Sault Posted April 20, 2016 Report Share Posted April 20, 2016 A character in our group has managed to have the permanent critical effect of a Broken Hip. Since he does have some melee capability this isn't good. So I've been looking around for a way to remove this condition and haven't come up with anything concrete. Is there anyway through surgery to repair this? What about through pneumatic limbs, how much should need to be replaced before the hip isn't broken? Maybe there is some what that I haven't even noticed. Thanks. Quote Link to comment Share on other sites More sharing options...
baggined Posted April 20, 2016 Report Share Posted April 20, 2016 5 minutes ago, Sault said: permanent critical effect of a Broken Hip. Kinda says it all right there. I like the track of clockwork replacements though! Quote Link to comment Share on other sites More sharing options...
Mason Posted April 20, 2016 Report Share Posted April 20, 2016 The Mend Critical Magia is a good catch-all option for healing critical effects. Otherwise, a pneumatic prosthetic is sort of the go-to solution for current technology; there's not a lot of hip replacements done in Malifaux that don't end with prosthetic. I'm curious what you mean by broken hip, though. If it's a dislocated hip (can't run or charge until healed) or a broken bone (limb is useless until all damage is healed), then the Critical Effect goes away when the character heals back up to full wounds. Quote Link to comment Share on other sites More sharing options...
Sault Posted April 20, 2016 Author Report Share Posted April 20, 2016 Dislocated Hip I think is the critical effect. Bagginend is actually the player who is suffering from the effect. Quote Link to comment Share on other sites More sharing options...
baggined Posted April 20, 2016 Report Share Posted April 20, 2016 Lol, it's actually my character's Dislocated Hip. I failed the Res+Tough check for 'Lasts until Healed' Crit Effects and so it became permanent. Quote Link to comment Share on other sites More sharing options...
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