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Bloated stench vs Loves the Job timing


nishi

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The abilities/effects/whatevers:

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Love The Job: When this model kills an enemy model it may heal 3/4/5 damage.

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Bloated Stench: Enemy models which deal damage to this model with :melee Attack Actions suffer 1 damage after resolving the current Action.

The part highlighted in red is why Bloated Stench goes last.

So the sequence of events should be:

- Executioner deals one damage to Toshiro.  That causes Love the Job to resolve, applying the healing flip.

- After the attack has been resolved (after 'After Step 5'), Bloated Stench is resolved.

Since there's nothing in Bloated Stench requiring the model to be on the table to make sense, Bloated Stench is going to inflict the damage even if Toshiro is killed.

Pre supplying a counter example concerning effects surviving the death of the affected model:

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"Uncertainty: If this model is killed by another model, the model which killed it is sacrificed after resolving the current Action."

 

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I don't have the exact wording of the loves the job and Bloated stench to hand, but this section of the FAQ should let you work out the answer

 

14) Q: If a model with the Eat Your Fill Ability kills a model with the Explosive Demise Ability, which Ability occurs first? Does the Attacker heal from Eat Your Fill first, or does the Defender deal damage with the Explosive Demise Ability first?

A: The Defender would deal damage with the Explosive Demise Ability and then the Attacker would heal due to Eat Your Fill. Explosive Demies happens “when” the model is killed and Eat Your Fill happens “after” the model is killed.

15) Q: If a model has an “After Damaging” Trigger which allows it to push/move and it kills a model with Explosive Demise, can it use its Trigger to push/move away from the model it killed before taking damage from Explosive Demise?

A: No. Explosive Demise happens when the model is killed, which would be during Step 5 of the duel process (Determine Success, Core Rulebook pg. 33) and After Damaging Triggers occur after Step 5 (Core Rulebook pg. 32).

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