If you activate hungering darkness and he then gets killed, but because you have the Rising Sun Upgrade, he is buried instead of killed, then if you bring him back on that turn, you can't activate him again, he is the same Hungering Darkness. So in summary, no more than 1 hungering darkness activation in the same turn. You don't need to build a list to make the best use of all his abilities, but should you want to make use of Ace in the hole, you'll want to look at models that need to discard cards (so those with Flurry for a start) or those that can use an ace for something (Terror tots and Gupps both get a lot faster if you have the ace of Masks). Any model can discard a card to go defensive. There isn't much difference between the pairs of lists, and I would suggest just trying them and see how they work. I can't see anything in the list that says, that it just won't work, but they may or may not fit the way you play. (For example, I much prefer the upgrade that gives Hungering Darkness casting expert rather than the ability to stop him dying, but others would disagree. The list of 3 illuminated , a doppleganger and 2 beckoners would play quite differently depending on which of the upgrades you've bought) If you are asking what should you buy to start, then I would advise picking one of the masters and then a couple of boxes, and go from there. So if you picked Jacob, buy the Doppleganger and the Beckoners box, and you can field a 50 ss crew from these, to see how it goes. The Collodi and the Pandora are more expensive to start since either, it is a lower ss cost box which you are wanting to buy several individual boxes for, or you are not hoping to use the rest of the box set. But I would still suggest starting with a few purchases to get to the 50 ss amount, play with what you have, and then work out where you struggle in the games, and what you really want to fill those gaps. Quote Link to comment Share on other sites More sharing options...
Eclipse Posted April 25, 2016 Report Share Posted April 25, 2016 To be quite honest Stitched Together and Mr. Graves can work well with any of the Masters you point out. Probably Beckoners, too. This however does not mean that you need to buy any of them. I would strongly suggest that you buy the Doppelganger, however. She is a great model. Remember: Put the Retribution's Eye upgrade only when you expect to deal a lot of damage and want to get through armor or defensive triggers. I also very, very much like Nekima and believe she is quite powerful as well. Just like Adran said, Lynch is the cheapest to start with, and he is quite solid as well (more than solid really, powerful). If I were you I would choose the Master and crew that seem the most fun to play or have the best looking models, buy only as much as necessary to play and start playing. After some games you will have a grasp on the mechanics of the game and can decide how you want to expand your collection. Your English isn't that bad, by the way Quote Link to comment Share on other sites More sharing options...
Liwee Posted April 26, 2016 Author Report Share Posted April 26, 2016 Thanks a lot for all advices !! That's probably a bad habit from other game to creat a list before play ^^ Chose 1 starter and some other box is probably the good thing to do for started !! Quote Link to comment Share on other sites More sharing options...
RobertSirc Posted April 29, 2016 Report Share Posted April 29, 2016 On 4/23/2016 at 8:11 PM, Liwee said: First one : Second one : JAKOB LYNCHE : Woke up with a hand / the rising sun / wanna see a trick 5ss JAKOB LYNCHE : Woke up with a hand / the rising sun / wanna see a trick 5ss * Hungering darkness : Addict 1ss * Hungering darkness : Addict 1ss * Beckoner 7ss * Beckoner 7 ss * Beckoner 7ss * Beckoner 7 ss * Illuminated 7ss * Illumanited 7ss * Illuminated 7ss * Illuminated 7ss * Doppleganger 7ss * Doppleganger : Retribution Eyes 8ss * Hans 9ss * The depleated 4ss * The depleated 4ss Beckoners are very thematic and they are not bad I would suggest replacing them with Mr. Graves if possible throwing a model up is very powerful with how slow the Depleted are. You should also think about list with heavy scheme pools. Tots are magic with Lynch if you get the 1 and become a fast target with them. Hans is nice, but I prefer Convict Gunslingers (discard ace pick up ace, think what that could do). Side note: your English is fine no need to excuse it, your post reads better than most on this forum. Cheers! Quote Link to comment Share on other sites More sharing options...
Liwee Posted April 30, 2016 Author Report Share Posted April 30, 2016 12 hours ago, RobertSirc said: Beckoners are very thematic and they are not bad I would suggest replacing them with Mr. Graves if possible throwing a model up is very powerful with how slow the Depleted are. You should also think about list with heavy scheme pools. Tots are magic with Lynch if you get the 1 and become a fast target with them. Hans is nice, but I prefer Convict Gunslingers (discard ace pick up ace, think what that could do). Side note: your English is fine no need to excuse it, your post reads better than most on this forum. Cheers! Thx for all advices !! indeed, i forget the convict gunslingers when i make that list and that's an awsome option, i try this during my next game !! Quote Link to comment Share on other sites More sharing options...
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